libwebp/src/dsp/lossless.c
James Zern d77bf512bd add WEBP_DSP_INIT / WEBP_DSP_INIT_FUNC
this internalizes the init checks and provides stronger synchronization
with pthreads when available while still allowing VP8GetCPUInfo to be
modified (mostly for testing purposes). windows is left as is since a
critical section or mutex would cause a leak.

Change-Id: Ieb997e014f2805c0ae39c16f13337663521356f4
2018-04-17 11:45:34 +00:00

660 lines
24 KiB
C

// Copyright 2012 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// Image transforms and color space conversion methods for lossless decoder.
//
// Authors: Vikas Arora (vikaas.arora@gmail.com)
// Jyrki Alakuijala (jyrki@google.com)
// Urvang Joshi (urvang@google.com)
#include "src/dsp/dsp.h"
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include "src/dec/vp8li_dec.h"
#include "src/utils/endian_inl_utils.h"
#include "src/dsp/lossless.h"
#include "src/dsp/lossless_common.h"
#define MAX_DIFF_COST (1e30f)
//------------------------------------------------------------------------------
// Image transforms.
static WEBP_INLINE uint32_t Average2(uint32_t a0, uint32_t a1) {
return (((a0 ^ a1) & 0xfefefefeu) >> 1) + (a0 & a1);
}
static WEBP_INLINE uint32_t Average3(uint32_t a0, uint32_t a1, uint32_t a2) {
return Average2(Average2(a0, a2), a1);
}
static WEBP_INLINE uint32_t Average4(uint32_t a0, uint32_t a1,
uint32_t a2, uint32_t a3) {
return Average2(Average2(a0, a1), Average2(a2, a3));
}
static WEBP_INLINE uint32_t Clip255(uint32_t a) {
if (a < 256) {
return a;
}
// return 0, when a is a negative integer.
// return 255, when a is positive.
return ~a >> 24;
}
static WEBP_INLINE int AddSubtractComponentFull(int a, int b, int c) {
return Clip255(a + b - c);
}
static WEBP_INLINE uint32_t ClampedAddSubtractFull(uint32_t c0, uint32_t c1,
uint32_t c2) {
const int a = AddSubtractComponentFull(c0 >> 24, c1 >> 24, c2 >> 24);
const int r = AddSubtractComponentFull((c0 >> 16) & 0xff,
(c1 >> 16) & 0xff,
(c2 >> 16) & 0xff);
const int g = AddSubtractComponentFull((c0 >> 8) & 0xff,
(c1 >> 8) & 0xff,
(c2 >> 8) & 0xff);
const int b = AddSubtractComponentFull(c0 & 0xff, c1 & 0xff, c2 & 0xff);
return ((uint32_t)a << 24) | (r << 16) | (g << 8) | b;
}
static WEBP_INLINE int AddSubtractComponentHalf(int a, int b) {
return Clip255(a + (a - b) / 2);
}
static WEBP_INLINE uint32_t ClampedAddSubtractHalf(uint32_t c0, uint32_t c1,
uint32_t c2) {
const uint32_t ave = Average2(c0, c1);
const int a = AddSubtractComponentHalf(ave >> 24, c2 >> 24);
const int r = AddSubtractComponentHalf((ave >> 16) & 0xff, (c2 >> 16) & 0xff);
const int g = AddSubtractComponentHalf((ave >> 8) & 0xff, (c2 >> 8) & 0xff);
const int b = AddSubtractComponentHalf((ave >> 0) & 0xff, (c2 >> 0) & 0xff);
return ((uint32_t)a << 24) | (r << 16) | (g << 8) | b;
}
// gcc <= 4.9 on ARM generates incorrect code in Select() when Sub3() is
// inlined.
#if defined(__arm__) && LOCAL_GCC_VERSION <= 0x409
# define LOCAL_INLINE __attribute__ ((noinline))
#else
# define LOCAL_INLINE WEBP_INLINE
#endif
static LOCAL_INLINE int Sub3(int a, int b, int c) {
const int pb = b - c;
const int pa = a - c;
return abs(pb) - abs(pa);
}
#undef LOCAL_INLINE
static WEBP_INLINE uint32_t Select(uint32_t a, uint32_t b, uint32_t c) {
const int pa_minus_pb =
Sub3((a >> 24) , (b >> 24) , (c >> 24) ) +
Sub3((a >> 16) & 0xff, (b >> 16) & 0xff, (c >> 16) & 0xff) +
Sub3((a >> 8) & 0xff, (b >> 8) & 0xff, (c >> 8) & 0xff) +
Sub3((a ) & 0xff, (b ) & 0xff, (c ) & 0xff);
return (pa_minus_pb <= 0) ? a : b;
}
//------------------------------------------------------------------------------
// Predictors
static uint32_t Predictor0_C(uint32_t left, const uint32_t* const top) {
(void)top;
(void)left;
return ARGB_BLACK;
}
static uint32_t Predictor1_C(uint32_t left, const uint32_t* const top) {
(void)top;
return left;
}
static uint32_t Predictor2_C(uint32_t left, const uint32_t* const top) {
(void)left;
return top[0];
}
static uint32_t Predictor3_C(uint32_t left, const uint32_t* const top) {
(void)left;
return top[1];
}
static uint32_t Predictor4_C(uint32_t left, const uint32_t* const top) {
(void)left;
return top[-1];
}
static uint32_t Predictor5_C(uint32_t left, const uint32_t* const top) {
const uint32_t pred = Average3(left, top[0], top[1]);
return pred;
}
static uint32_t Predictor6_C(uint32_t left, const uint32_t* const top) {
const uint32_t pred = Average2(left, top[-1]);
return pred;
}
static uint32_t Predictor7_C(uint32_t left, const uint32_t* const top) {
const uint32_t pred = Average2(left, top[0]);
return pred;
}
static uint32_t Predictor8_C(uint32_t left, const uint32_t* const top) {
const uint32_t pred = Average2(top[-1], top[0]);
(void)left;
return pred;
}
static uint32_t Predictor9_C(uint32_t left, const uint32_t* const top) {
const uint32_t pred = Average2(top[0], top[1]);
(void)left;
return pred;
}
static uint32_t Predictor10_C(uint32_t left, const uint32_t* const top) {
const uint32_t pred = Average4(left, top[-1], top[0], top[1]);
return pred;
}
static uint32_t Predictor11_C(uint32_t left, const uint32_t* const top) {
const uint32_t pred = Select(top[0], left, top[-1]);
return pred;
}
static uint32_t Predictor12_C(uint32_t left, const uint32_t* const top) {
const uint32_t pred = ClampedAddSubtractFull(left, top[0], top[-1]);
return pred;
}
static uint32_t Predictor13_C(uint32_t left, const uint32_t* const top) {
const uint32_t pred = ClampedAddSubtractHalf(left, top[0], top[-1]);
return pred;
}
GENERATE_PREDICTOR_ADD(Predictor0_C, PredictorAdd0_C)
static void PredictorAdd1_C(const uint32_t* in, const uint32_t* upper,
int num_pixels, uint32_t* out) {
int i;
uint32_t left = out[-1];
for (i = 0; i < num_pixels; ++i) {
out[i] = left = VP8LAddPixels(in[i], left);
}
(void)upper;
}
GENERATE_PREDICTOR_ADD(Predictor2_C, PredictorAdd2_C)
GENERATE_PREDICTOR_ADD(Predictor3_C, PredictorAdd3_C)
GENERATE_PREDICTOR_ADD(Predictor4_C, PredictorAdd4_C)
GENERATE_PREDICTOR_ADD(Predictor5_C, PredictorAdd5_C)
GENERATE_PREDICTOR_ADD(Predictor6_C, PredictorAdd6_C)
GENERATE_PREDICTOR_ADD(Predictor7_C, PredictorAdd7_C)
GENERATE_PREDICTOR_ADD(Predictor8_C, PredictorAdd8_C)
GENERATE_PREDICTOR_ADD(Predictor9_C, PredictorAdd9_C)
GENERATE_PREDICTOR_ADD(Predictor10_C, PredictorAdd10_C)
GENERATE_PREDICTOR_ADD(Predictor11_C, PredictorAdd11_C)
GENERATE_PREDICTOR_ADD(Predictor12_C, PredictorAdd12_C)
GENERATE_PREDICTOR_ADD(Predictor13_C, PredictorAdd13_C)
//------------------------------------------------------------------------------
// Inverse prediction.
static void PredictorInverseTransform_C(const VP8LTransform* const transform,
int y_start, int y_end,
const uint32_t* in, uint32_t* out) {
const int width = transform->xsize_;
if (y_start == 0) { // First Row follows the L (mode=1) mode.
PredictorAdd0_C(in, NULL, 1, out);
PredictorAdd1_C(in + 1, NULL, width - 1, out + 1);
in += width;
out += width;
++y_start;
}
{
int y = y_start;
const int tile_width = 1 << transform->bits_;
const int mask = tile_width - 1;
const int tiles_per_row = VP8LSubSampleSize(width, transform->bits_);
const uint32_t* pred_mode_base =
transform->data_ + (y >> transform->bits_) * tiles_per_row;
while (y < y_end) {
const uint32_t* pred_mode_src = pred_mode_base;
int x = 1;
// First pixel follows the T (mode=2) mode.
PredictorAdd2_C(in, out - width, 1, out);
// .. the rest:
while (x < width) {
const VP8LPredictorAddSubFunc pred_func =
VP8LPredictorsAdd[((*pred_mode_src++) >> 8) & 0xf];
int x_end = (x & ~mask) + tile_width;
if (x_end > width) x_end = width;
pred_func(in + x, out + x - width, x_end - x, out + x);
x = x_end;
}
in += width;
out += width;
++y;
if ((y & mask) == 0) { // Use the same mask, since tiles are squares.
pred_mode_base += tiles_per_row;
}
}
}
}
// Add green to blue and red channels (i.e. perform the inverse transform of
// 'subtract green').
void VP8LAddGreenToBlueAndRed_C(const uint32_t* src, int num_pixels,
uint32_t* dst) {
int i;
for (i = 0; i < num_pixels; ++i) {
const uint32_t argb = src[i];
const uint32_t green = ((argb >> 8) & 0xff);
uint32_t red_blue = (argb & 0x00ff00ffu);
red_blue += (green << 16) | green;
red_blue &= 0x00ff00ffu;
dst[i] = (argb & 0xff00ff00u) | red_blue;
}
}
static WEBP_INLINE int ColorTransformDelta(int8_t color_pred,
int8_t color) {
return ((int)color_pred * color) >> 5;
}
static WEBP_INLINE void ColorCodeToMultipliers(uint32_t color_code,
VP8LMultipliers* const m) {
m->green_to_red_ = (color_code >> 0) & 0xff;
m->green_to_blue_ = (color_code >> 8) & 0xff;
m->red_to_blue_ = (color_code >> 16) & 0xff;
}
void VP8LTransformColorInverse_C(const VP8LMultipliers* const m,
const uint32_t* src, int num_pixels,
uint32_t* dst) {
int i;
for (i = 0; i < num_pixels; ++i) {
const uint32_t argb = src[i];
const uint32_t green = argb >> 8;
const uint32_t red = argb >> 16;
int new_red = red & 0xff;
int new_blue = argb & 0xff;
new_red += ColorTransformDelta(m->green_to_red_, green);
new_red &= 0xff;
new_blue += ColorTransformDelta(m->green_to_blue_, green);
new_blue += ColorTransformDelta(m->red_to_blue_, new_red);
new_blue &= 0xff;
dst[i] = (argb & 0xff00ff00u) | (new_red << 16) | (new_blue);
}
}
// Color space inverse transform.
static void ColorSpaceInverseTransform_C(const VP8LTransform* const transform,
int y_start, int y_end,
const uint32_t* src, uint32_t* dst) {
const int width = transform->xsize_;
const int tile_width = 1 << transform->bits_;
const int mask = tile_width - 1;
const int safe_width = width & ~mask;
const int remaining_width = width - safe_width;
const int tiles_per_row = VP8LSubSampleSize(width, transform->bits_);
int y = y_start;
const uint32_t* pred_row =
transform->data_ + (y >> transform->bits_) * tiles_per_row;
while (y < y_end) {
const uint32_t* pred = pred_row;
VP8LMultipliers m = { 0, 0, 0 };
const uint32_t* const src_safe_end = src + safe_width;
const uint32_t* const src_end = src + width;
while (src < src_safe_end) {
ColorCodeToMultipliers(*pred++, &m);
VP8LTransformColorInverse(&m, src, tile_width, dst);
src += tile_width;
dst += tile_width;
}
if (src < src_end) { // Left-overs using C-version.
ColorCodeToMultipliers(*pred++, &m);
VP8LTransformColorInverse(&m, src, remaining_width, dst);
src += remaining_width;
dst += remaining_width;
}
++y;
if ((y & mask) == 0) pred_row += tiles_per_row;
}
}
// Separate out pixels packed together using pixel-bundling.
// We define two methods for ARGB data (uint32_t) and alpha-only data (uint8_t).
#define COLOR_INDEX_INVERSE(FUNC_NAME, F_NAME, STATIC_DECL, TYPE, BIT_SUFFIX, \
GET_INDEX, GET_VALUE) \
static void F_NAME(const TYPE* src, const uint32_t* const color_map, \
TYPE* dst, int y_start, int y_end, int width) { \
int y; \
for (y = y_start; y < y_end; ++y) { \
int x; \
for (x = 0; x < width; ++x) { \
*dst++ = GET_VALUE(color_map[GET_INDEX(*src++)]); \
} \
} \
} \
STATIC_DECL void FUNC_NAME(const VP8LTransform* const transform, \
int y_start, int y_end, const TYPE* src, \
TYPE* dst) { \
int y; \
const int bits_per_pixel = 8 >> transform->bits_; \
const int width = transform->xsize_; \
const uint32_t* const color_map = transform->data_; \
if (bits_per_pixel < 8) { \
const int pixels_per_byte = 1 << transform->bits_; \
const int count_mask = pixels_per_byte - 1; \
const uint32_t bit_mask = (1 << bits_per_pixel) - 1; \
for (y = y_start; y < y_end; ++y) { \
uint32_t packed_pixels = 0; \
int x; \
for (x = 0; x < width; ++x) { \
/* We need to load fresh 'packed_pixels' once every */ \
/* 'pixels_per_byte' increments of x. Fortunately, pixels_per_byte */ \
/* is a power of 2, so can just use a mask for that, instead of */ \
/* decrementing a counter. */ \
if ((x & count_mask) == 0) packed_pixels = GET_INDEX(*src++); \
*dst++ = GET_VALUE(color_map[packed_pixels & bit_mask]); \
packed_pixels >>= bits_per_pixel; \
} \
} \
} else { \
VP8LMapColor##BIT_SUFFIX(src, color_map, dst, y_start, y_end, width); \
} \
}
COLOR_INDEX_INVERSE(ColorIndexInverseTransform_C, MapARGB_C, static,
uint32_t, 32b, VP8GetARGBIndex, VP8GetARGBValue)
COLOR_INDEX_INVERSE(VP8LColorIndexInverseTransformAlpha, MapAlpha_C, ,
uint8_t, 8b, VP8GetAlphaIndex, VP8GetAlphaValue)
#undef COLOR_INDEX_INVERSE
void VP8LInverseTransform(const VP8LTransform* const transform,
int row_start, int row_end,
const uint32_t* const in, uint32_t* const out) {
const int width = transform->xsize_;
assert(row_start < row_end);
assert(row_end <= transform->ysize_);
switch (transform->type_) {
case SUBTRACT_GREEN:
VP8LAddGreenToBlueAndRed(in, (row_end - row_start) * width, out);
break;
case PREDICTOR_TRANSFORM:
PredictorInverseTransform_C(transform, row_start, row_end, in, out);
if (row_end != transform->ysize_) {
// The last predicted row in this iteration will be the top-pred row
// for the first row in next iteration.
memcpy(out - width, out + (row_end - row_start - 1) * width,
width * sizeof(*out));
}
break;
case CROSS_COLOR_TRANSFORM:
ColorSpaceInverseTransform_C(transform, row_start, row_end, in, out);
break;
case COLOR_INDEXING_TRANSFORM:
if (in == out && transform->bits_ > 0) {
// Move packed pixels to the end of unpacked region, so that unpacking
// can occur seamlessly.
// Also, note that this is the only transform that applies on
// the effective width of VP8LSubSampleSize(xsize_, bits_). All other
// transforms work on effective width of xsize_.
const int out_stride = (row_end - row_start) * width;
const int in_stride = (row_end - row_start) *
VP8LSubSampleSize(transform->xsize_, transform->bits_);
uint32_t* const src = out + out_stride - in_stride;
memmove(src, out, in_stride * sizeof(*src));
ColorIndexInverseTransform_C(transform, row_start, row_end, src, out);
} else {
ColorIndexInverseTransform_C(transform, row_start, row_end, in, out);
}
break;
}
}
//------------------------------------------------------------------------------
// Color space conversion.
static int is_big_endian(void) {
static const union {
uint16_t w;
uint8_t b[2];
} tmp = { 1 };
return (tmp.b[0] != 1);
}
void VP8LConvertBGRAToRGB_C(const uint32_t* src,
int num_pixels, uint8_t* dst) {
const uint32_t* const src_end = src + num_pixels;
while (src < src_end) {
const uint32_t argb = *src++;
*dst++ = (argb >> 16) & 0xff;
*dst++ = (argb >> 8) & 0xff;
*dst++ = (argb >> 0) & 0xff;
}
}
void VP8LConvertBGRAToRGBA_C(const uint32_t* src,
int num_pixels, uint8_t* dst) {
const uint32_t* const src_end = src + num_pixels;
while (src < src_end) {
const uint32_t argb = *src++;
*dst++ = (argb >> 16) & 0xff;
*dst++ = (argb >> 8) & 0xff;
*dst++ = (argb >> 0) & 0xff;
*dst++ = (argb >> 24) & 0xff;
}
}
void VP8LConvertBGRAToRGBA4444_C(const uint32_t* src,
int num_pixels, uint8_t* dst) {
const uint32_t* const src_end = src + num_pixels;
while (src < src_end) {
const uint32_t argb = *src++;
const uint8_t rg = ((argb >> 16) & 0xf0) | ((argb >> 12) & 0xf);
const uint8_t ba = ((argb >> 0) & 0xf0) | ((argb >> 28) & 0xf);
#if (WEBP_SWAP_16BIT_CSP == 1)
*dst++ = ba;
*dst++ = rg;
#else
*dst++ = rg;
*dst++ = ba;
#endif
}
}
void VP8LConvertBGRAToRGB565_C(const uint32_t* src,
int num_pixels, uint8_t* dst) {
const uint32_t* const src_end = src + num_pixels;
while (src < src_end) {
const uint32_t argb = *src++;
const uint8_t rg = ((argb >> 16) & 0xf8) | ((argb >> 13) & 0x7);
const uint8_t gb = ((argb >> 5) & 0xe0) | ((argb >> 3) & 0x1f);
#if (WEBP_SWAP_16BIT_CSP == 1)
*dst++ = gb;
*dst++ = rg;
#else
*dst++ = rg;
*dst++ = gb;
#endif
}
}
void VP8LConvertBGRAToBGR_C(const uint32_t* src,
int num_pixels, uint8_t* dst) {
const uint32_t* const src_end = src + num_pixels;
while (src < src_end) {
const uint32_t argb = *src++;
*dst++ = (argb >> 0) & 0xff;
*dst++ = (argb >> 8) & 0xff;
*dst++ = (argb >> 16) & 0xff;
}
}
static void CopyOrSwap(const uint32_t* src, int num_pixels, uint8_t* dst,
int swap_on_big_endian) {
if (is_big_endian() == swap_on_big_endian) {
const uint32_t* const src_end = src + num_pixels;
while (src < src_end) {
const uint32_t argb = *src++;
WebPUint32ToMem(dst, BSwap32(argb));
dst += sizeof(argb);
}
} else {
memcpy(dst, src, num_pixels * sizeof(*src));
}
}
void VP8LConvertFromBGRA(const uint32_t* const in_data, int num_pixels,
WEBP_CSP_MODE out_colorspace, uint8_t* const rgba) {
switch (out_colorspace) {
case MODE_RGB:
VP8LConvertBGRAToRGB(in_data, num_pixels, rgba);
break;
case MODE_RGBA:
VP8LConvertBGRAToRGBA(in_data, num_pixels, rgba);
break;
case MODE_rgbA:
VP8LConvertBGRAToRGBA(in_data, num_pixels, rgba);
WebPApplyAlphaMultiply(rgba, 0, num_pixels, 1, 0);
break;
case MODE_BGR:
VP8LConvertBGRAToBGR(in_data, num_pixels, rgba);
break;
case MODE_BGRA:
CopyOrSwap(in_data, num_pixels, rgba, 1);
break;
case MODE_bgrA:
CopyOrSwap(in_data, num_pixels, rgba, 1);
WebPApplyAlphaMultiply(rgba, 0, num_pixels, 1, 0);
break;
case MODE_ARGB:
CopyOrSwap(in_data, num_pixels, rgba, 0);
break;
case MODE_Argb:
CopyOrSwap(in_data, num_pixels, rgba, 0);
WebPApplyAlphaMultiply(rgba, 1, num_pixels, 1, 0);
break;
case MODE_RGBA_4444:
VP8LConvertBGRAToRGBA4444(in_data, num_pixels, rgba);
break;
case MODE_rgbA_4444:
VP8LConvertBGRAToRGBA4444(in_data, num_pixels, rgba);
WebPApplyAlphaMultiply4444(rgba, num_pixels, 1, 0);
break;
case MODE_RGB_565:
VP8LConvertBGRAToRGB565(in_data, num_pixels, rgba);
break;
default:
assert(0); // Code flow should not reach here.
}
}
//------------------------------------------------------------------------------
VP8LProcessDecBlueAndRedFunc VP8LAddGreenToBlueAndRed;
VP8LPredictorAddSubFunc VP8LPredictorsAdd[16];
VP8LPredictorFunc VP8LPredictors[16];
// exposed plain-C implementations
VP8LPredictorAddSubFunc VP8LPredictorsAdd_C[16];
VP8LPredictorFunc VP8LPredictors_C[16];
VP8LTransformColorInverseFunc VP8LTransformColorInverse;
VP8LConvertFunc VP8LConvertBGRAToRGB;
VP8LConvertFunc VP8LConvertBGRAToRGBA;
VP8LConvertFunc VP8LConvertBGRAToRGBA4444;
VP8LConvertFunc VP8LConvertBGRAToRGB565;
VP8LConvertFunc VP8LConvertBGRAToBGR;
VP8LMapARGBFunc VP8LMapColor32b;
VP8LMapAlphaFunc VP8LMapColor8b;
extern void VP8LDspInitSSE2(void);
extern void VP8LDspInitNEON(void);
extern void VP8LDspInitMIPSdspR2(void);
extern void VP8LDspInitMSA(void);
#define COPY_PREDICTOR_ARRAY(IN, OUT) do { \
(OUT)[0] = IN##0_C; \
(OUT)[1] = IN##1_C; \
(OUT)[2] = IN##2_C; \
(OUT)[3] = IN##3_C; \
(OUT)[4] = IN##4_C; \
(OUT)[5] = IN##5_C; \
(OUT)[6] = IN##6_C; \
(OUT)[7] = IN##7_C; \
(OUT)[8] = IN##8_C; \
(OUT)[9] = IN##9_C; \
(OUT)[10] = IN##10_C; \
(OUT)[11] = IN##11_C; \
(OUT)[12] = IN##12_C; \
(OUT)[13] = IN##13_C; \
(OUT)[14] = IN##0_C; /* <- padding security sentinels*/ \
(OUT)[15] = IN##0_C; \
} while (0);
WEBP_DSP_INIT_FUNC(VP8LDspInit) {
COPY_PREDICTOR_ARRAY(Predictor, VP8LPredictors)
COPY_PREDICTOR_ARRAY(Predictor, VP8LPredictors_C)
COPY_PREDICTOR_ARRAY(PredictorAdd, VP8LPredictorsAdd)
COPY_PREDICTOR_ARRAY(PredictorAdd, VP8LPredictorsAdd_C)
#if !WEBP_NEON_OMIT_C_CODE
VP8LAddGreenToBlueAndRed = VP8LAddGreenToBlueAndRed_C;
VP8LTransformColorInverse = VP8LTransformColorInverse_C;
VP8LConvertBGRAToRGBA = VP8LConvertBGRAToRGBA_C;
VP8LConvertBGRAToRGB = VP8LConvertBGRAToRGB_C;
VP8LConvertBGRAToBGR = VP8LConvertBGRAToBGR_C;
#endif
VP8LConvertBGRAToRGBA4444 = VP8LConvertBGRAToRGBA4444_C;
VP8LConvertBGRAToRGB565 = VP8LConvertBGRAToRGB565_C;
VP8LMapColor32b = MapARGB_C;
VP8LMapColor8b = MapAlpha_C;
// If defined, use CPUInfo() to overwrite some pointers with faster versions.
if (VP8GetCPUInfo != NULL) {
#if defined(WEBP_USE_SSE2)
if (VP8GetCPUInfo(kSSE2)) {
VP8LDspInitSSE2();
}
#endif
#if defined(WEBP_USE_MIPS_DSP_R2)
if (VP8GetCPUInfo(kMIPSdspR2)) {
VP8LDspInitMIPSdspR2();
}
#endif
#if defined(WEBP_USE_MSA)
if (VP8GetCPUInfo(kMSA)) {
VP8LDspInitMSA();
}
#endif
}
#if defined(WEBP_USE_NEON)
if (WEBP_NEON_OMIT_C_CODE ||
(VP8GetCPUInfo != NULL && VP8GetCPUInfo(kNEON))) {
VP8LDspInitNEON();
}
#endif
assert(VP8LAddGreenToBlueAndRed != NULL);
assert(VP8LTransformColorInverse != NULL);
assert(VP8LConvertBGRAToRGBA != NULL);
assert(VP8LConvertBGRAToRGB != NULL);
assert(VP8LConvertBGRAToBGR != NULL);
assert(VP8LConvertBGRAToRGBA4444 != NULL);
assert(VP8LConvertBGRAToRGB565 != NULL);
assert(VP8LMapColor32b != NULL);
assert(VP8LMapColor8b != NULL);
}
#undef COPY_PREDICTOR_ARRAY
//------------------------------------------------------------------------------