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https://github.com/webmproject/libwebp.git
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6c6736816c
Compared to previous mode it gives another 10-30% improvement in compression keeping comparable PSNR on corresponding quality settings. Still protected by the WEBP_EXPERIMENTAL_FEATURES flag. Change-Id: I4821815b9a508f4f38c98821acaddb74c73c60ac
260 lines
8.9 KiB
C
260 lines
8.9 KiB
C
// Copyright 2014 Google Inc. All Rights Reserved.
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the COPYING file in the root of the source
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// tree. An additional intellectual property rights grant can be found
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// in the file PATENTS. All contributing project authors may
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// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
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//
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// Near-lossless image preprocessing adjusts pixel values to help
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// compressibility with a guarantee of maximum deviation between original and
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// resulting pixel values.
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//
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// Author: Jyrki Alakuijala (jyrki@google.com)
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// Converted to C by Aleksander Kramarz (akramarz@google.com)
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#include <stdlib.h>
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#include "../dsp/lossless.h"
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#include "../utils/utils.h"
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#include "./vp8enci.h"
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#ifdef WEBP_EXPERIMENTAL_FEATURES
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// Computes quantized pixel value and distance from original value.
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static void GetValAndDistance(int a, int initial, int bits,
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int* const val, int* const distance) {
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const int mask = ~((1 << bits) - 1);
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*val = (initial & mask) | (initial >> (8 - bits));
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*distance = 2 * abs(a - *val);
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}
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// Quantizes values {a, a+(1<<bits), a-(1<<bits)}, checks if in [min, max] range
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// and returns the nearest one.
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static int FindClosestDiscretized(int a, int bits, int min, int max) {
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int best_val = a, i;
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int min_distance = 256;
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for (i = -1; i <= 1; ++i) {
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int val = a + i * (1 << bits);
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int candidate, distance;
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if (val < 0) {
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val = 0;
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} else if (val > 255) {
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val = 255;
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}
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GetValAndDistance(a, val, bits, &candidate, &distance);
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if (i != 0) {
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++distance;
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}
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// Smallest distance but favor i == 0 over i == -1 and i == 1
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// since that keeps the overall intensity more constant in the
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// images.
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if (distance < min_distance && candidate >= min && candidate <= max) {
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min_distance = distance;
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best_val = candidate;
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}
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}
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return best_val;
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}
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// Discretizes value (actual - predicted) in the way that actual pixel value
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// stays within error bounds.
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static WEBP_INLINE uint32_t DiscretizedResidual(uint32_t actual,
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uint32_t predicted,
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int limit_bits) {
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const uint32_t res = (actual - predicted) & 0xff;
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uint32_t min, max;
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if (actual < predicted) {
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min = 256 - predicted;
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max = 255;
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} else {
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min = 0;
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max = 255 - predicted;
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}
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return FindClosestDiscretized(res, limit_bits, min, max);
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}
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// Applies FindClosestDiscretized to all channels of pixel.
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static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits,
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uint32_t min, uint32_t max) {
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return (FindClosestDiscretized(a >> 24, bits, min >> 24, max >> 24) << 24) |
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(FindClosestDiscretized((a >> 16) & 0xff, bits,
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(min >> 16) & 0xff,
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(max >> 16) & 0xff) << 16) |
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(FindClosestDiscretized((a >> 8) & 0xff, bits,
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(min >> 8) & 0xff,
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(max >> 8) & 0xff) << 8) |
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(FindClosestDiscretized(a & 0xff, bits, min & 0xff, max & 0xff));
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}
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// Checks if distance between corresponding channel values of pixels a and b
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// exceeds given limit.
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static int IsFar(uint32_t a, uint32_t b, int limit) {
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int k;
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for (k = 0; k < 4; ++k) {
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const int delta = (int)((a >> (k * 8)) & 0xff) -
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(int)((b >> (k * 8)) & 0xff);
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if (delta >= limit || delta <= -limit) {
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return 1;
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}
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}
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return 0;
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}
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// Adjusts pixel values of image with given maximum error.
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static void NearLossless(int xsize, int ysize, uint32_t* argb,
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int limit_bits, uint32_t* copy_buffer) {
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int x, y;
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const int limit = 1 << limit_bits;
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memcpy(copy_buffer, argb, xsize * ysize * sizeof(argb[0]));
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for (y = 0; y < ysize; ++y) {
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const int offset = y * xsize;
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for (x = 0; x < xsize; ++x) {
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const int ix = offset + x;
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// Check that all pixels in 4-connected neighborhood are smooth.
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int smooth_area = 1;
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if (x != 0 && IsFar(copy_buffer[ix], copy_buffer[ix - 1], limit)) {
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smooth_area = 0;
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} else if (y != 0 &&
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IsFar(copy_buffer[ix], copy_buffer[ix - xsize], limit)) {
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smooth_area = 0;
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} else if (x != xsize - 1 &&
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IsFar(copy_buffer[ix], copy_buffer[ix + 1], limit)) {
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smooth_area = 0;
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} else if (y != ysize - 1 &&
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IsFar(copy_buffer[ix], copy_buffer[ix + xsize], limit)) {
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smooth_area = 0;
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}
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if (!smooth_area) {
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argb[ix] = ClosestDiscretizedArgb(argb[ix], limit_bits, 0, 0xffffffff);
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}
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}
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}
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}
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static int QualityToLimitBits(int quality) {
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return 5 - (quality + 12) / 25;
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}
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#endif // WEBP_EXPERIMENTAL_FEATURES
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// TODO(akramarz): optimize memory to O(xsize)
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int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {
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#ifndef WEBP_EXPERIMENTAL_FEATURES
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(void)xsize;
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(void)ysize;
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(void)argb;
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(void)quality;
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#else
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int i;
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uint32_t* const copy_buffer =
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(uint32_t *)WebPSafeMalloc(xsize * ysize, sizeof(*copy_buffer));
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// quality mapping 0..12 -> 5
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// 13..100 -> 4..1
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const int limit_bits = QualityToLimitBits(quality);
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assert(argb != NULL);
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assert(limit_bits >= 0);
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assert(limit_bits < 31);
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if (copy_buffer == NULL) {
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return 0;
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}
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for (i = limit_bits; i != 0; --i) {
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NearLossless(xsize, ysize, argb, i, copy_buffer);
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}
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WebPSafeFree(copy_buffer);
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#endif // WEBP_EXPERIMENTAL_FEATURES
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return 1;
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}
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#ifdef WEBP_EXPERIMENTAL_FEATURES
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// In-place sum of each component with mod 256.
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// This probably should go somewhere else (lossless.h?). This is just copy-paste
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// from lossless.c.
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static WEBP_INLINE void AddPixelsEq(uint32_t* a, uint32_t b) {
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const uint32_t alpha_and_green = (*a & 0xff00ff00u) + (b & 0xff00ff00u);
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const uint32_t red_and_blue = (*a & 0x00ff00ffu) + (b & 0x00ff00ffu);
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*a = (alpha_and_green & 0xff00ff00u) | (red_and_blue & 0x00ff00ffu);
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}
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void VP8ApplyNearLosslessPredict(int xsize, int ysize, int pred_bits,
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const uint32_t* argb_orig,
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uint32_t* argb, uint32_t* argb_scratch,
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const uint32_t* const transform_data,
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int quality, int subtract_green) {
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const int tiles_per_row = VP8LSubSampleSize(xsize, pred_bits);
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uint32_t* const upper_row = argb_scratch;
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const int limit_bits = QualityToLimitBits(quality);
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int y;
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for (y = 0; y < ysize; ++y) {
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int x;
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uint32_t curr_pix = 0, prev_pix = 0;
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for (x = 0; x < xsize; ++x) {
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const int tile_idx = (y >> pred_bits) * tiles_per_row + (x >> pred_bits);
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const int pred = (transform_data[tile_idx] >> 8) & 0xf;
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const VP8LPredictorFunc pred_func = VP8LPredictors[pred];
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uint32_t predict, rb_shift = 0, delta_g = 0;
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if (y == 0) {
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predict = (x == 0) ? ARGB_BLACK : prev_pix; // Left.
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} else if (x == 0) {
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predict = upper_row[x]; // Top.
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} else {
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predict = pred_func(prev_pix, upper_row + x);
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}
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// Discretize all residuals keeping the original pixel values in error
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// bounds.
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curr_pix = argb_orig[x];
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{
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const uint32_t a = curr_pix >> 24;
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const uint32_t a_pred = predict >> 24;
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const uint32_t a_res = DiscretizedResidual(a, a_pred, limit_bits);
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curr_pix = (curr_pix & 0x00ffffff) | a_res << 24;
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}
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{
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const uint32_t g = (curr_pix >> 8) & 0xff;
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const uint32_t g_pred = (predict >> 8) & 0xff;
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const uint32_t g_res = DiscretizedResidual(g, g_pred, limit_bits);
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// In case subtract-green transform is used, we need to shift
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// red and blue later.
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if (subtract_green) {
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delta_g = (g_pred + g_res - g) & 0xff;
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rb_shift = g;
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}
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curr_pix = (curr_pix & 0xffff00ff) | (g_res << 8);
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}
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{
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const uint32_t r = ((curr_pix >> 16) + rb_shift) & 0xff;
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const uint32_t r_pred = ((predict >> 16) + rb_shift + delta_g) & 0xff;
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const uint32_t r_res = DiscretizedResidual(r, r_pred, limit_bits);
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curr_pix = (curr_pix & 0xff00ffff) | (r_res << 16);
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}
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{
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const uint32_t b = (curr_pix + rb_shift) & 0xff;
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const uint32_t b_pred = (predict + rb_shift + delta_g) & 0xff;
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const uint32_t b_res = DiscretizedResidual(b, b_pred, limit_bits);
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curr_pix = (curr_pix & 0xffffff00) | b_res;
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}
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// Change pixel value.
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argb[x] = curr_pix;
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curr_pix = predict;
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AddPixelsEq(&curr_pix, argb[x]);
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// Copy previous pixel to upper row.
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if(x > 0) {
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upper_row[x - 1] = prev_pix;
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}
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prev_pix = curr_pix;
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}
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argb += xsize;
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argb_orig += xsize;
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upper_row[xsize - 1] = curr_pix;
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}
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}
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#endif // WEBP_EXPERIMENTAL_FEATURES
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