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381 lines
14 KiB
Plaintext
381 lines
14 KiB
Plaintext
__ __ ____ ____ ____
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/ \\/ \/ _ \/ _ )/ _ \
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\ / __/ _ \ __/
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\__\__/\____/\_____/__/ ____ ___
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/ _/ / \ \ / _ \/ _/
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/ \_/ / / \ \ __/ \__
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\____/____/\_____/_____/____/v0.1.3
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Description:
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============
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WEBP codec: Library to encode and decode images in WebP format. This package
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contains the library that can be used in other programs to add WebP support,
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as well as the command line tools 'cwebp' and 'dwebp'.
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See http://code.google.com/speed/webp
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Latest sources are available from http://www.webmproject.org/code/
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It is released under the same license as the WebM project.
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See http://www.webmproject.org/license/software/ or the
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file "COPYING" file for details. An additional intellectual
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property rights grant can be found in the file PATENTS.
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Building:
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=========
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Windows build:
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--------------
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By running:
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nmake /f Makefile.vc CFG=release-static RTLIBCFG=static OBJDIR=output
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the directory output\release-static\(x64|x86)\bin will contain the tools
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cwebp.exe and dwebp.exe. The directory output\release-static\(x64|x86)\lib will
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contain the libwebp static library.
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Unix build using makefile.unix:
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-------------------------------
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On platforms with GNU tools installed (gcc and make), running
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make -f makefile.unix
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will build the binaries examples/cwebp and examples/dwebp, along
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with the static library src/libwebp.a. No system-wide installation
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is supplied, as this is a simple alternative to the full installation
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system based on the autoconf tools (see below).
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Please refer the makefile.unix for additional details and customizations.
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Using autoconf tools:
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---------------------
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./autogen.sh
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./configure
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make
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make install
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Note: In case './configure' step fails, try generating configure & appropriate
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Makefile(s) via command 'aclocal && autoconf && automake -a -c;'.
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should be all you need to have the following files
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/usr/local/include/webp/decode.h
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/usr/local/include/webp/decode_vp8.h
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/usr/local/include/webp/encode.h
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/usr/local/include/webp/types.h
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/usr/local/lib/libwebp.*
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/usr/local/bin/cwebp
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/usr/local/bin/dwebp
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installed.
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Note: The encoding and decoding libraries are compiled separately
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(as src/dec/libwebpdecode.* and src/dec/libwebpencode.*). They
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can be installed independently using a minor modifications in the
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corresponding Makefile.am configure files (see comments there).
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SWIG bindings:
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--------------
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To generate language bindings from swig/libwebp.i swig-1.3
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(http://www.swig.org) is required. 2.0 may work, but has not been tested.
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Currently the following functions are mapped:
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Decode:
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WebPGetDecoderVersion
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WebPGetInfo
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WebPDecodeRGB
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WebPDecodeRGBA
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WebPDecodeARGB
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WebPDecodeBGR
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WebPDecodeBGRA
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Encode:
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WebPGetEncoderVersion
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WebPEncodeRGB
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WebPEncodeRGBA
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WebPEncodeBGR
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WebPEncodeBGRA
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Java bindings:
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To build the swig-generated JNI wrapper code at least JDK-1.5 (or equivalent)
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is necessary for enum support. The output is intended to be a shared object /
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DLL that can be loaded via System.loadLibrary("webp_jni").
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Encoding tool:
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==============
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The examples/ directory contains tools for encoding (cwebp) and
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decoding (dwebp) images.
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The easiest use should look like:
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cwebp input.png -q 80 -o output.webp
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which will convert the input PNG or JPEG file to a WebP one using a
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quality factor of 80 on a 0->100 scale (0 being the lowest quality,
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100 being the best. Default value is 75).
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A longer list of options is available using the -longhelp command line flag:
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> cwebp -longhelp
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Usage:
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cwebp [-preset <...>] [options] in_file [-o out_file]
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If input size (-s) for an image is not specified, it is assumed to be a either
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PNG or JPEG format file.
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options:
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-h / -help ............ short help
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-H / -longhelp ........ long help
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-q <float> ............. quality factor (0:small..100:big)
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-preset <string> ....... Preset setting, one of:
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default, photo, picture,
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drawing, icon, text
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-preset must come first, as it overwrites other parameters.
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-m <int> ............... compression method (0=fast, 6=slowest)
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-segments <int> ........ number of segments to use (1..4)
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-s <int> <int> ......... Input size (width x height) for YUV
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-sns <int> ............. Spatial Noise Shaping (0:off, 100:max)
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-f <int> ............... filter strength (0=off..100)
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-sharpness <int> ....... filter sharpness (0:most .. 7:least sharp)
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-strong ................ use strong filter instead of simple.
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-partition_limit <int> . limit quality to fit the 512k limit on
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the first partition (0=no degradation ... 100=full)
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-alpha_comp <int> ...... set the transparency-compression
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-noalpha ............... discard any transparency information.
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-pass <int> ............ analysis pass number (1..10)
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-partitions <int> ...... number of partitions to use (0..3)
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-crop <x> <y> <w> <h> .. crop picture with the given rectangle
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-resize <w> <h> ........ resize picture (after any cropping)
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-map <int> ............. print map of extra info.
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-d <file.pgm> .......... dump the compressed output (PGM file).
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-short ................. condense printed message
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-quiet ................. don't print anything.
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-version ............... print version number and exit.
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-noasm ................. disable all assembly optimizations.
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-v ..................... verbose, e.g. print encoding/decoding times
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Experimental Options:
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-size <int> ............ Target size (in bytes)
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-psnr <float> .......... Target PSNR (in dB. typically: 42)
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-af <int> .............. adjust filter strength (0=off, 1=on)
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-pre <int> ............. pre-processing filter
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The main options you might want to try in order to further tune the
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visual quality are:
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-preset
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-sns
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-f
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-m
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Namely:
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* 'preset' will set up a default encoding configuration targeting a
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particular type of input. It should appear first in the list of options,
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so that subsequent options can take effect on top of this preset.
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Default value is 'default'.
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* 'sns' will progressively turn on (when going from 0 to 100) some additional
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visual optimizations (like: segmentation map re-enforcement). This option
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will balance the bit allocation differently. It tries to take bits from the
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"easy" parts of the picture and use them in the "difficult" ones instead.
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Usually, raising the sns value (at fixed -q value) leads to larger files,
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but with better quality.
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Typical value is around '75'.
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* 'f' option directly links to the filtering strength used by the codec's
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in-loop processing. The higher, the smoother will highly-compressed area
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look. This is particularly useful when aiming at very small files.
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Typical values are around 20-30. Note that using the option -strong will
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change the type of filtering. Use "-f 0" to turn filtering off.
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* 'm' controls the trade-off between encoding speed and quality. Default is 4.
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You can try -m 5 or -m 6 to explore more (time-consuming) encoding
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possibilities. A lower value will result in faster encoding at the expense
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of quality.
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Decoding tool:
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==============
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There is a decoding sample code as examples/dwebp.c which will take
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a .webp file and decode it to a PNG image file (amongst other formats).
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This is simply to demonstrate the use of the API. You can verify the
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file test.webp decodes to exactly the same as test_ref.ppm by using:
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cd examples
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./dwebp test.webp -ppm -o test.ppm
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diff test.ppm test_ref.ppm
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The full list of options is available using -h:
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> dwebp -h
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Usage: dwebp in_file [options] [-o out_file]
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Decodes the WebP image file to PNG format [Default]
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Use following options to convert into alternate image formats:
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-ppm ......... save the raw RGB samples as color PPM
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-pgm ......... save the raw YUV samples as a grayscale PGM
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file with IMC4 layout.
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Other options are:
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-version .... print version number and exit.
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-nofancy ..... don't use the fancy YUV420 upscaler.
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-nofilter .... disable in-loop filtering.
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-mt .......... use multi-threading
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-crop <x> <y> <w> <h> ... crop output with the given rectangle
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-scale <w> <h> .......... scale the output (*after* any cropping)
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-h ....... this help message.
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-v ....... verbose (e.g. print encoding/decoding times)
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-noasm ....... disable all assembly optimizations.
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Encoding API:
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===========
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The main encoding functions are available in the header src/webp/encode.h
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The ready-to-use ones are:
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size_t WebPEncodeRGB(const uint8_t* rgb, int width, int height, int stride,
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float quality_factor, uint8_t** output);
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size_t WebPEncodeBGR(const uint8_t* bgr, int width, int height, int stride,
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float quality_factor, uint8_t** output);
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size_t WebPEncodeRGBA(const uint8_t* rgba, int width, int height, int stride,
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float quality_factor, uint8_t** output);
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size_t WebPEncodeBGRA(const uint8_t* bgra, int width, int height, int stride,
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float quality_factor, uint8_t** output);
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They will convert raw RGB samples to a WebP data. The only control supplied
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is the quality factor.
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A more advanced API is based on the WebPConfig and WebPPicture structures.
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WebPConfig contains the encoding settings and is not tied a to a particular
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picture.
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WebPPicture contains input data, on which some WebPConfig will be used for
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compression.
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The encoding flow looks like:
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-------------------------------------- BEGIN PSEUDO EXAMPLE
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#include <webp/encode.h>
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// Setup a config, starting form a preset and tuning some additional
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// parameters
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WebPConfig config;
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if (!WebPConfigPreset(&config, WEBP_PRESET_PHOTO, quality_factor))
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return 0; // version error
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}
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// ... additional tuning
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config.sns_strength = 90;
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config.filter_sharpness = 6;
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config_error = WebPValidateConfig(&config); // not mandatory, but useful
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// Setup the input data
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WebPPicture pic;
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if (!WebPPictureInit(&pic)) {
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return 0; // version error
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}
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pic.width = width;
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pic.height = height;
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// allocated picture of dimension width x height
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if (!WebPPictureAllocate(&pic)) {
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return 0; // memory error
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}
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// add that point, 'pic' has been initialized as a container,
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// and can receive the Y/U/V samples.
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// Alternatively, one could use ready-made import functions like
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// WebPPictureImportRGB(), which will take care of memory allocation.
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// In any case, past this point, one will have to call
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// WebPPictureFree(&pic) to reclaim memory.
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// Set up a byte-output write method. WebPMemoryWriter, for instance.
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WebPMemoryWriter wrt;
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pic.writer = MyFileWriter;
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pic.custom_ptr = my_opaque_structure_to_make_MyFileWriter_work;
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// initialize 'wrt' here...
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// Compress!
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int ok = WebPEncode(&config, &pic); // ok = 0 => error occurred!
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WebPPictureFree(&pic); // must be called independently of the 'ok' result.
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// output data should have been handled by the writer at that point.
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-------------------------------------- END PSEUDO EXAMPLE
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Decoding API:
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=============
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This is mainly just one function to call:
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#include "webp/decode.h"
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uint8_t* WebPDecodeRGB(const uint8_t* data, uint32_t data_size,
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int *width, int *height);
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Please have a look at the file src/webp/decode.h for the details.
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There are variants for decoding in BGR/RGBA/ARGB/BGRA order, along with
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decoding to raw Y'CbCr samples. One can also decode the image directly into a
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pre-allocated buffer.
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To detect a WebP file and gather picture's dimensions, the function:
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int WebPGetInfo(const uint8_t* data, uint32_t data_size,
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int *width, int *height);
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is supplied. No decoding is involved when using it.
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A lower-level API is available from the header file <webp/decode_vp8.h>
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Incremental decoding API:
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=========================
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In the case when data is being progressively transmitted, pictures can still
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be incrementally decoded using a slightly more complicated API. Decoder state
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is stored into an instance of the WebPIDecoder object. This object can be
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created with the purpose of decoding either RGB or Y'CbCr samples.
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For instance:
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WebPIDecoder* idec = WebPINew(MODE_BGR);
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As data is made progressively available, this incremental-decoder object
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can be used to decode the picture further. There are two (mutually exclusive)
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ways to pass freshly arrived data:
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either by appending the fresh bytes:
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WebPIAppend(idec, fresh_data, size_of_fresh_data);
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or by just mentioning the new size of the transmitted data:
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WebPIUpdate(idec, buffer, size_of_transmitted_buffer);
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Note that 'buffer' can be modified between each calls to WebPIUpdate, in
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particular when the buffer is resized to accommodate larger data.
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These functions will return the decoding status: either VP8_STATUS_SUSPENDED if
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decoding is not finished yet, or VP8_STATUS_OK when decoding is done.
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Any other status is an error condition.
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The idec object must always be released (even upon an error condition)
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by calling: WebPDelete(idec)
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To retrieve partially decoded picture samples, one must use the corresponding
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method: WebPIDecGetRGB or WebPIDecGetYUV.
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It will return the last displayable pixel row.
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Lastly, note that decoding can also be performed into a pre-allocated pixel
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buffer. This buffer must be passed when creating a WebPIDecoder, calling
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WebPINewRGB() or WebPINewYUV().
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Please have a look at the src/webp/decode.h header for further details.
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Bugs:
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=====
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Please report all bugs to our issue tracker:
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http://code.google.com/p/webp/issues
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Patches welcome! See this page to get started:
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http://www.webmproject.org/code/contribute/submitting-patches/
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Discuss:
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========
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Email: webp-discuss@webmproject.org
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Web: http://groups.google.com/a/webmproject.org/group/webp-discuss
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