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	this normalizes the function case to what's more commonly used in the project Change-Id: If614cb8eff4afba96b2468e28c52d850651a759b
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE html>
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| <html lang="en">
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| 
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| <head>
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|   <meta charset="UTF-8">
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|   <title>simple Javascript WebP decoding demo</title>
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|   <script type="text/javascript">
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|     var Module = {
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|       noInitialRun : true
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|     };
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|   </script>
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|   <script type="text/javascript" src="./webp.js"></script>
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|   <script type="text/javascript">
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| 
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| 'use strict';
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| 
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| // main wrapper for the function decoding a WebP into a canvas object
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| var WebpToCanvas;
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| 
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| function init() {
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|   WebpToCanvas = Module.cwrap('WebPToSDL', 'number', ['array', 'number']);
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| }
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| window.onload = init;
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| 
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| function decode(webp_data, canvas_id) {
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|   // get the canvas to decode into
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|   var canvas = document.getElementById(canvas_id);
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|   if (canvas == null) return;
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|   // clear previous picture (if any)
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|   Module.canvas = canvas;
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|   canvas.getContext('2d').clearRect(0, 0, canvas.width, canvas.height);
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|   // decode and measure timing
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|   var start = new Date();
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|   var ret = WebpToCanvas(webp_data, webp_data.length);
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|   var end = new Date();
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|   var speed_result = document.getElementById('timing');
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|   // display timing result
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|   if (speed_result != null) {
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|     var decode_time = end - start;
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|     speed_result.innerHTML = '<p>decoding time: ' + decode_time +' ms.</p>';
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|   }
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| }
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| 
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| function loadfile(filename, canvas_id) {
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|   var xhr = new XMLHttpRequest();
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|   xhr.open('GET', filename);
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|   xhr.responseType = 'arraybuffer';
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|   xhr.onreadystatechange = function() {
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|     if (xhr.readyState == 4 && xhr.status == 200) {
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|       var webp_data = new Uint8Array(xhr.response);
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|       decode(webp_data, canvas_id);
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|     }
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|   };
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|   xhr.send();
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| }
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|   </script>
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| </head>
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| 
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| <body>
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|   <p>
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|     <strong>WebP in JavaScript demo</strong> -
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|   </p>
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|   <p>
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|     WebP decoder in JavaScript, using libwebp compiled with
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|     <a href="https://github.com/kripken/emscripten/wiki">Emscripten</a>.
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|   </p>
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|   <p id="image_buttons">
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|     <input type="button" value="test image!" name="./test_webp_js.webp"
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|            onclick="loadfile(this.name, 'output_canvas')">
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|   </p>
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|   <p id="timing">Timing: N/A</p>
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|   <canvas id="output_canvas">Your browser does not support canvas</canvas>
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| 
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| </body>
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| </html>
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