libwebp/src/enc/near_lossless_enc.c
James Zern 0d5fad46cf add WEBP_DSP_INIT / WEBP_DSP_INIT_FUNC
this internalizes the init checks and provides stronger synchronization
with pthreads when available while still allowing VP8GetCPUInfo to be
modified (mostly for testing purposes). windows is left as is since a
critical section or mutex would cause a leak.

Change-Id: Ieb997e014f2805c0ae39c16f13337663521356f4
(cherry picked from commit d77bf512bd)
2018-04-17 18:01:34 -07:00

152 lines
5.2 KiB
C

// Copyright 2014 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// Near-lossless image preprocessing adjusts pixel values to help
// compressibility with a guarantee of maximum deviation between original and
// resulting pixel values.
//
// Author: Jyrki Alakuijala (jyrki@google.com)
// Converted to C by Aleksander Kramarz (akramarz@google.com)
#include <assert.h>
#include <stdlib.h>
#include "src/dsp/lossless_common.h"
#include "src/utils/utils.h"
#include "src/enc/vp8li_enc.h"
#if (WEBP_NEAR_LOSSLESS == 1)
#define MIN_DIM_FOR_NEAR_LOSSLESS 64
#define MAX_LIMIT_BITS 5
// Quantizes the value up or down to a multiple of 1<<bits (or to 255),
// choosing the closer one, resolving ties using bankers' rounding.
static uint32_t FindClosestDiscretized(uint32_t a, int bits) {
const uint32_t mask = (1u << bits) - 1;
const uint32_t biased = a + (mask >> 1) + ((a >> bits) & 1);
assert(bits > 0);
if (biased > 0xff) return 0xff;
return biased & ~mask;
}
// Applies FindClosestDiscretized to all channels of pixel.
static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) {
return
(FindClosestDiscretized(a >> 24, bits) << 24) |
(FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) |
(FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) |
(FindClosestDiscretized(a & 0xff, bits));
}
// Checks if distance between corresponding channel values of pixels a and b
// is within the given limit.
static int IsNear(uint32_t a, uint32_t b, int limit) {
int k;
for (k = 0; k < 4; ++k) {
const int delta =
(int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff);
if (delta >= limit || delta <= -limit) {
return 0;
}
}
return 1;
}
static int IsSmooth(const uint32_t* const prev_row,
const uint32_t* const curr_row,
const uint32_t* const next_row,
int ix, int limit) {
// Check that all pixels in 4-connected neighborhood are smooth.
return (IsNear(curr_row[ix], curr_row[ix - 1], limit) &&
IsNear(curr_row[ix], curr_row[ix + 1], limit) &&
IsNear(curr_row[ix], prev_row[ix], limit) &&
IsNear(curr_row[ix], next_row[ix], limit));
}
// Adjusts pixel values of image with given maximum error.
static void NearLossless(int xsize, int ysize, const uint32_t* argb_src,
int stride, int limit_bits, uint32_t* copy_buffer,
uint32_t* argb_dst) {
int x, y;
const int limit = 1 << limit_bits;
uint32_t* prev_row = copy_buffer;
uint32_t* curr_row = prev_row + xsize;
uint32_t* next_row = curr_row + xsize;
memcpy(curr_row, argb_src, xsize * sizeof(argb_src[0]));
memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0]));
for (y = 0; y < ysize; ++y, argb_src += stride, argb_dst += xsize) {
if (y == 0 || y == ysize - 1) {
memcpy(argb_dst, argb_src, xsize * sizeof(argb_src[0]));
} else {
memcpy(next_row, argb_src + stride, xsize * sizeof(argb_src[0]));
argb_dst[0] = argb_src[0];
argb_dst[xsize - 1] = argb_src[xsize - 1];
for (x = 1; x < xsize - 1; ++x) {
if (IsSmooth(prev_row, curr_row, next_row, x, limit)) {
argb_dst[x] = curr_row[x];
} else {
argb_dst[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits);
}
}
}
{
// Three-way swap.
uint32_t* const temp = prev_row;
prev_row = curr_row;
curr_row = next_row;
next_row = temp;
}
}
}
int VP8ApplyNearLossless(const WebPPicture* const picture, int quality,
uint32_t* const argb_dst) {
int i;
const int xsize = picture->width;
const int ysize = picture->height;
const int stride = picture->argb_stride;
uint32_t* const copy_buffer =
(uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer));
const int limit_bits = VP8LNearLosslessBits(quality);
assert(argb_dst != NULL);
assert(limit_bits > 0);
assert(limit_bits <= MAX_LIMIT_BITS);
if (copy_buffer == NULL) {
return 0;
}
// For small icon images, don't attempt to apply near-lossless compression.
if ((xsize < MIN_DIM_FOR_NEAR_LOSSLESS &&
ysize < MIN_DIM_FOR_NEAR_LOSSLESS) ||
ysize < 3) {
for (i = 0; i < ysize; ++i) {
memcpy(argb_dst + i * xsize, picture->argb + i * picture->argb_stride,
xsize * sizeof(*argb_dst));
}
WebPSafeFree(copy_buffer);
return 1;
}
NearLossless(xsize, ysize, picture->argb, stride, limit_bits, copy_buffer,
argb_dst);
for (i = limit_bits - 1; i != 0; --i) {
NearLossless(xsize, ysize, argb_dst, xsize, i, copy_buffer, argb_dst);
}
WebPSafeFree(copy_buffer);
return 1;
}
#else // (WEBP_NEAR_LOSSLESS == 1)
// Define a stub to suppress compiler warnings.
extern void VP8LNearLosslessStub(void);
void VP8LNearLosslessStub(void) {}
#endif // (WEBP_NEAR_LOSSLESS == 1)