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Updated cwebp (Webp Encoder) binary to support Alpha encoding. Modified man page and WebP container spec appropriately. Change-Id: I52f6a5cb3e870c386591e9a7776293fa6a8fb04b
580 lines
22 KiB
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580 lines
22 KiB
Plaintext
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WebP Container Specification
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============================
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_Working Draft, v0.1, 20111004_
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* TOC placeholder
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{:toc}
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Introduction
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------------
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WebP is a still image format that uses the VP8 key frame encoding, and
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possibly other encodings in the future, to compress image data in a
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lossy way. The VP8 encoding should make it more efficient than currently
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used formats. It is optimized for fast image transfer over the network
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(e.g., for websites). However, it also aims for feature parity (like
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Color Profile, XMP Metadata, Animation, etc.) with other formats. This
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document describes the structure of a WebP file.
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The first version of WebP handled only the basic use case: a file
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containing a single image (being one VP8 key frame), with no metadata.
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The use of a RIFF container permits additional feature support. This
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document describes additional support for:
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* **Metadata and color profiles.** We specify chunks that can contain
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this information, as other popular formats do.
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* **Tiling.** A single VP8 frame has an inherent limitation for width
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or height of 2^14 pixels, and a 512kB limit on the size of the first
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compressed partition. To support larger images, we support images
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that are composed of multiple tiles, each encoded as a separate VP8
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frame. All tiles form logically a single image: they have common
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metadata, color profile, etc. Tiling may also improve efficiency for
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larger images, e.g., grass can be encoded differently than sky.
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* **Animation.** An image may have pauses between frames, making it
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an animation.
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* **Transparency.** An image may have transparency, i.e., an alpha channel for
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each frame/tile.
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Files not using these new features are backward compatible with the
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original format. Use of these features will produce files that are not
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compatible with older programs.
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Terminology & Basics
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------------------------
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A WebP file contains either a still image (i.e., an encoded matrix of
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pixels) or an animation (see below), with possibly a color profile,
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metadata, etc. In case we need to refer only to the matrix of pixels,
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we will call it the **_canvas_** of the image.
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The canvas of an image is built from one or multiple tiles. Each tile
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is a separately encoded VP8 key frame (other encodings are possible in
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the future). Building an image from several tiles allows us to overcome
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the size limitations of a single VP8 frame. Tiles are an internal detail
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of the file: they are not supposed to be exposed to the user.
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Below are additional terms used throughout this document:
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Code that reads WebP files is referred to as a **_reader_**, while
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code that writes them is referred to as a **_writer_**.
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A 16-bit, little-endian, unsigned integer will be denoted as
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**_uint16_**.
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A 32-bit, little-endian, unsigned integer will be denoted as
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**_uint32_**.
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The basic element of a RIFF file is a **_chunk_**. It consists of:
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* 4 ASCII characters that will be called the **_chunk tag_**.
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* uint32 with the size of the chunk content (that will be denoted as
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**_ckSize_**).
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* _ckSize_ bytes of content.
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* If _ckSize_ is odd, a single padding byte that **SHOULD** be `0`.
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A chunk with a tag "ABCD" will be also called a **_chunk of type_**
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"ABCD". Note that, in this specification, all chunk tag characters are
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in file order, not in byte order of a uint32 of any particular
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architecture.
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Note that the padding **MUST** be added to the last chunk of the file.
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A **_list of chunks_** is a concatenation of multiple chunks. We will
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refer to the first chunk as having _position_ 0, the second as position
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1, etc. By _chunk with index 0 among "ABCD"_ we mean the first chunk
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among the chunks of type "ABCD" in the list, the _chunk with index 1
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among "ABCD"_ is the second such chunk, etc.
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A WebP file **MUST** begin with a single chunk with a tag "RIFF". All
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other defined chunks are contained within this chunk. The file **SHOULD
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NOT** contain anything after it.
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The maximum size of RIFF's _ckSize_ is 2^32 minus 10 bytes. The size
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of the whole file is at most 4GiB minus 2 bytes.
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**Note:** some RIFF libraries are said to have bugs when handling files
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larger than 1GiB or 2GiB. If you are using an existing library, check
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that it handles large files correctly.
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The first four bytes of the RIFF chunk contents (i.e., bytes 8-11 of the
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file) **MUST** be the ASCII string "WEBP". They are followed by a list
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of chunks. Note that as the size of any chunk is even, the size of the
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RIFF chunk is also even.
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The contents of the chunks in that list will be described in the
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following sections.
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**Note:** RIFF has a convention that all-uppercase chunks are standard
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chunks that apply to any RIFF file format, while chunks specific to a
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file format are all-lowercase. WebP doesn't follow this convention.
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Single-image WebP Files
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-----------------------
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First, we will describe a subset of WebP files: files containing only
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one image. Later, we will define multi-image files, which contain
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several images.
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### Chunks Layout
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This section describes which chunks may appear in a single-image WebP
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file, and their order. The contents of these chunks will be described
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in subsequent sections.
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The first chunk inside the RIFF chunk **MUST** have a tag of "VP8 "
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(note that the fourth character is a space, and is significant) or
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"VP8X". Other tags for the first chunk **MAY** be introduced by future
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specifications if new encodings are added. This tag of the first chunk
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determines which of the two possible layouts is used.
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**Rationale:** We fix the possible tags of the first chunk so that it
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is possible to introduce other codecs, to keep the "WEBP" signature at
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the beginning of the RIFF chunk while still being able to check the
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codec used by the image by inspecting the byte stream at a fixed
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position.
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The two possible layouts will be called _images without special layout_
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and _images with special layout_.
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#### Images Without Special Layout
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If the first subchunk of RIFF has the tag "VP8 ", the file contains an
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_image without special layout_.
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This layout **SHOULD** be used if the image doesn't require advanced
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features: color profiles, XMP metadata, animation or tiling. Files with
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this layout are smaller and supported by older software.
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Such images consist of:
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* A "VP8 " chunk with the bitstream of the single tile.
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**Example:** An example layout of such a file is as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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RIFF/WEBP
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+- VP8 (bitstream of the single tile of the image)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#### Images With Special Layout
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If the first subchunk of RIFF has the tag "VP8X", the file contains an
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_image with special layout_.
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**Note:** Older readers may not support images with special layout.
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Such an image consists of:
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* A "VP8X" chunk with information about features used in the file.
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* An optional "ICCP" chunk with color profile.
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* An optional "LOOP" chunk with animation control data.
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* Data for all the frames.
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* An optional "META" chunk with XMP metadata.
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* Some other chunk types may be defined by future specifications and
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placed anywhere in the file.
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As will be described in the "VP8X" chunk description, by checking a
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flag one can distinguish animated and non-animated images. A
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non-animated image has exactly one frame. An animated one may have
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multiple frames. Data for each frame consists of:
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* An optional "FRM " (fourth character is a significant space) chunk
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with animation frame metadata. It **MUST** be present in animated
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images at the beginning of data for that frame. It **MUST NOT** be
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present in non-animated images.
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* An optional "TILE" chunk with tile position metadata. It **MUST** be
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present at the beginning of data for an image that's represented as
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multiple tile images.
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* An optional "ALPH" chunk with alpha bitstream of the tile. It **MUST** be
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present for an image containing transparency. It **MUST NOT** be present
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in non-transparent images.
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* A "VP8 " chunk with the bitstream of the tile.
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All chunks **MUST** be placed in the same order as listed above (except
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for unknown chunks, which **MAY** appear anywhere). If a chunk appears
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in the wrong place, the file is invalid, but readers **MAY** parse the
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file, ignoring the chunks that come too late.
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**Rationale:** Setting the order of chunks should allow quicker file
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parsing. For example, if an ICCP chunk does not appear in its required
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position, a decoder can choose to stop searching for it. The rule of
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ignoring late chunks should make programs that need to do a full search
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give the same results as the ones stopping early.
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**Example:** An example layout of a non-animated, tiled image without
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transparency may look as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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RIFF/WEBP
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+- VP8X (descriptions of features used)
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+- ICCP (color profile)
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+- TILE (First tile parameters)
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+- VP8 (bitstream - first tile)
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+- TILE (Second tile parameters)
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+- VP8 (bitstream - second tile)
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+- TILE (third tile parameters)
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+- VP8 (bitstream - third tile)
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+- TILE (fourth tile parameters)
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+- VP8 (bitstream - fourth tile)
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+- META (XMP metadata)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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**Example:** An example layout of an animated image with transparency may look
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as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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RIFF/WEBP
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+- VP8X (descriptions of features used)
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+- LOOP (animation control parameters)
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+- FRM (first animation frame parameters)
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+- ALPH (alpha bitstream - first image frame)
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+- VP8 (bitstream - first image frame)
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+- FRM (second animation frame parameters)
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+- ALPH (alpha bitstream - second image frame)
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+- VP8 (bitstream - second image frame)
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+- META (XMP metadata)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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### Assembling the Canvas from Tiles and Animation
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Contents of the chunks will be described in subsequent sections. Here we
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provide an overview of how they are used to assemble the canvas. The
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notation _VP8X.canvasWidth_ means the field in the "VP8X"
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described as _canvasWidth_.
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Decoding a non-animated canvas **MUST** be equivalent to the following
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pseudocode:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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assert not VP8X.flags.haveAnimation
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canvas ← new black image of size
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VP8X.canvasWidth x VP8X.canvasHeight.
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tile_params.tileCanvasX = tile_params.tileCanvasY = 0
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for chunk in data_for_all_frames:
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if chunk.tag == "TILE":
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assert No other TILE chunk after the last "VP8 " chunk
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assert No ALPH chunk after the last "VP8 " chunk
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tile_params = chunk
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if chunk.tag == "ALPH":
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assert No other ALPH chunk after the last "VP8 " chunk
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tile_params.alpha = alpha_data
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if chunk.tag == "VP8 ":
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render image in chunk in canvas with top-left corner in
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(tile_params.tileCanvasX, tile_params.tileCanvasY).
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tile_params.tileCanvasX = tile_params.tileCanvasY = 0
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Ignore unknown chunks
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canvas contains the decoded canvas.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Decoding an animated canvas **MUST** be equivalent to the following
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pseudocode:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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assert VP8X.flags.haveAnimation
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canvas ← new black image of size
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VP8X.canvasWidth x VP8X.canvasHeight.
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if LOOP.loopCount==0:
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LOOP.loopCount=∞
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current_FRM ← nil
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for LOOP.loop = 0, ..., LOOP.loopCount-1
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assert First chunk in data_for_all_frames is a FRM
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for chunk in data_for_all_frames:
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if chunk.tag == "FRM ":
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assert No other FRM chunk after the last "VP8 " chunk
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assert No ALPH chunk after the last "VP8 " chunk
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if current_FRM != nil:
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Show the contents of canvas for
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current_FRM.frameDuration * 1ms.
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current_FRM = chunk
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if chunk.tag == "ALPH":
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assert No other ALPH chunk after the last "VP8 " chunk
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tile_params.alpha = alpha_data
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if chunk.tag == "VP8 ":
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assert tile_params.tileCanvasX >= current_FRM.frameX
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assert tile_params.tileCanvasY >= current_FRM.frameY
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assert tile_params.tileCanvasX + chunk.tileWidth >=
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current_FRM.frameX + current_FRM.frameWidth
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assert tile_params.tileCanvasY + chunk.tileHeight >=
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current_FRM.frameX + current_FRM.frameHeight
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render image in chunk in canvas with top-left corner in
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(tile_params.tileCanvasX, tile_params.tileCanvasY).
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tile_params.tileCanvasX = tile_params.tileCanvasY = 0
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Ignore unknown chunks
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canvas contains the decoded canvas.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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As described earlier, if an assert related to chunk ordering fails, the
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reader **MAY** ignore the badly-ordered chunks instead of failing to
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decode the file.
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### Bitstream Chunks (VP8)
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These chunks contain compressed image data. Currently, the only allowed
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bitstream is VP8, using "VP8 " (note the significant fourth-character
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space) as its tag. We will refer to all chunks with this tag as
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**_bitstream chunks_**. As described earlier, images without special
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layout have a single bitstream chunk as the first subchunk of RIFF,
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while images with special layout may contain several of them, one for
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each tile.
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The content of a "VP8 " chunk **MUST** be one VP8 key frame (with
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optional padding. See below).
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The current [VP8 Data Format and Decoding Guide][vp8spec] can be found
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at the IETF website, <http://www.ietf.org/>. Note that the VP8 frame
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header contains the VP8 frame width and height. That is assumed to be
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the width and height of the tile.
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The VP8 specification describes how to decode the image into Y'CbCr
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format. To convert to RGB, Rec. 601 **SHOULD** be used.
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For compatibility with older readers, if the size of the frame is odd,
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writers **SHOULD** append a padding byte (preferably `0`) inside the
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chunk contents, making the chunk's _ckSize_ even. Newer readers
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**MUST** support odd-sized bitstream chunks.
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### VP8X Chunk (Special Layout)
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As described earlier, a chunk with tag "VP8X", is the first chunk of
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images with special layout. It is used to enable advanced features of
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WebP.
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The content of the chunk is as follows:
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* **uint32** flags. The following bits are currently used (with `0`
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being the least significant bit):
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* bit 0: _hasTile_: Set if the image is represented by Tiles.
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* bit 1: _hasAnimation_: Set if the file is an animation. Data in
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"LOOP" and "FRM " chunks should be used to control the animation.
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* bit 2: _hasIccp_: Set if the file contains an "ICCP" chunk with a
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color profile. If a file contains an "ICCP" chunk but this bit is
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not set, the error is flagged while constructing the
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Mux-Container.
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* bit 3: _hasMetadata_: Set if the file contains a "META" chunk
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with a XMP metadata. If a file contains an "META" chunk but this
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bit is not set, the error is flagged while constructing the
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Mux-Container.
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Future specifications **MAY** define other bits in flags. Bits not
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defined by this specification **MUST** be preserved when modifying the
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file.
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* **uint32** _canvasWidth_: Width of the canvas in pixels (after the
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optional rotation or symmetry; see below).
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* **uint32** _canvasHeight_: Height of the canvas in pixels (after
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the optional rotation or symmetry; see below).
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Future specifications **MAY** add more fields. If a chunk of larger size
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is found, programs **MUST** ignore the extra bytes but **MUST** preserve
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them when modifying the file.
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### LOOP Chunk (Global Animation Parameters)
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For images that are animations, this chunk contains the global
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parameters of the animation.
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This chunk **MUST** appear if the _hasAnimation_ flag in chunk VP8X is
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set. If the _hasAnimation_ flag is not set and this chunk is present,
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it **MUST** be ignored.
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The content of the chunk is as follows:
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* **uint16** _loopCount_: For animations, the number of times to loop
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the animation. `0` means infinitely.
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Future specifications **MAY** add more fields. If a chunk of larger
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size is found, programs **MUST** ignore the extra bytes but **MUST**
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preserve them when modifying the file.
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### FRM Chunk (Per-frame Animation Parameters)
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For images that are animations, these chunks contain the per-frame
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parameters of the animation.
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The content of the chunk is as follows:
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* **uint32** _frameX_: X coordinate of the upper left corner of the
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frame. For images using the VP8 codec, this value **MUST** be
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divisible by `32`. Other codecs **MAY** specify other constraints.
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Described in more detail later.
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* **uint32** _frameY_: Y coordinate of the upper left corner of the
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frame. For images using the VP8 codec, this value **MUST** be
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divisible by `32`. Other codecs **MAY** specify other constraints.
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Described in more detail later.
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* **uint32** _frameWidth_: Width of the frame. For images using the
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VP8 codec, this value **MUST** be divisible by `16`, or be such that
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_frameX + frameWidth == canvasWidth_. Other codecs **MAY** specify
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other constraints. Described in more detail later.
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* **uint32** _frameHeight_: Height. For images using the VP8 codec,
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this value **MUST** be divisible by `16`, or be such that _frameY +
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frameHeight == canvasHeight_. Other codecs **MAY** specify other
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constraints. Described in more detail later.
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* **uint16** _frameDuration_: Time to wait before displaying the next
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tile, in 1ms units.
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**Rationale:** The requirement for corner coordinates to be divisible
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by `32` means that pixels on U and V planes are aligned to a 16-byte
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boundary (even after a rotation), which may help with vector
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instructions on some architectures. This makes the tiles also align to
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16-pixel macroblock boundaries.
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**Rationale:** The requirement for the width and height to be
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divisible by `16` or touching the edge of the canvas simplifies the
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handling of macroblocks that are on the edge of a tile. VP8 decoders
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can overwrite pixels outside the boundary in such a macroblock, and this
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guarantees they won't overwrite any data.
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Future specifications **MAY** add more fields. If a chunk of larger
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size is found, programs **MUST** ignore the extra bytes but **MUST**
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preserve them when modifying the file.
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### TILE Chunks (Tile Parameters)
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This chunk contains information about a single tile and describes the
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bitstream chunk that follows it.
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The contents of such a chunk are as follows:
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* **uint32** _tileCanvasX_: X coordinate of the upper left corner of
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the tile. For VP8 tiles, this value **MUST** be divisible by `32`.
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Other codecs **MAY** specify other constraints.
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* **uint32** _tileCanvasY_: Y coordinate of the upper left corner of
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the tile. For VP8 tiles, this value **MUST** be divisible by `32`.
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Other codecs **MAY** specify other constraints.
|
|
|
|
Future specifications **MAY** add more fields. If a chunk of larger size
|
|
is found, programs **MUST** ignore the extra bytes but **MUST** preserve
|
|
them when modifying the file.
|
|
|
|
As described earlier, the TILE chunk is followed by VP8 data. From that
|
|
chunk we can read the height and width of the tile. These we denote as
|
|
_tileWidth_ and _tileHeight_. In the case of VP8, we have the following
|
|
constraints:
|
|
|
|
* The width of a tile **MUST** be divisible by `16`, or _tileCanvasX +
|
|
tileWidth == canvasWidth_ **MUST** be true.
|
|
|
|
* The height of a tile **MUST** be divisible by `16`, or
|
|
_tileCanvasY + tileHeight == canvasHeight_ **MUST** be true.
|
|
|
|
|
|
### ALPH Chunks (Alpha Bitstreams)
|
|
|
|
This optional chunk contains encoded alpha data for a single tile. Either
|
|
**ALL or NONE** of the tiles must contain this chunk.
|
|
|
|
The alpha channel can be encoded either losslessly or with lossy preprocessing
|
|
(quantization). After the optional preprocessing, the alpha values are encoded
|
|
with a lossless compression method like zlib. Work is in progress to improve the
|
|
compression gain further by exploring alternate compression methods and hence,
|
|
the bit-stream for the Alpha-chunk is still experimental and expected to change.
|
|
|
|
The contents of such a chunk are as follows:
|
|
|
|
* Byte 0: The _compression method_ used. Currently two methods are
|
|
supported:
|
|
|
|
* 0 --> No compression
|
|
|
|
* 1 --> Backward reference counts encoded with arithmetic encoder.
|
|
|
|
* Byte 1: _Reserved_. **Should** be 0.
|
|
|
|
* Byte 2 onwards: _Encoded alpha bitstream_.
|
|
|
|
|
|
### ICCP Chunk (Color Profile)
|
|
|
|
An optional "ICCP" chunk contains an ICC profile. There **SHOULD** be
|
|
at most one such chunk. The first byte of the chunk is the compression
|
|
type. Two values are currently defined: a value of `0` means no
|
|
compression, while a value of `1` means deflate/inflate compression. It
|
|
is followed by a compressed or non-compressed ICC profile. See
|
|
<http://www.color.org> for specifications.
|
|
|
|
The color profile can be a v2 or v4 profile. If this chunk is missing,
|
|
sRGB **SHOULD** be assumed.
|
|
|
|
|
|
### META Chunk (Compressed XMP Metadata)
|
|
|
|
Such a chunk (if present) contains XMP metadata. There **SHOULD** be at
|
|
most one such chunk. If there are more such chunks, readers **SHOULD**
|
|
ignore all except the first one. The first byte specifies compression
|
|
type. Two values are currently defined: a value of `0` means no
|
|
compression, while a value of `1` means deflate/inflate compression. It
|
|
is followed by a compressed or non-compressed XMP metadata packet.
|
|
|
|
XMP packets are XML text as specified in the [XMP Specification Part
|
|
1][xmpspec]. The chunk tag is different from the one specified by Adobe
|
|
for WAV and AVI (also RIFF formats), because we have the option of
|
|
compression.
|
|
|
|
Additional guidance about handling metadata can be found in the
|
|
Metadata Working Group's [Guidelines for Handling Metadata][metadata].
|
|
Note that the sections of the document about reconciliation of EXIF,
|
|
XMP and IPTC-IIM don't apply to WebP. As WebP supports only XMP, no
|
|
reconciliation is necessary.
|
|
|
|
|
|
### Other Chunks
|
|
|
|
A file **MAY** contain other chunks, defined in some future
|
|
specification. Such chunks **MUST** be ignored, but preserved. Writers
|
|
**SHOULD** try to preserve them in their original order.
|
|
|
|
|
|
[vp8spec]: http://tools.ietf.org/html/draft-bankoski-vp8-bitstream
|
|
[xmpspec]: http://www.adobe.com/content/dam/Adobe/en/devnet/xmp/pdfs/XMPSpecificationPart1.pdf
|
|
[metadata]: http://www.metadataworkinggroup.org/pdf/mwg_guidance.pdf
|