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1157 lines
46 KiB
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1157 lines
46 KiB
Plaintext
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Specification for WebP Lossless Bitstream
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=========================================
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_Jyrki Alakuijala, Ph.D., Google, Inc., 2023-03-09_
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Abstract
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--------
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WebP lossless is an image format for lossless compression of ARGB images. The
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lossless format stores and restores the pixel values exactly, including the
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color values for pixels whose alpha value is 0. The format uses subresolution
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images, recursively embedded into the format itself, for storing statistical
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data about the images, such as the used entropy codes, spatial predictors, color
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space conversion, and color table. A universal algorithm for sequential data
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compression (LZ77), prefix coding, and a color cache are used for compression of
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the bulk data. Decoding speeds faster than PNG have been demonstrated, as well
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as 25% denser compression than can be achieved using today's PNG format.
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* TOC placeholder
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{:toc}
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1 Introduction
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--------------
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This document describes the compressed data representation of a WebP lossless
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image. It is intended as a detailed reference for the WebP lossless encoder and
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decoder implementation.
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In this document, we extensively use C programming language syntax to describe
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the bitstream and assume the existence of a function for reading bits,
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`ReadBits(n)`. The bytes are read in the natural order of the stream containing
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them, and bits of each byte are read in least-significant-bit-first order. When
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multiple bits are read at the same time, the integer is constructed from the
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original data in the original order. The most significant bits of the returned
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integer are also the most significant bits of the original data. Thus, the
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statement
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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b = ReadBits(2);
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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is equivalent with the two statements below:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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b = ReadBits(1);
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b |= ReadBits(1) << 1;
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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We assume that each color component, that is, alpha, red, blue, and green, is
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represented using an 8-bit byte. We define the corresponding type as uint8. A
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whole ARGB pixel is represented by a type called uint32, which is an unsigned
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integer consisting of 32 bits. In the code showing the behavior of the
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transforms, these values are codified in the following bits: alpha in bits
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31..24, red in bits 23..16, green in bits 15..8, and blue in bits 7..0; however,
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implementations of the format are free to use another representation internally.
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Broadly, a WebP lossless image contains header data, transform information, and
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actual image data. Headers contain the width and height of the image. A WebP
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lossless image can go through four different types of transforms before being
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entropy encoded. The transform information in the bitstream contains the data
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required to apply the respective inverse transforms.
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2 Nomenclature
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--------------
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ARGB
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: A pixel value consisting of alpha, red, green, and blue values.
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ARGB image
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: A two-dimensional array containing ARGB pixels.
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color cache
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: A small hash-addressed array to store recently used colors to be able to
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recall them with shorter codes.
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color indexing image
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: A one-dimensional image of colors that can be indexed using a small integer
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(up to 256 within WebP lossless).
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color transform image
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: A two-dimensional subresolution image containing data about correlations of
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color components.
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distance mapping
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: Changes LZ77 distances to have the smallest values for pixels in
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two-dimensional proximity.
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entropy image
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: A two-dimensional subresolution image indicating which entropy coding should
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be used in a respective square in the image, that is, each pixel is a meta
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prefix code.
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LZ77
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: A dictionary-based sliding window compression algorithm that either emits
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symbols or describes them as sequences of past symbols.
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meta prefix code
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: A small integer (up to 16 bits) that indexes an element in the meta prefix
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table.
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predictor image
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: A two-dimensional subresolution image indicating which spatial predictor is
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used for a particular square in the image.
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prefix code
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: A classic way to do entropy coding where a smaller number of bits are used
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for more frequent codes.
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prefix coding
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: A way to entropy code larger integers, which codes a few bits of the integer
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using an entropy code and codifies the remaining bits raw. This allows for
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the descriptions of the entropy codes to remain relatively small even when
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the range of symbols is large.
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scan-line order
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: A processing order of pixels (left to right and top to bottom), starting
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from the left-hand-top pixel. Once a row is completed, continue from the
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left-hand column of the next row.
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3 RIFF Header
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-------------
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The beginning of the header has the RIFF container. This consists of the
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following 21 bytes:
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1. String 'RIFF'.
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2. A little-endian, 32-bit value of the chunk length, which is the whole size
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of the chunk controlled by the RIFF header. Normally, this equals
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the payload size (file size minus 8 bytes: 4 bytes for the 'RIFF'
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identifier and 4 bytes for storing the value itself).
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3. String 'WEBP' (RIFF container name).
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4. String 'VP8L' (FourCC for lossless-encoded image data).
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5. A little-endian, 32-bit value of the number of bytes in the
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lossless stream.
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6. 1-byte signature 0x2f.
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The first 28 bits of the bitstream specify the width and height of the image.
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Width and height are decoded as 14-bit integers as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int image_width = ReadBits(14) + 1;
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int image_height = ReadBits(14) + 1;
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The 14-bit precision for image width and height limits the maximum size of a
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WebP lossless image to 16384✕16384 pixels.
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The alpha_is_used bit is a hint only, and should not impact decoding. It should
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be set to 0 when all alpha values are 255 in the picture, and 1 otherwise.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int alpha_is_used = ReadBits(1);
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The version_number is a 3 bit code that must be set to 0. Any other value should
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be treated as an error.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int version_number = ReadBits(3);
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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4 Transforms
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------------
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The transforms are reversible manipulations of the image data that can reduce
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the remaining symbolic entropy by modeling spatial and color correlations. They
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can make the final compression more dense.
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An image can go through four types of transforms. A 1 bit indicates the
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presence of a transform. Each transform is allowed to be used only once. The
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transforms are used only for the main-level ARGB image; the subresolution images
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(color transform image, entropy image, and predictor image) have no transforms,
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not even the 0 bit indicating the end of transforms.
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Typically, an encoder would use these transforms to reduce the Shannon entropy
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in the residual image. Also, the transform data can be decided based on entropy
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minimization.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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while (ReadBits(1)) { // Transform present.
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// Decode transform type.
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enum TransformType transform_type = ReadBits(2);
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// Decode transform data.
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...
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}
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// Decode actual image data (Section 5).
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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If a transform is present, then the next two bits specify the transform type.
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There are four types of transforms.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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enum TransformType {
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PREDICTOR_TRANSFORM = 0,
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COLOR_TRANSFORM = 1,
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SUBTRACT_GREEN_TRANSFORM = 2,
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COLOR_INDEXING_TRANSFORM = 3,
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};
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The transform type is followed by the transform data. Transform data contains
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the information required to apply the inverse transform and depends on the
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transform type. The inverse transforms are applied in the reverse order that
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they are read from the bitstream, that is, last one first.
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Next, we describe the transform data for different types.
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### 4.1 Predictor Transform
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The predictor transform can be used to reduce entropy by exploiting the fact
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that neighboring pixels are often correlated. In the predictor transform, the
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current pixel value is predicted from the pixels already decoded (in scan-line
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order) and only the residual value (actual - predicted) is encoded. The green
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component of a pixel defines which of the 14 predictors is used within a
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particular block of the ARGB image. The _prediction mode_ determines the type of
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prediction to use. We divide the image into squares, and all the pixels in a
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square use the same prediction mode.
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The first 3 bits of prediction data define the block width and height in number
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of bits. The number of block columns, `block_xsize`, is used in two-dimension
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indexing.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int size_bits = ReadBits(3) + 2;
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int block_width = (1 << size_bits);
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int block_height = (1 << size_bits);
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#define DIV_ROUND_UP(num, den) (((num) + (den) - 1) / (den))
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int block_xsize = DIV_ROUND_UP(image_width, 1 << size_bits);
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The transform data contains the prediction mode for each block of the image. It
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is a subresolution image where the green component of a pixel defines which of
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the 14 predictors is used for all the `block_width * block_height` pixels within
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a particular block of the ARGB image. This subresolution image is encoded using
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the same techniques described in [Chapter 5](#image-data).
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For a pixel (x, y), one can compute the respective filter block address by:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int block_index = (y >> size_bits) * block_xsize +
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(x >> size_bits);
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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There are 14 different prediction modes. In each prediction mode, the current
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pixel value is predicted from one or more neighboring pixels whose values are
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already known.
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We chose the neighboring pixels (TL, T, TR, and L) of the current pixel (P) as
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follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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O O O O O O O O O O O
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O O O O O O O O O O O
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O O O O TL T TR O O O O
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O O O O L P X X X X X
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X X X X X X X X X X X
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X X X X X X X X X X X
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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where TL means top-left, T means top, TR means top-right, and L means left. At
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the time of predicting a value for P, all O, TL, T, TR and L pixels have already
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been processed, and the P pixel and all X pixels are unknown.
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Given the preceding neighboring pixels, the different prediction modes are
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defined as follows.
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| Mode | Predicted value of each channel of the current pixel |
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| ------ | ------------------------------------------------------- |
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| 0 | 0xff000000 (represents solid black color in ARGB) |
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| 1 | L |
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| 2 | T |
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| 3 | TR |
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| 4 | TL |
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| 5 | Average2(Average2(L, TR), T) |
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| 6 | Average2(L, TL) |
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| 7 | Average2(L, T) |
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| 8 | Average2(TL, T) |
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| 9 | Average2(T, TR) |
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| 10 | Average2(Average2(L, TL), Average2(T, TR)) |
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| 11 | Select(L, T, TL) |
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| 12 | ClampAddSubtractFull(L, T, TL) |
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| 13 | ClampAddSubtractHalf(Average2(L, T), TL) |
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`Average2` is defined as follows for each ARGB component:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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uint8 Average2(uint8 a, uint8 b) {
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return (a + b) / 2;
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The Select predictor is defined as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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uint32 Select(uint32 L, uint32 T, uint32 TL) {
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// L = left pixel, T = top pixel, TL = top-left pixel.
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// ARGB component estimates for prediction.
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int pAlpha = ALPHA(L) + ALPHA(T) - ALPHA(TL);
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int pRed = RED(L) + RED(T) - RED(TL);
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int pGreen = GREEN(L) + GREEN(T) - GREEN(TL);
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int pBlue = BLUE(L) + BLUE(T) - BLUE(TL);
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// Manhattan distances to estimates for left and top pixels.
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int pL = abs(pAlpha - ALPHA(L)) + abs(pRed - RED(L)) +
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abs(pGreen - GREEN(L)) + abs(pBlue - BLUE(L));
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int pT = abs(pAlpha - ALPHA(T)) + abs(pRed - RED(T)) +
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abs(pGreen - GREEN(T)) + abs(pBlue - BLUE(T));
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// Return either left or top, the one closer to the prediction.
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if (pL < pT) {
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return L;
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} else {
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return T;
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}
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The functions `ClampAddSubtractFull` and `ClampAddSubtractHalf` are performed
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for each ARGB component as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Clamp the input value between 0 and 255.
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int Clamp(int a) {
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return (a < 0) ? 0 : (a > 255) ? 255 : a;
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int ClampAddSubtractFull(int a, int b, int c) {
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return Clamp(a + b - c);
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int ClampAddSubtractHalf(int a, int b) {
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return Clamp(a + (a - b) / 2);
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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There are special handling rules for some border pixels. If there is a
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prediction transform, regardless of the mode \[0..13\] for these pixels, the
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predicted value for the left-topmost pixel of the image is 0xff000000, all
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pixels on the top row are L-pixel, and all pixels on the leftmost column are
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T-pixel.
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Addressing the TR-pixel for pixels on the rightmost column is
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exceptional. The pixels on the rightmost column are predicted by using the modes
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\[0..13\], just like pixels not on the border, but the leftmost pixel on the
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same row as the current pixel is instead used as the TR-pixel.
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The final pixel value is obtained by adding each channel of the predicted value
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to the encoded residual value.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void PredictorTransformOutput(uint32 residual, uint32 pred,
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uint8* alpha, uint8* red,
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uint8* green, uint8* blue) {
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*alpha = ALPHA(residual) + ALPHA(pred);
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*red = RED(residual) + RED(pred);
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*green = GREEN(residual) + GREEN(pred);
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*blue = BLUE(residual) + BLUE(pred);
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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### 4.2 Color Transform
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The goal of the color transform is to decorrelate the R, G, and B values of each
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pixel. The color transform keeps the green (G) value as it is, transforms the
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red (R) value based on the green value, and transforms the blue (B) value based
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on the green value and then on the red value.
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As is the case for the predictor transform, first the image is divided into
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blocks, and the same transform mode is used for all the pixels in a block. For
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each block, there are three types of color transform elements.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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typedef struct {
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uint8 green_to_red;
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uint8 green_to_blue;
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uint8 red_to_blue;
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} ColorTransformElement;
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The actual color transform is done by defining a color transform delta. The
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color transform delta depends on the `ColorTransformElement`, which is the same
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for all the pixels in a particular block. The delta is subtracted during the
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color transform. The inverse color transform then is just adding those deltas.
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The color transform function is defined as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void ColorTransform(uint8 red, uint8 blue, uint8 green,
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ColorTransformElement *trans,
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uint8 *new_red, uint8 *new_blue) {
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// Transformed values of red and blue components
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int tmp_red = red;
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int tmp_blue = blue;
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// Applying the transform is just subtracting the transform deltas
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tmp_red -= ColorTransformDelta(trans->green_to_red, green);
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tmp_blue -= ColorTransformDelta(trans->green_to_blue, green);
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tmp_blue -= ColorTransformDelta(trans->red_to_blue, red);
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*new_red = tmp_red & 0xff;
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*new_blue = tmp_blue & 0xff;
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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`ColorTransformDelta` is computed using a signed 8-bit integer representing a
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3.5-fixed-point number and a signed 8-bit RGB color channel (c) \[-128..127\]
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and is defined as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int8 ColorTransformDelta(int8 t, int8 c) {
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return (t * c) >> 5;
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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A conversion from the 8-bit unsigned representation (uint8) to the 8-bit signed
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one (int8) is required before calling `ColorTransformDelta()`. The signed value
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should be interpreted as an 8-bit two's complement number (that is: uint8 range
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\[128..255\] is mapped to the \[-128..-1\] range of its converted int8 value).
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The multiplication is to be done using more precision (with at least 16-bit
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precision). The sign extension property of the shift operation does not matter
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here; only the lowest 8 bits are used from the result, and there the sign
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extension shifting and unsigned shifting are consistent with each other.
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Now, we describe the contents of color transform data so that decoding can apply
|
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the inverse color transform and recover the original red and blue values. The
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first 3 bits of the color transform data contain the width and height of the
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image block in number of bits, just like the predictor transform:
|
|
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|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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int size_bits = ReadBits(3) + 2;
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int block_width = 1 << size_bits;
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int block_height = 1 << size_bits;
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The remaining part of the color transform data contains `ColorTransformElement`
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instances, corresponding to each block of the image. Each
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`ColorTransformElement` `'cte'` is treated as a pixel in a subresolution image
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whose alpha component is `255`, red component is `cte.red_to_blue`, green
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component is `cte.green_to_blue`, and blue component is `cte.green_to_red`.
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|
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During decoding, `ColorTransformElement` instances of the blocks are decoded and
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the inverse color transform is applied on the ARGB values of the pixels. As
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mentioned earlier, that inverse color transform is just adding
|
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`ColorTransformElement` values to the red and blue channels. The alpha and green
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channels are left as is.
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void InverseTransform(uint8 red, uint8 green, uint8 blue,
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ColorTransformElement *trans,
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uint8 *new_red, uint8 *new_blue) {
|
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// Transformed values of red and blue components
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int tmp_red = red;
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int tmp_blue = blue;
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// Applying the inverse transform is just adding the
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// color transform deltas
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tmp_red += ColorTransformDelta(trans->green_to_red, green);
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tmp_blue += ColorTransformDelta(trans->green_to_blue, green);
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tmp_blue +=
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ColorTransformDelta(trans->red_to_blue, tmp_red & 0xff);
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*new_red = tmp_red & 0xff;
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*new_blue = tmp_blue & 0xff;
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}
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|
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### 4.3 Subtract Green Transform
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|
|
The subtract green transform subtracts green values from red and blue values of
|
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each pixel. When this transform is present, the decoder needs to add the green
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value to both the red and blue values. There is no data associated with this
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|
transform. The decoder applies the inverse transform as follows:
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|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
void AddGreenToBlueAndRed(uint8 green, uint8 *red, uint8 *blue) {
|
|
*red = (*red + green) & 0xff;
|
|
*blue = (*blue + green) & 0xff;
|
|
}
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
This transform is redundant, as it can be modeled using the color transform, but
|
|
since there is no additional data here, the subtract green transform can be
|
|
coded using fewer bits than a full-blown color transform.
|
|
|
|
### 4.4 Color Indexing Transform
|
|
|
|
If there are not many unique pixel values, it may be more efficient to create a
|
|
color index array and replace the pixel values by the array's indices. The color
|
|
indexing transform achieves this. (In the context of WebP lossless, we
|
|
specifically do not call this a palette transform because a similar but more
|
|
dynamic concept exists in WebP lossless encoding: color cache.)
|
|
|
|
The color indexing transform checks for the number of unique ARGB values in the
|
|
image. If that number is below a threshold (256), it creates an array of those
|
|
ARGB values, which is then used to replace the pixel values with the
|
|
corresponding index: the green channel of the pixels are replaced with the
|
|
index, all alpha values are set to 255, and all red and blue values to 0.
|
|
|
|
The transform data contains the color table size and the entries in the color
|
|
table. The decoder reads the color indexing transform data as follows:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// 8-bit value for the color table size
|
|
int color_table_size = ReadBits(8) + 1;
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The color table is stored using the image storage format itself. The color table
|
|
can be obtained by reading an image, without the RIFF header, image size, and
|
|
transforms, assuming the height of 1 pixel and the width of `color_table_size`.
|
|
The color table is always subtraction-coded to reduce image entropy. The deltas
|
|
of palette colors contain typically much less entropy than the colors
|
|
themselves, leading to significant savings for smaller images. In decoding,
|
|
every final color in the color table can be obtained by adding the previous
|
|
color component values by each ARGB component separately and storing the least
|
|
significant 8 bits of the result.
|
|
|
|
The inverse transform for the image is simply replacing the pixel values (which
|
|
are indices to the color table) with the actual color table values. The indexing
|
|
is done based on the green component of the ARGB color.
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Inverse transform
|
|
argb = color_table[GREEN(argb)];
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
If the index is equal to or larger than `color_table_size`, the argb color value
|
|
should be set to 0x00000000 (transparent black).
|
|
|
|
When the color table is small (equal to or less than 16 colors), several pixels
|
|
are bundled into a single pixel. The pixel bundling packs several (2, 4, or 8)
|
|
pixels into a single pixel, reducing the image width respectively. Pixel
|
|
bundling allows for a more efficient joint distribution entropy coding of
|
|
neighboring pixels and gives some arithmetic coding-like benefits to the
|
|
entropy code, but it can only be used when there are 16 or fewer unique values.
|
|
|
|
`color_table_size` specifies how many pixels are combined:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
int width_bits;
|
|
if (color_table_size <= 2) {
|
|
width_bits = 3;
|
|
} else if (color_table_size <= 4) {
|
|
width_bits = 2;
|
|
} else if (color_table_size <= 16) {
|
|
width_bits = 1;
|
|
} else {
|
|
width_bits = 0;
|
|
}
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
`width_bits` has a value of 0, 1, 2, or 3. A value of 0 indicates no pixel
|
|
bundling is to be done for the image. A value of 1 indicates that two pixels are
|
|
combined, and each pixel has a range of \[0..15\]. A value of 2 indicates that
|
|
four pixels are combined, and each pixel has a range of \[0..3\]. A value of 3
|
|
indicates that eight pixels are combined and each pixel has a range of \[0..1\],
|
|
that is, a binary value.
|
|
|
|
The values are packed into the green component as follows:
|
|
|
|
* `width_bits` = 1: For every x value, where x ≡ 0 (mod 2), a green
|
|
value at x is positioned into the 4 least significant bits of the
|
|
green value at x / 2, and a green value at x + 1 is positioned into the
|
|
4 most significant bits of the green value at x / 2.
|
|
* `width_bits` = 2: For every x value, where x ≡ 0 (mod 4), a green
|
|
value at x is positioned into the 2 least-significant bits of the
|
|
green value at x / 4, and green values at x + 1 to x + 3 are positioned in
|
|
order to the more significant bits of the green value at x / 4.
|
|
* `width_bits` = 3: For every x value, where x ≡ 0 (mod 8), a green
|
|
value at x is positioned into the least significant bit of the green
|
|
value at x / 8, and green values at x + 1 to x + 7 are positioned in order
|
|
to the more significant bits of the green value at x / 8.
|
|
|
|
After reading this transform, `image_width` is subsampled by `width_bits`. This
|
|
affects the size of subsequent transforms. The new size can be calculated using
|
|
`DIV_ROUND_UP`, as defined [earlier](#predictor-transform).
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
image_width = DIV_ROUND_UP(image_width, 1 << width_bits);
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
5 Image Data
|
|
------------
|
|
|
|
Image data is an array of pixel values in scan-line order.
|
|
|
|
### 5.1 Roles of Image Data
|
|
|
|
We use image data in five different roles:
|
|
|
|
1. ARGB image: Stores the actual pixels of the image.
|
|
1. Entropy image: Stores the meta prefix codes (see
|
|
["Decoding of Meta Prefix Codes"](#decoding-of-meta-prefix-codes)).
|
|
1. Predictor image: Stores the metadata for the predictor transform (see
|
|
["Predictor Transform"](#predictor-transform)).
|
|
1. Color transform image: Created by `ColorTransformElement` values
|
|
(defined in ["Color Transform"](#color-transform)) for different blocks of
|
|
the image.
|
|
1. Color indexing image: An array of size `color_table_size` (up to 256 ARGB
|
|
values) storing the metadata for the color indexing transform (see
|
|
["Color Indexing Transform"](#color-indexing-transform)).
|
|
|
|
### 5.2 Encoding of Image Data
|
|
|
|
The encoding of image data is independent of its role.
|
|
|
|
The image is first divided into a set of fixed-size blocks (typically 16x16
|
|
blocks). Each of these blocks are modeled using their own entropy codes. Also,
|
|
several blocks may share the same entropy codes.
|
|
|
|
**Rationale:** Storing an entropy code incurs a cost. This cost can be minimized
|
|
if statistically similar blocks share an entropy code, thereby storing that code
|
|
only once. For example, an encoder can find similar blocks by clustering them
|
|
using their statistical properties or by repeatedly joining a pair of randomly
|
|
selected clusters when it reduces the overall amount of bits needed to encode
|
|
the image.
|
|
|
|
Each pixel is encoded using one of the three possible methods:
|
|
|
|
1. Prefix-coded literals: Each channel (green, red, blue, and alpha) is
|
|
entropy-coded independently.
|
|
2. LZ77 backward reference: A sequence of pixels are copied from elsewhere in
|
|
the image.
|
|
3. Color cache code: Using a short multiplicative hash code (color cache
|
|
index) of a recently seen color.
|
|
|
|
The following subsections describe each of these in detail.
|
|
|
|
#### 5.2.1 Prefix-Coded Literals
|
|
|
|
The pixel is stored as prefix-coded values of green, red, blue, and alpha (in
|
|
that order). See [Section 6.2.3](#decoding-entropy-coded-image-data) for
|
|
details.
|
|
|
|
#### 5.2.2 LZ77 Backward Reference
|
|
|
|
Backward references are tuples of _length_ and _distance code_:
|
|
|
|
* Length indicates how many pixels in scan-line order are to be copied.
|
|
* Distance code is a number indicating the position of a previously seen
|
|
pixel, from which the pixels are to be copied. The exact mapping is
|
|
described [below](#distance-mapping).
|
|
|
|
The length and distance values are stored using **LZ77 prefix coding**.
|
|
|
|
LZ77 prefix coding divides large integer values into two parts: the _prefix
|
|
code_ and the _extra bits_. The prefix code is stored using an entropy code,
|
|
while the extra bits are stored as they are (without an entropy code).
|
|
|
|
**Rationale**: This approach reduces the storage requirement for the entropy
|
|
code. Also, large values are usually rare, so extra bits would be used for very
|
|
few values in the image. Thus, this approach results in better compression
|
|
overall.
|
|
|
|
The following table denotes the prefix codes and extra bits used for storing
|
|
different ranges of values.
|
|
|
|
Note: The maximum backward reference length is limited to 4096. Hence, only the
|
|
first 24 prefix codes (with the respective extra bits) are meaningful for length
|
|
values. For distance values, however, all the 40 prefix codes are valid.
|
|
|
|
| Value range | Prefix code | Extra bits |
|
|
| --------------- | ----------- | ---------- |
|
|
| 1 | 0 | 0 |
|
|
| 2 | 1 | 0 |
|
|
| 3 | 2 | 0 |
|
|
| 4 | 3 | 0 |
|
|
| 5..6 | 4 | 1 |
|
|
| 7..8 | 5 | 1 |
|
|
| 9..12 | 6 | 2 |
|
|
| 13..16 | 7 | 2 |
|
|
| ... | ... | ... |
|
|
| 3072..4096 | 23 | 10 |
|
|
| ... | ... | ... |
|
|
| 524289..786432 | 38 | 18 |
|
|
| 786433..1048576 | 39 | 18 |
|
|
|
|
The pseudocode to obtain a (length or distance) value from the prefix code is as
|
|
follows:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
if (prefix_code < 4) {
|
|
return prefix_code + 1;
|
|
}
|
|
int extra_bits = (prefix_code - 2) >> 1;
|
|
int offset = (2 + (prefix_code & 1)) << extra_bits;
|
|
return offset + ReadBits(extra_bits) + 1;
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
##### Distance Mapping
|
|
|
|
As noted previously, a distance code is a number indicating the position of a
|
|
previously seen pixel, from which the pixels are to be copied. This subsection
|
|
defines the mapping between a distance code and the position of a previous
|
|
pixel.
|
|
|
|
Distance codes larger than 120 denote the pixel distance in scan-line order,
|
|
offset by 120.
|
|
|
|
The smallest distance codes \[1..120\] are special and are reserved for a close
|
|
neighborhood of the current pixel. This neighborhood consists of 120 pixels:
|
|
|
|
* Pixels that are 1 to 7 rows above the current pixel and are up to 8 columns
|
|
to the left or up to 7 columns to the right of the current pixel. \[Total
|
|
such pixels = `7 * (8 + 1 + 7) = 112`\].
|
|
* Pixels that are in the same row as the current pixel and are up to 8
|
|
columns to the left of the current pixel. \[`8` such pixels\].
|
|
|
|
The mapping between distance code `i` and the neighboring pixel offset
|
|
`(xi, yi)` is as follows:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
(0, 1), (1, 0), (1, 1), (-1, 1), (0, 2), (2, 0), (1, 2),
|
|
(-1, 2), (2, 1), (-2, 1), (2, 2), (-2, 2), (0, 3), (3, 0),
|
|
(1, 3), (-1, 3), (3, 1), (-3, 1), (2, 3), (-2, 3), (3, 2),
|
|
(-3, 2), (0, 4), (4, 0), (1, 4), (-1, 4), (4, 1), (-4, 1),
|
|
(3, 3), (-3, 3), (2, 4), (-2, 4), (4, 2), (-4, 2), (0, 5),
|
|
(3, 4), (-3, 4), (4, 3), (-4, 3), (5, 0), (1, 5), (-1, 5),
|
|
(5, 1), (-5, 1), (2, 5), (-2, 5), (5, 2), (-5, 2), (4, 4),
|
|
(-4, 4), (3, 5), (-3, 5), (5, 3), (-5, 3), (0, 6), (6, 0),
|
|
(1, 6), (-1, 6), (6, 1), (-6, 1), (2, 6), (-2, 6), (6, 2),
|
|
(-6, 2), (4, 5), (-4, 5), (5, 4), (-5, 4), (3, 6), (-3, 6),
|
|
(6, 3), (-6, 3), (0, 7), (7, 0), (1, 7), (-1, 7), (5, 5),
|
|
(-5, 5), (7, 1), (-7, 1), (4, 6), (-4, 6), (6, 4), (-6, 4),
|
|
(2, 7), (-2, 7), (7, 2), (-7, 2), (3, 7), (-3, 7), (7, 3),
|
|
(-7, 3), (5, 6), (-5, 6), (6, 5), (-6, 5), (8, 0), (4, 7),
|
|
(-4, 7), (7, 4), (-7, 4), (8, 1), (8, 2), (6, 6), (-6, 6),
|
|
(8, 3), (5, 7), (-5, 7), (7, 5), (-7, 5), (8, 4), (6, 7),
|
|
(-6, 7), (7, 6), (-7, 6), (8, 5), (7, 7), (-7, 7), (8, 6),
|
|
(8, 7)
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
For example, the distance code `1` indicates an offset of `(0, 1)` for the
|
|
neighboring pixel, that is, the pixel above the current pixel (0 pixel
|
|
difference in the X direction and 1 pixel difference in the Y direction).
|
|
Similarly, the distance code `3` indicates the top-left pixel.
|
|
|
|
The decoder can convert a distance code `i` to a scan-line order distance `dist`
|
|
as follows:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
(xi, yi) = distance_map[i - 1]
|
|
dist = xi + yi * xsize
|
|
if (dist < 1) {
|
|
dist = 1
|
|
}
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
where `distance_map` is the mapping noted above, and `xsize` is the width of the
|
|
image in pixels.
|
|
|
|
#### 5.2.3 Color Cache Coding
|
|
{:#color-cache-code}
|
|
|
|
Color cache stores a set of colors that have been recently used in the image.
|
|
|
|
**Rationale:** This way, the recently used colors can sometimes be referred to
|
|
more efficiently than emitting them using the other two methods (described in
|
|
Sections [5.2.1](#prefix-coded-literals) and [5.2.2](#lz77-backward-reference)).
|
|
|
|
Color cache codes are stored as follows. First, there is a 1-bit value that
|
|
indicates if the color cache is used. If this bit is 0, no color cache codes
|
|
exist, and they are not transmitted in the prefix code that decodes the green
|
|
symbols and the length prefix codes. However, if this bit is 1, the color cache
|
|
size is read next:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
int color_cache_code_bits = ReadBits(4);
|
|
int color_cache_size = 1 << color_cache_code_bits;
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
`color_cache_code_bits` defines the size of the color cache (`1 <<
|
|
color_cache_code_bits`). The range of allowed values for
|
|
`color_cache_code_bits` is \[1..11\]. Compliant decoders must indicate a
|
|
corrupted bitstream for other values.
|
|
|
|
A color cache is an array of size `color_cache_size`. Each entry stores one ARGB
|
|
color. Colors are looked up by indexing them by `(0x1e35a7bd * color) >> (32 -
|
|
color_cache_code_bits)`. Only one lookup is done in a color cache; there is no
|
|
conflict resolution.
|
|
|
|
In the beginning of decoding or encoding of an image, all entries in all color
|
|
cache values are set to zero. The color cache code is converted to this color at
|
|
decoding time. The state of the color cache is maintained by inserting every
|
|
pixel, be it produced by backward referencing or as literals, into the cache in
|
|
the order they appear in the stream.
|
|
|
|
6 Entropy Code
|
|
--------------
|
|
|
|
### 6.1 Overview
|
|
|
|
Most of the data is coded using a [canonical prefix code][canonical_huff].
|
|
Hence, the codes are transmitted by sending the _prefix code lengths_, as
|
|
opposed to the actual _prefix codes_.
|
|
|
|
In particular, the format uses **spatially variant prefix coding**. In other
|
|
words, different blocks of the image can potentially use different entropy
|
|
codes.
|
|
|
|
**Rationale**: Different areas of the image may have different characteristics.
|
|
So, allowing them to use different entropy codes provides more flexibility and
|
|
potentially better compression.
|
|
|
|
### 6.2 Details
|
|
|
|
The encoded image data consists of several parts:
|
|
|
|
1. Decoding and building the prefix codes.
|
|
1. Meta prefix codes.
|
|
1. Entropy-coded image data.
|
|
|
|
For any given pixel (x, y), there is a set of five prefix codes associated with
|
|
it. These codes are (in bitstream order):
|
|
|
|
* **Prefix code #1**: Used for green channel, backward-reference length, and
|
|
color cache.
|
|
* **Prefix code #2, #3, and #4**: Used for red, blue, and alpha channels,
|
|
respectively.
|
|
* **Prefix code #5**: Used for backward-reference distance.
|
|
|
|
From here on, we refer to this set as a **prefix code group**.
|
|
|
|
#### 6.2.1 Decoding and Building the Prefix Codes
|
|
|
|
This section describes how to read the prefix code lengths from the bitstream.
|
|
|
|
The prefix code lengths can be coded in two ways. The method used is specified
|
|
by a 1-bit value.
|
|
|
|
* If this bit is 1, it is a _simple code length code_.
|
|
* If this bit is 0, it is a _normal code length code_.
|
|
|
|
In both cases, there can be unused code lengths that are still part of the
|
|
stream. This may be inefficient, but it is allowed by the format.
|
|
The described tree must be a complete binary tree. A single leaf node is
|
|
considered a complete binary tree and can be encoded using either the simple
|
|
code length code or the normal code length code. When coding a single leaf
|
|
node using the _normal code length code_, all but one code length are zeros,
|
|
and the single leaf node value is marked with the length of 1 -- even when no
|
|
bits are consumed when that single leaf node tree is used.
|
|
|
|
##### Simple Code Length Code
|
|
|
|
This variant is used in the special case when only 1 or 2 prefix symbols are in
|
|
the range \[0..255\] with code length `1`. All other prefix code lengths are
|
|
implicitly zeros.
|
|
|
|
The first bit indicates the number of symbols:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
int num_symbols = ReadBits(1) + 1;
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The following are the symbol values.
|
|
|
|
This first symbol is coded using 1 or 8 bits, depending on the value of
|
|
`is_first_8bits`. The range is \[0..1\] or \[0..255\], respectively. The second
|
|
symbol, if present, is always assumed to be in the range \[0..255\] and coded
|
|
using 8 bits.
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
int is_first_8bits = ReadBits(1);
|
|
symbol0 = ReadBits(1 + 7 * is_first_8bits);
|
|
code_lengths[symbol0] = 1;
|
|
if (num_symbols == 2) {
|
|
symbol1 = ReadBits(8);
|
|
code_lengths[symbol1] = 1;
|
|
}
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The two symbols should be different. Duplicate symbols are allowed, but
|
|
inefficient.
|
|
|
|
**Note:** Another special case is when _all_ prefix code lengths are _zeros_ (an
|
|
empty prefix code). For example, a prefix code for distance can be empty if
|
|
there are no backward references. Similarly, prefix codes for alpha, red, and
|
|
blue can be empty if all pixels within the same meta prefix code are produced
|
|
using the color cache. However, this case doesn't need special handling, as
|
|
empty prefix codes can be coded as those containing a single symbol `0`.
|
|
|
|
##### Normal Code Length Code
|
|
|
|
The code lengths of the prefix code fit in 8 bits and are read as follows.
|
|
First, `num_code_lengths` specifies the number of code lengths.
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
int num_code_lengths = 4 + ReadBits(4);
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The code lengths are themselves encoded using prefix codes; lower-level code
|
|
lengths, `code_length_code_lengths`, first have to be read. The rest of those
|
|
`code_length_code_lengths` (according to the order in `kCodeLengthCodeOrder`)
|
|
are zeros.
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
int kCodeLengthCodes = 19;
|
|
int kCodeLengthCodeOrder[kCodeLengthCodes] = {
|
|
17, 18, 0, 1, 2, 3, 4, 5, 16, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
|
|
};
|
|
int code_length_code_lengths[kCodeLengthCodes] = { 0 }; // All zeros
|
|
for (i = 0; i < num_code_lengths; ++i) {
|
|
code_length_code_lengths[kCodeLengthCodeOrder[i]] = ReadBits(3);
|
|
}
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Next, if `ReadBits(1) == 0`, the maximum number of different read symbols
|
|
(`max_symbol`) for each symbol type (A, R, G, B, and distance) is set to its
|
|
alphabet size:
|
|
|
|
* G channel: 256 + 24 + `color_cache_size`
|
|
* Other literals (A, R, and B): 256
|
|
* Distance code: 40
|
|
|
|
Otherwise, it is defined as:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
int length_nbits = 2 + 2 * ReadBits(3);
|
|
int max_symbol = 2 + ReadBits(length_nbits);
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
If `max_symbol` is larger than the size of the alphabet for the symbol type, the
|
|
bitstream is invalid.
|
|
|
|
A prefix table is then built from `code_length_code_lengths` and used to read up
|
|
to `max_symbol` code lengths.
|
|
|
|
* Code \[0..15\] indicates literal code lengths.
|
|
* Value 0 means no symbols have been coded.
|
|
* Values \[1..15\] indicate the bit length of the respective code.
|
|
* Code 16 repeats the previous nonzero value \[3..6\] times, that is,
|
|
`3 + ReadBits(2)` times. If code 16 is used before a nonzero
|
|
value has been emitted, a value of 8 is repeated.
|
|
* Code 17 emits a streak of zeros of length \[3..10\], that is, `3 +
|
|
ReadBits(3)` times.
|
|
* Code 18 emits a streak of zeros of length \[11..138\], that is,
|
|
`11 + ReadBits(7)` times.
|
|
|
|
Once code lengths are read, a prefix code for each symbol type (A, R, G, B, and
|
|
distance) is formed using their respective alphabet sizes.
|
|
|
|
The Normal Code Length Code must code a full decision tree, that is, the sum of
|
|
`2 ^ (-length)` for all non-zero codes must be exactly one. There is however
|
|
one exception to this rule, the single leaf node tree, where the leaf node
|
|
value is marked with value 1 and other values are 0s.
|
|
|
|
#### 6.2.2 Decoding of Meta Prefix Codes
|
|
|
|
As noted earlier, the format allows the use of different prefix codes for
|
|
different blocks of the image. _Meta prefix codes_ are indexes identifying which
|
|
prefix codes to use in different parts of the image.
|
|
|
|
Meta prefix codes may be used _only_ when the image is being used in the
|
|
[role](#roles-of-image-data) of an _ARGB image_.
|
|
|
|
There are two possibilities for the meta prefix codes, indicated by a 1-bit
|
|
value:
|
|
|
|
* If this bit is zero, there is only one meta prefix code used everywhere in
|
|
the image. No more data is stored.
|
|
* If this bit is one, the image uses multiple meta prefix codes. These meta
|
|
prefix codes are stored as an _entropy image_ (described below).
|
|
|
|
The red and green components of a pixel define a 16-bit meta prefix code used in
|
|
a particular block of the ARGB image.
|
|
|
|
##### Entropy Image
|
|
|
|
The entropy image defines which prefix codes are used in different parts of the
|
|
image.
|
|
|
|
The first 3 bits contain the `prefix_bits` value. The dimensions of the entropy
|
|
image are derived from `prefix_bits`:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
int prefix_bits = ReadBits(3) + 2;
|
|
int prefix_xsize = DIV_ROUND_UP(xsize, 1 << prefix_bits);
|
|
int prefix_ysize = DIV_ROUND_UP(ysize, 1 << prefix_bits);
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
where `DIV_ROUND_UP` is as defined [earlier](#predictor-transform).
|
|
|
|
The next bits contain an entropy image of width `prefix_xsize` and height
|
|
`prefix_ysize`.
|
|
|
|
##### Interpretation of Meta Prefix Codes
|
|
|
|
The number of prefix code groups in the ARGB image can be obtained by finding
|
|
the _largest meta prefix code_ from the entropy image:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
int num_prefix_groups = max(entropy image) + 1;
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
where `max(entropy image)` indicates the largest prefix code stored in the
|
|
entropy image.
|
|
|
|
As each prefix code group contains five prefix codes, the total number of prefix
|
|
codes is:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
int num_prefix_codes = 5 * num_prefix_groups;
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Given a pixel (x, y) in the ARGB image, we can obtain the corresponding prefix
|
|
codes to be used as follows:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
int position =
|
|
(y >> prefix_bits) * prefix_xsize + (x >> prefix_bits);
|
|
int meta_prefix_code = (entropy_image[position] >> 8) & 0xffff;
|
|
PrefixCodeGroup prefix_group = prefix_code_groups[meta_prefix_code];
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
where we have assumed the existence of `PrefixCodeGroup` structure, which
|
|
represents a set of five prefix codes. Also, `prefix_code_groups` is an array of
|
|
`PrefixCodeGroup` (of size `num_prefix_groups`).
|
|
|
|
The decoder then uses prefix code group `prefix_group` to decode the pixel
|
|
(x, y), as explained in ["Decoding Entropy-Coded Image
|
|
Data"](#decoding-entropy-coded-image-data).
|
|
|
|
#### 6.2.3 Decoding Entropy-Coded Image Data
|
|
|
|
For the current position (x, y) in the image, the decoder first identifies the
|
|
corresponding prefix code group (as explained in the last section). Given the
|
|
prefix code group, the pixel is read and decoded as follows.
|
|
|
|
Next, read the symbol S from the bitstream using prefix code #1. Note that S is
|
|
any integer in the range `0` to
|
|
`(256 + 24 + ` [`color_cache_size`](#color-cache-code)` - 1)`.
|
|
|
|
The interpretation of S depends on its value:
|
|
|
|
1. If S < 256
|
|
1. Use S as the green component.
|
|
1. Read red from the bitstream using prefix code #2.
|
|
1. Read blue from the bitstream using prefix code #3.
|
|
1. Read alpha from the bitstream using prefix code #4.
|
|
1. If S >= 256 & S < 256 + 24
|
|
1. Use S - 256 as a length prefix code.
|
|
1. Read extra bits for the length from the bitstream.
|
|
1. Determine backward-reference length L from length prefix code and the
|
|
extra bits read.
|
|
1. Read the distance prefix code from the bitstream using prefix code #5.
|
|
1. Read extra bits for the distance from the bitstream.
|
|
1. Determine backward-reference distance D from the distance prefix code
|
|
and the extra bits read.
|
|
1. Copy L pixels (in scan-line order) from the sequence of pixels starting
|
|
at the current position minus D pixels.
|
|
1. If S >= 256 + 24
|
|
1. Use S - (256 + 24) as the index into the color cache.
|
|
1. Get ARGB color from the color cache at that index.
|
|
|
|
7 Overall Structure of the Format
|
|
---------------------------------
|
|
|
|
Below is a view into the format in Augmented Backus-Naur Form (ABNF)
|
|
[RFC 5234][] [RFC 7405][]. It does not cover all details. The end-of-image (EOI)
|
|
is only implicitly coded into the number of pixels (xsize * ysize).
|
|
|
|
Note that `*element` means `element` can be repeated 0 or more times. `5element`
|
|
means `element` is repeated exactly 5 times. `%b` represents a binary value.
|
|
|
|
#### 7.1 Basic Structure
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
format = RIFF-header image-header image-stream
|
|
RIFF-header = %s"RIFF" 4OCTET %s"WEBPVP8L" 4OCTET
|
|
image-header = %x2F image-size alpha-is-used version
|
|
image-size = 14BIT 14BIT ; width - 1, height - 1
|
|
alpha-is-used = 1BIT
|
|
version = 3BIT ; 0
|
|
image-stream = optional-transform spatially-coded-image
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
#### 7.2 Structure of Transforms
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
optional-transform = (%b1 transform optional-transform) / %b0
|
|
transform = predictor-tx / color-tx / subtract-green-tx
|
|
transform =/ color-indexing-tx
|
|
|
|
predictor-tx = %b00 predictor-image
|
|
predictor-image = 3BIT ; sub-pixel code
|
|
entropy-coded-image
|
|
|
|
color-tx = %b01 color-image
|
|
color-image = 3BIT ; sub-pixel code
|
|
entropy-coded-image
|
|
|
|
subtract-green-tx = %b10
|
|
|
|
color-indexing-tx = %b11 color-indexing-image
|
|
color-indexing-image = 8BIT ; color count
|
|
entropy-coded-image
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
#### 7.3 Structure of the Image Data
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
spatially-coded-image = color-cache-info meta-prefix data
|
|
entropy-coded-image = color-cache-info data
|
|
|
|
color-cache-info = %b0
|
|
color-cache-info =/ (%b1 4BIT) ; 1 followed by color cache size
|
|
|
|
meta-prefix = %b0 / (%b1 entropy-image)
|
|
|
|
data = prefix-codes lz77-coded-image
|
|
entropy-image = 3BIT ; subsample value
|
|
entropy-coded-image
|
|
|
|
prefix-codes = prefix-code-group *prefix-codes
|
|
prefix-code-group =
|
|
5prefix-code ; See "Interpretation of Meta Prefix Codes" to
|
|
; understand what each of these five prefix
|
|
; codes are for.
|
|
|
|
prefix-code = simple-prefix-code / normal-prefix-code
|
|
simple-prefix-code = ; see "Simple Code Length Code" for details
|
|
normal-prefix-code = ; see "Normal Code Length Code" for details
|
|
|
|
lz77-coded-image =
|
|
*((argb-pixel / lz77-copy / color-cache-code) lz77-coded-image)
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
The following is a possible example sequence:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
RIFF-header image-size %b1 subtract-green-tx
|
|
%b1 predictor-tx %b0 color-cache-info
|
|
%b0 prefix-codes lz77-coded-image
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
[RFC 5234]: https://www.rfc-editor.org/rfc/rfc5234
|
|
[RFC 7405]: https://www.rfc-editor.org/rfc/rfc7405
|
|
[canonical_huff]: https://en.wikipedia.org/wiki/Canonical_Huffman_code
|