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532 lines
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WebP Container Specification
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============================
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_Working Draft, v0.1, 20110926_
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* TOC placeholder
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{:toc}
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Introduction
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------------
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WebP is a still image format that uses the VP8 key frame encoding (and,
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possibly, other codecs in the future) to compress image data in a lossy
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way. The VP8 encoding should make it more efficient than currently used
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formats. It is optimized for fast image transfer over the network
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(e.g., for websites). However, it also aims for feature parity (like
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Color Profile, XMP Metadata, Animation, etc.) with other formats. This
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document describes the structure of such a file.
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The first version of WebP handled only the basic use-case -- a file
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having a single image (being one VP8 key frame) with no metadata.
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However, the use of a RIFF container allowed to extend it. This
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document extends it by additionally introducing support for:
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* **Metadata and color profiles.** We specify chunks that can contain
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this information, like can other popular formats.
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* **Tiling.** A single VP8 frame has an inherent limitation for width
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or height of 2^14 pixels and a 512kB limit on the size of first
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compressed partition. To support larger images, we support images
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that are composed of multiple tiles, each encoded as a separate VP8
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frame. All tiles form logically a single image -- they have common
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metadata, color profile etc. Tiling may also improve efficiency for
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larger images -- grass can be encoded differently than sky.
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* **Animation.** An image may have pauses between frames, making it
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an animation. Files not using these new features are backward
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compatible with the original format. Using these features will
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produce files that are not compatible with older programs.
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Terminology
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-----------
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A WebP file contains either a still image (i.e. an encoded matrix of
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pixels) or an animation (see below) with, possibly, a color profile,
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metadata etc. In case we need to refer only to the matrix of pixels, we
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will call is the **_canvas_** of the image.
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The canvas of an image is built from one or multiple tiles. Each tile
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is a separately encoded VP8 key frame (other codec are possible in the
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future). Building an image from several tiles allows to overcome the
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size limitations of a single VP8 frame. Tiling is supposed to be an
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internal detail of the file -- they are not supposed to be exposed to
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the user.
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Basics
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------
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This section introduces basic terms used throughout the document.
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Code reading WebP files will be referred to as **_readers_**, while
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code writing them will be referred as **_writers_**.
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A 16-bit, little-endian, unsigned integer will be denoted as
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**_uint16_**.
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A 32-bit, little-endian, unsigned integer will be denoted as
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**_uint32_**.
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The basic element of a RIFF file is a **_chunk_**. It consists of:
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* 4 ASCII characters that will be called the **_chunk tag_**.
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* uint32 with the size of the chunk content (that will be denoted as
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**_ckSize_**).
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* _ckSize_ bytes of content.
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* If _ckSize_ is odd, a single padding byte that **SHOULD** be `0`.
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A chunk with a tag "ABCD" will be also called a **_chunk of type_**
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"ABCD". Note that, in this specification, all chunk tag characters are
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in file order, not in byte order of an uint32 of any particular
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architecture.
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Note that the padding **MUST** be also added to the last chunk of the
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file.
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A **_list of chunks_** is a concatenation of multiple chunks. We will
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call the first chunk as having _position_ 0, the second as position 1
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etc. By _chunk with index 0 among "ABCD"_ we mean the first chunk among
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the chunks of type "ABCD" in the list, the _chunk with index 1 among
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"ABCD"_ is the second such chunk, etc.
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A WebP file **MUST** begin with a single chunk with a tag "RIFF". All
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other defined chunks are within this chunk. It **SHOULD NOT** contain
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anything after it.
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The maximum size of RIFF's _ckSize_ is 2^32 -- 10 bytes (i.e. the size
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of the whole file is at most 4GiB -- 2 bytes).
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**Note:** some RIFF libraries are said to have bugs when handling files
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larger than 1GiB or 2GiB. If you are using an existing library, check
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that it handles large files correctly.
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The first four bytes of the RIFF chunk contents (i.e. bytes 8-11 of the
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file) **MUST** be the ASCII string "WEBP". They are followed by a list
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of chunks. Note that as the size of any chunk is even, the size of the
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RIFF chunk is also even.
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The content of the chunks in that list will be described in the
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following sections.
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**Note:** RIFF has a convention that all-uppercase chunks are standard
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chunks that apply to any RIFF file format, while chunks specific for a
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file format are all-lowercase. WebP doesn't follow this convention.
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Single-image WebP Files
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-----------------------
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First, we will describe a subset of WebP files -- files containing only
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one image (later, we will use it to define multi-image files -- file
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having several different images).
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### Chunks Layout
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This section describes what chunks and in what order may appear in a
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single-image WebP file. The content of these chunks will be described
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in subsequent sections.
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The first chunk inside the RIFF chunk **MUST** be with a tag of "VP8 "
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(note the space as the last character) or "VP8X". Other tags for the
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first chunk **MAY** be introduced by future specifications if we add
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new codecs. This tag of the first chunk determines which of the two
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possible layouts is used.
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**Rationale:** we fix the possible tags of the first chunk so that it
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is possible to introduce other codecs, to keep the "WEBP" signature at
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the beginning of RIFF chunk, while still being able to check the codec
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used by the image by inspecting the byte stream at a fixed position.
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The two possible layouts will be called _images without special layout_
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and _images with special layout_.
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#### Images Without Special Layout
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If the first subchunk of RIFF has the tag "VP8 ", the file contains an
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_image without special layout_.
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This layout **SHOULD** be used if the image doesn't require advanced
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features: color profiles, XMP metadata, animation or tiling. Files with
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this layout are smaller and supported by older software.
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Such images consist of:
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* A "VP8 " chunk with the bitstream of the single tile.
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**Example:** An example layout of such a file looks as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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RIFF/WEBP
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+- VP8 (bitstream of the single tile of the image)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#### Images With Special Layout
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If the first subchunk of RIFF has the tag "VP8X" (other tags may be
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introduced by future specifications, if new codecs are added), the file
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contains an _image with special layout_.
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**Note:** older readers are not supporting images with special layout
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and will fail for images having them.
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Such an image consists of:
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* A "VP8X" chunk with information about features used in this file.
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* An optional "ICCP" chunk with color profile.
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* An optional "LOOP" chunk with animation control data.
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* Data for all the frames.
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* An optional "META" chunk with XMP metadata.
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* Some other chunks may be defined by future specifications and placed
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anywhere in the file.
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As will be described in the "VP8X" chunk description, by checking a
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flag one can distinguish animated and non-animated images. A
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non-animated image has exactly one frame. An animated one may have
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multiple frames. Data for each frame consists of:
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* An optional "FRM " (note the space as the last character) chunk with
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animation frame metadata. It **MUST** be present in animated images
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at the beginning of data for that frame. It **MUST NOT** be present
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in non-animated images.
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* An optional "TILE" chunk with tile position metadata. It **MUST** be
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present at the beginning of data of image that's represented as
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multiple tile images.
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* A "VP8 " chunk with the bitstream of the tile.
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All chunks **MUST** be placed in the same order as listed above (except
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for unknown chunks, that **MAY** appear anywhere). If a chunk appears
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in a wrong place, the file is invalid, but readers **MAY** parse the
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file ignoring the chunks that come too late.
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**Rationale:** setting the order of chunks should allow to quickly stop
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the search for e.g., the ICCP if it is not present in the file. The
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rule of ignoring late chunks should make programs that needs to do a
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full search give the same results as the ones stopping early.
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**Example:** An example layout of a non-animated, tiled image may look
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as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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RIFF/WEBP
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+- VP8X (descriptions of features used)
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+- ICCP (color profile)
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+- TILE (First tile parameters)
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+- VP8 (bitstream - first tile)
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+- TILE (Second tile parameters)
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+- VP8 (bitstream - second tile)
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+- TILE (third tile parameters)
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+- VP8 (bitstream - third tile)
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+- TILE (fourth tile parameters)
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+- VP8 (bitstream - fourth tile)
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+- META (XMP metadata)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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**Example:** An example layout of an animated image may look as follows:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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RIFF/WEBP
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+- VP8X (descriptions of features used)
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+- LOOP (animation control parameters)
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+- FRM (first animation frame parameters)
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+- VP8 (bitstream - first image frame)
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+- FRM (second animation frame parameters)
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+- VP8 (bitstream - second image frame)
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+- META(XMP metadata)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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### Assembling the Canvas from Tiles and Animation
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Contents of the chunks will be described in details in subsequent
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section. Here, we provide an overview how they are used to assemble the
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canvas. The notation _VP8X.canvasWidth_ means the field in the "VP8X"
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described as _canvasWidth_.
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Decoding a non-animated canvas **MUST** be equivalent to the following
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pseudocode:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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assert not VP8X.flags.haveAnimation
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canvas ← new black image of size VP8X.canvasWidth x VP8X.canvasHeight.
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tile_params.tileCanvasX = tile_params.tileCanvasY = 0
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for chunk in data_for_all_frames:
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if chunk.tag == "TILE":
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assert No other TILE chunk after the last "VP8 " chunk
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tile_params = chunk
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if chunk.tag == "VP8 ":
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render image in chunk in canvas with top-left corner in (tile_params.tileCanvasX, tile_params.tileCanvasY) using the isometry in VP8X.flags.rotationAndSymmetry.
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tile_params.tileCanvasX = tile_params.tileCanvasY = 0
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Ignore unknown chunks
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canvas contains the decoded canvas.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Decoding an animated canvas **MUST** be equivalent to the following
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pseudocode:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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assert VP8X.flags.haveAnimation
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canvas ← new black image of size VP8X.canvasWidth x VP8X.canvasHeight.
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if LOOP.loopCount==0:
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LOOP.loopCount=∞
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current_FRM ← nil
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for LOOP.loop = 0, ..., LOOP.loopCount-1
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assert First chunk in data_for_all_frames is a FRM
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for chunk in data_for_all_frames:
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if chunk.tag == "FRM ":
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if current_FRM != nil:
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Show the contents of canvas for current_FRM.frameDuration*10ms.
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current_FRM = chunk
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if chunk.tag == "VP8 ":
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assert tile_params.tileCanvasX >= current_FRM.frameX
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assert tile_params.tileCanvasY >= current_FRM.frameY
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assert tile_params.tileCanvasX + chunk.tileWidth >= current_FRM.frameX + current_FRM.frameWidth
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assert tile_params.tileCanvasY + chunk.tileHeight >= current_FRM.frameX + current_FRM.frameHeight
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render image in chunk in canvas with top-left corner in (tile_params.tileCanvasX, tile_params.tileCanvasY) using the isometry in VP8X.flags.rotationAndSymmetry. tile_params.tileCanvasX = tile_params.tileCanvasY = 0
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Ignore unknown chunks
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canvas contains the decoded canvas.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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As described earlier, if an assert related to chunk ordering fails, the
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reader **MAY** ignore the badly-ordered chunks instead of failing to
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decode the file.
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### Bitstream Chunks (VP8)
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These chunks contain compressed image data. Currently, the only allowed
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bitstream is VP8 and uses "VP8 " (note the space as the last character)
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as its tag. We will refer to all chunks with this tag as **_bitstream
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chunks_**. As described earlier, images without special layout have a
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single bitstream chunk as the first subchunk of RIFF, while images with
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special layout may contain several of them -- one for each tile.
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The content of a "VP8 " chunk **MUST** be one VP8 key frame (with
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optional padding -- see below).
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The current draft of a VP8 specification can be found at
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[IETF.org][vp8spec]. Note that the VP8 frame header contains the VP8
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frame width and height. It is assumed to be the width and height of the
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tile.
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The VP8 specification specifies how to decode the image into Y'CbCr
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format. To convert to RGB, Rec. 601 **SHOULD** be used.
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For compatibility with older readers, if the size of the frame is odd,
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writers **SHOULD** append a padding byte (preferably `0`) inside the
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chunk contents, making the chunk's _ckSize_ even. Newer readers
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**MUST** support odd-sized tile chunks.
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### VP8X Chunk (Special Layout)
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As described earlier, a chunk with tag "VP8X", is the first chunk of
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images with special layout. It is used to enable advanced features of
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WebP.
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The content of the chunk is as follows:
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* **uint32** _flags_. The following bits are currently used (with `0`
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being the least significant bit):
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* bit 0: _haveTile_: set if the image is represented by Tiles.
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* bit 1: _haveAnimation_: set if the file is an animation. Data in
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"LOOP" and "FRM " chunks should be used to control the animation.
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* bit 2: _haveIccp_: set if the file contains a "ICCP" chunk with a
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color profile. If a file contains an "ICCP" chunk but this bit is
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not set, the error is flagged while constructing the
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Mux-Container.
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* bit 3: _haveMetadata_: set if the file contains a "META" chunk
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with a XMP metadata. If a file contains an "META" chunk but this
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bit is not set, the error is flagged while constructing the
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Mux-Container. FIXME
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Future specification **MAY** define other bits in flags. Bits not
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defined by this specification **MUST** be preserved when modifying the
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file.
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* **uint32** _canvasWidth_: width of the canvas in pixels (after the
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optional rotation or symmetry -- see below).
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* **uint32** _canvasHeight_: height of the canvas in pixels (after the
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optional rotation or symmetry see below).
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Future specifications **MAY** add more fields. If a chunk of larger size
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is found, programs **MUST** ignore the extra bytes but **MUST** preserve
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them when modifying the file.
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### LOOP Chunk (Global Animation Parameters)
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For images that are animations, this chunk contains the global
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parameters of the animation.
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This chunk **MUST** appear if the _haveAnimation_ flag in chunk VP8X is
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set. If the _haveAnimation_ flag is not set and this chunk is present,
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it **MUST** be ignored.
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The content of the chunk is as follows:
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* **uint16** _loopCount_: For animations, the number of times to loop
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this animation. `0` means infinite.
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Future specifications **MAY** add more fields. If a chunk of larger
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size is found, programs **MUST** ignore the extra bytes but **MUST**
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preserve them when modifying the file.
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### FRM Chunk (Per-frame Animation Parameters)
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For images that are animations, these chunks contain the per-frame
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parameters of the animation.
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The content of the chunk is as follows:
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* **uint32** _frameX_: x coordinate of the upper left corner of the
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frame. For images using the VP8 codec, it **MUST** be divisible by
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`32`. Other codecs **MAY** specify other constraints. Described in
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more details later.
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* **uint32** _frameY_: y coordinate of the upper left corner of the
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frame. For images using the VP8 codec, it **MUST** be divisible by
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`32`. Other codecs **MAY** specify other constraints. Described in
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more details later.
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* **uint32** _frameWidth_: width of the frame. For images using the
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VP8 codec, it **MUST** be divisible by `16` or such that
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_frameX + frameWidth == canvasWidth_. Other codecs **MAY** specify
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other constraints. Desribed in more details later.
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* **uint32** _frameHeight_: height. For images using the VP8 codec, it
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**MUST** be divisible by `16` or such that _frameY + frameHeight ==
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canvasHeight_. Other codecs **MAY** specify other constraints.
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Desribed in more details later.
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* **uint16** _frameDuration_: Time to wait before displaying the next
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tile, in 1ms units.
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**Rationale:** The requirement for corner coordinates to be divisible
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by `32` means that pixels on U and V planes are aligned to 16-byte
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boundary (even after a rotation), what may help with vector
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instructions on some architectures. Also, this makes the tiles also
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aligned to 16-pixel macroblock boundaries.
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**Rationale:** The requirement for the width and height to be
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divisible by `16` or touching the edge of the canvas simplifies the
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handling of macroblocks that are on the edge of a tile -- VP8 decoders
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can overwrite pixels outside the boundary in such a macroblock and this
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guarantees they won't overwrite any data.
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Future specifications **MAY** add more fields. If a chunk of larger
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size is found, programs **MUST** ignore the extra bytes but **MUST**
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preserve them when modifying the file.
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### TILE Chunks (Tile Parameters)
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This chunk contains information about a single tile and describes the
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bitstream chunk that proceeds it.
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The content of such a chunk is as follows:
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* **uint32** _tileCanvasX_: x coordinate of the upper left corner of
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the tile. For VP8 tiles, it **MUST** be divisible by `32`. Other
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codecs **MAY** specify other constraints.
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* **uint32** _tileCanvasY_: y coordinate of the upper left corner of
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the tile. For VP8 tiles, it **MUST** be divisible by `32`. Other
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codecs **MAY** specify other constraints.
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Future specifications **MAY** add more fields. If a chunk of larger size
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is found, programs **MUST** ignore the extra bytes but **MUST** preserve
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them when modifying the file.
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As described earlier, the TILE chunk is followed by a VP8 data. From
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that chun, we can read the height and width of the tile, that we will
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denote by _tileWidth_ and _tileHeight_. In the case of VP8, we have the
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following constraints:
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* The width of a tile **MUST** be divisible by `16` or there **MUST**
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be _tileCanvasX + tileWidth == canvasWidth_.
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* The height of a tile **MUST** be divisible by `16` or there **MUST**
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be _tileCanvasY + tileHeight == canvasHeight_.
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### ICCP Chunk (Color Profile)
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An optional "ICCP" chunk contains an ICC profile. There **SHOULD** be
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at most one such chunk. The first byte of the chunk is the compression
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type. Two values are currently defined: a value of `0` means no
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compression, while a value of `1` means deflate/inflate compression. It
|
|
is followed by a compressed or non-compressed ICC profile -- see
|
|
<http://www.color.org> for specifications.
|
|
|
|
The color profile can be a v2 or v4 profile. If this chunk is missing,
|
|
sRGB **SHOULD** be assumed.
|
|
|
|
|
|
### META Chunk (Compressed XMP Metadata)
|
|
|
|
Such a chunk (if present) contains XMP metadata. There SHOULD be at
|
|
most one such chunk. If there are more such chunks, readers **SHOULD**
|
|
ignore all except the first one. The first byte specifies compression
|
|
type. Two values are currently defined: a value of `0` means no
|
|
compression, while a value of `1` means deflate/inflate compression. It
|
|
is followed by a compressed or non-compressed XMP metadata packet.
|
|
|
|
XMP packets are XML text specified in the [XMP Specification Part
|
|
1][xmpspec]. The chunk tag is different from the one specified by Adobe
|
|
for WAV and AVI (also RIFF formats) because we have the options of
|
|
compression.
|
|
|
|
Additional guidance about handling metadata can be found in the
|
|
Metadata Working Group's [Guidelines for Handling Metadata][metadata].
|
|
Note that the sections of the document about reconciliation of EXIF,
|
|
XMP and IPTC-IIM don't apply to WebP, as WebP supports only XMP, thus
|
|
no reconciliation is necessary.
|
|
|
|
|
|
### Other Chunks
|
|
|
|
A file **MAY** contain other chunks, defined in some future
|
|
specification. Such chunks **MUST** be ignored, but preserved. Writers
|
|
**SHOULD** try to preserve them in the original order.
|
|
|
|
|
|
|
|
[vp8spec]: http://tools.ietf.org/html/draft-bankoski-vp8-bitstream
|
|
[xmpspec]: http://www.adobe.com/content/dam/Adobe/en/devnet/xmp/pdfs/XMPSpecificationPart1.pdf
|
|
[metadata]: http://www.metadataworkinggroup.org/pdf/mwg_guidance.pdf
|