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glutBitmapCharacter() isn't limited to 8-bit characters; add PrintStringW() to iterate through the file name. This may not fix all cases, non-existent characters in the font used have no effect. https://www.opengl.org/resources/libraries/glut/spec3/node76.html#SECTION000111000000000000000 Change-Id: Idb0379539d556a89ec694127f766eb662f09d597