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	after:24d7f9cbSwitch code to SDL2. fixes: webp_wasm.js:1 Uncaught TypeError: Cannot read properties of null (reading 'addEventListener') at Object.registerOrRemoveHandler (webp_wasm.js:1:101330) at registerMouseEventCallback (webp_wasm.js:1:154227) at _emscripten_set_mousemove_callback_on_thread (webp_wasm.js:1:155015) ... The SDL2 port forces the canvas id to '#canvas':324df6865a/src/video/emscripten/SDL_emscriptenvideo.c (L210)This change maps '#output_canvas' to this entry in specialHTMLTargets[]: https://emscripten.org/docs/api_reference/html5.h.html https://github.com/libsdl-org/SDL/issues/5260 & https://github.com/emscripten-ports/SDL2/issues/130 may also be related. Change-Id: I26f4aa22b9d68b0fc45b83edfe6fe074b59a82a7 Test: emscripten 3.1.16
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE html>
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| <html lang="en">
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| 
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| <head>
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|   <meta charset="UTF-8">
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|   <title>simple Javascript WebP decoding demo, using Web-Assembly (WASM)</title>
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|   <script type="text/javascript">
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|     var Module = {
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|       noInitialRun : true
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|     };
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|   </script>
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|   <script src="./webp_wasm.js"></script>
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|   <script type="text/javascript">
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| 
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| 'use strict';
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| 
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| // main wrapper for the function decoding a WebP into a canvas object
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| var WebpToCanvas;
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| 
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| Module.onRuntimeInitialized = async () => {
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|   // wrapper for the function decoding a WebP into a canvas object
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|   WebpToCanvas = Module.cwrap('WebPToSDL', 'number', ['array', 'number']);
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| };
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| 
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| function decode(webp_data, canvas_id) {
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|   var result;
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|   // get the canvas to decode into
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|   var canvas = document.getElementById(canvas_id);
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|   if (canvas == null) return;
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|   // clear previous picture (if any)
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|   Module.canvas = canvas;
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|   canvas.getContext('2d').clearRect(0, 0, canvas.width, canvas.height);
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|   // Map this canvas to the default selector used by emscripten/SDL2.
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|   specialHTMLTargets["#canvas"] = Module.canvas;
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|   // decode and measure timing
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|   var start = new Date();
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|   var ret = WebpToCanvas(webp_data, webp_data.length);
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|   var end = new Date();
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|   var decodeTime = end - start;
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|   result = 'decoding time: ' + decodeTime +' ms.';
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|   // display timing result
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|   var speed_result = document.getElementById('timing');
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|   if (speed_result != null) {
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|     speed_result.innerHTML = '<p>'+ result + '</p>';
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|   }
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| }
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| 
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| function loadfile(filename, canvas_id) {
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|   var xhr = new XMLHttpRequest();
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|   xhr.open('GET', filename);
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|   xhr.responseType = 'arraybuffer';
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|   xhr.onreadystatechange = function() {
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|     if (xhr.readyState == 4 && xhr.status == 200) {
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|       var webp_data = new Uint8Array(xhr.response);
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|       decode(webp_data, canvas_id);
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|     }
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|   };
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|   xhr.send();
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| }
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|   </script>
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| </head>
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| 
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| <body>
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|   <p>
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|     <strong>WebP demo using Web-Assembly</strong> -
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|   </p>
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|   <p>
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|     WASM version of the WebP decoder, using libwebp compiled with
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|     <a href="https://github.com/kripken/emscripten/wiki">Emscripten</a>.
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|   </p>
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|   <p id="image_buttons">
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|     <input type="button" value="test image!"
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|            onclick="loadfile('./test_webp_wasm.webp', 'output_canvas')">
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|   </p>
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|   <p id="timing">Timing: N/A</p>
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|   <canvas id="output_canvas">Your browser does not support canvas</canvas>
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| </body>
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| </html>
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