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820 lines
29 KiB
Plaintext
820 lines
29 KiB
Plaintext
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WebP Container Specification
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============================
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* TOC placeholder
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{:toc}
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Introduction
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------------
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WebP is an image format that uses either (i) the VP8 key frame encoding
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to compress image data in a lossy way, or (ii) the WebP lossless encoding
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(and possibly other encodings in the future). These encoding schemes should
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make it more efficient than currently used formats. It is optimized for fast
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image transfer over the network (e.g., for websites). The WebP format has
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feature parity (color profile, metadata, animation etc) with other formats as
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well. This document describes the structure of a WebP file.
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The WebP container (i.e., RIFF container for WebP) allows feature support over
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and above the basic use case of WebP (i.e., a file containing a single image
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encoded as a VP8 key frame). The WebP container provides additional support
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for:
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* **Lossless compression.** An image can be losslessly compressed, using the
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WebP Lossless Format.
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* **Metadata.** An image may have metadata stored in Exif or XMP formats.
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* **Transparency.** An image may have transparency, i.e., an alpha channel.
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* **Color Profile.** An image may have an embedded ICC profile as described
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by the [International Color Consortium][iccspec].
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* **Animation.** An image may have multiple frames with pauses between them,
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making it an animation.
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The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
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"SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this
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document are to be interpreted as described in [RFC 2119][].
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Bit numbering in chunk diagrams starts at `0` for the most significant bit
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('MSB 0') as described in [RFC 1166][].
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Terminology & Basics
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------------------------
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A WebP file contains either a still image (i.e., an encoded matrix of pixels)
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or an [animation](#animation). Optionally, it can also contain transparency
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information, color profile and metadata. In case we need to refer only to the
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matrix of pixels, we will call it the _canvas_ of the image.
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Below are additional terms used throughout this document:
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_Reader/Writer_
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: Code that reads WebP files is referred to as a _reader_, while code that
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writes them is referred to as a _writer_.
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_uint16_
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: A 16-bit, little-endian, unsigned integer.
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_uint24_
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: A 24-bit, little-endian, unsigned integer.
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_uint32_
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: A 32-bit, little-endian, unsigned integer.
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_FourCC_
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: A _FourCC_ (four-character code) is a _uint32_ created by concatenating four
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ASCII characters in little-endian order.
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_1-based_
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: An unsigned integer field storing values offset by `-1`. e.g., Such a field
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would store value _25_ as _24_.
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RIFF File Format
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----------------
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The WebP file format is based on the RIFF (Resource Interchange File Format)
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document format.
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The basic element of a RIFF file is a _chunk_. It consists of:
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Chunk FourCC |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Chunk Size |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Chunk Payload |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Chunk FourCC: 32 bits
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: ASCII four-character code used for chunk identification.
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Chunk Size: 32 bits (_uint32_)
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: The size of the chunk not including this field, the chunk identifier or
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padding.
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Chunk Payload: _Chunk Size_ bytes
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: The data payload. If _Chunk Size_ is odd, a single padding byte -- that
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SHOULD be `0` -- is added.
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_ChunkHeader('ABCD')_
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: This is used to describe the _FourCC_ and _Chunk Size_ header of individual
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chunks, where 'ABCD' is the FourCC for the chunk. This element's
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size is 8 bytes.
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**Note:** RIFF has a convention that all-uppercase chunk FourCCs are standard
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chunks that apply to any RIFF file format, while FourCCs specific to a file
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format are all lowercase. WebP does not follow this convention.
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WebP File Header
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----------------
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| 'R' | 'I' | 'F' | 'F' |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| File Size |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| 'W' | 'E' | 'B' | 'P' |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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'RIFF': 32 bits
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: The ASCII characters 'R' 'I' 'F' 'F'.
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File Size: 32 bits (_uint32_)
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: The size of the file in bytes starting at offset 8. The maximum value of
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this field is 2^32 minus 10 bytes and thus the size of the whole file is at
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most 4GiB minus 2 bytes.
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'WEBP': 32 bits
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: The ASCII characters 'W' 'E' 'B' 'P'.
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A WebP file MUST begin with a RIFF header with the FourCC 'WEBP'. The file size
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in the header is the total size of the chunks that follow plus `4` bytes for
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the 'WEBP' FourCC. The file SHOULD NOT contain anything after it. As the size
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of any chunk is even, the size given by the RIFF header is also even. The
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contents of individual chunks will be described in the following sections.
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Simple File Format (Lossy)
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--------------------------
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This layout SHOULD be used if the image requires _lossy_ encoding and does not
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require transparency or other advanced features provided by the extended format.
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Files with this layout are smaller and supported by older software.
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Simple WebP (lossy) file format:
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| WebP file header (12 bytes) |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| VP8 chunk |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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VP8 chunk:
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| ChunkHeader('VP8 ') |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| VP8 data |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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VP8 data: _Chunk Size_ bytes
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: VP8 bitstream data.
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The VP8 bitstream format specification can be found at [VP8 Data Format and
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Decoding Guide][vp8spec]. Note that the VP8 frame header contains the VP8 frame
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width and height. That is assumed to be the width and height of the canvas.
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The VP8 specification describes how to decode the image into Y'CbCr
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format. To convert to RGB, Rec. 601 SHOULD be used.
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Simple File Format (Lossless)
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-----------------------------
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**Note:** Older readers may not support files using the lossless format.
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This layout SHOULD be used if the image requires _lossless_ encoding (with an
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optional transparency channel) and does not require advanced features provided
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by the extended format.
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Simple WebP (lossless) file format:
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| WebP file header (12 bytes) |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| VP8L chunk |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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VP8L chunk:
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| ChunkHeader('VP8L') |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| VP8L data |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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VP8L data: _Chunk Size_ bytes
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: VP8L bitstream data.
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The current specification of the VP8L bitstream can be found at
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[WebP Lossless Bitstream Format][webpllspec]. Note that the VP8L header
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contains the VP8L image width and height. That is assumed to be the width
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and height of the canvas.
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Extended File Format
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--------------------
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**Note:** Older readers may not support files using the extended format.
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An extended format file consists of:
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* A 'VP8X' chunk with information about features used in the file.
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* An optional 'ICCP' chunk with color profile.
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* An optional 'ANIM' chunk with animation control data.
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* Image data.
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* An optional 'EXIF' chunk with Exif metadata.
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* An optional 'XMP ' chunk with XMP metadata.
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* An optional list of [unknown chunks](#unknown-chunks).
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For a _still image_, the _image data_ consists of a single frame, which is made
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up of:
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* An optional [alpha subchunk](#alpha).
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* A [bitstream subchunk](#bitstream-vp8vp8l).
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For an _animated image_, the _image data_ consists of multiple frames. More
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details about frames can be found in the [Animation](#animation) section.
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All chunks SHOULD be placed in the same order as listed above. If a chunk
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appears in the wrong place, the file is invalid, but readers MAY parse the
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file, ignoring the chunks that come too late.
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**Rationale:** Setting the order of chunks should allow quicker file
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parsing. For example, if an 'ALPH' chunk does not appear in its required
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position, a decoder can choose to stop searching for it. The rule of
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ignoring late chunks should make programs that need to do a full search
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give the same results as the ones stopping early.
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Extended WebP file header:
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{:#extended_header}
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| WebP file header (12 bytes) |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| ChunkHeader('VP8X') |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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|Rsv|I|L|E|X|A|R| Reserved |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Canvas Width Minus One | ...
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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... Canvas Height Minus One |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Reserved (Rsv): 2 bits
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: SHOULD be `0`.
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ICC profile (I): 1 bit
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: Set if the file contains an ICC profile.
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Alpha (L): 1 bit
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: Set if any of the frames of the image contain transparency information
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("alpha").
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Exif metadata (E): 1 bit
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: Set if the file contains Exif metadata.
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XMP metadata (X): 1 bit
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: Set if the file contains XMP metadata.
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Animation (A): 1 bit
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: Set if this is an animated image. Data in 'ANIM' and 'ANMF' chunks should be
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used to control the animation.
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Reserved (R): 1 bit
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: SHOULD be `0`.
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Reserved: 24 bits
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: SHOULD be `0`.
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Canvas Width Minus One: 24 bits
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: _1-based_ width of the canvas in pixels.
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The actual canvas width is `1 + Canvas Width Minus One`.
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Canvas Height Minus One: 24 bits
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: _1-based_ height of the canvas in pixels.
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The actual canvas height is `1 + Canvas Height Minus One`.
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The product of _Canvas Width_ and _Canvas Height_ MUST be at most `2^32 - 1`.
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Future specifications MAY add more fields.
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### Chunks
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#### Animation
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An animation is controlled by ANIM and ANMF chunks.
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ANIM Chunk:
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{:#anim_chunk}
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For an animated image, this chunk contains the _global parameters_ of the
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animation.
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| ChunkHeader('ANIM') |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Background Color |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Loop Count |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Background Color: 32 bits (_uint32_)
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: The default background color of the canvas in \[Blue, Green, Red, Alpha\]
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byte order. This color MAY be used to fill the unused space on the canvas
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around the frames, as well as the transparent pixels of the first frame.
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Background color is also used when disposal method is `1`.
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**Note**:
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* Background color MAY contain a transparency value (alpha), even if the
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_Alpha_ flag in [VP8X chunk](#extended_header) is unset.
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* Viewer applications SHOULD treat the background color value as a hint, and
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are not required to use it.
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* The canvas is cleared at the start of each loop. The background color MAY be
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used to achieve this.
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Loop Count: 16 bits (_uint16_)
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: The number of times to loop the animation. `0` means infinitely.
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This chunk MUST appear if the _Animation_ flag in the VP8X chunk is set.
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If the _Animation_ flag is not set and this chunk is present, it
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SHOULD be ignored.
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ANMF chunk:
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For animated images, this chunk contains information about a _single_ frame.
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If the _Animation flag_ is not set, then this chunk SHOULD NOT be present.
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| ChunkHeader('ANMF') |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Frame X | ...
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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... Frame Y | Frame Width Minus One ...
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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... | Frame Height Minus One |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Frame Duration | Reserved |B|D|
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Frame Data |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Frame X: 24 bits (_uint24_)
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: The X coordinate of the upper left corner of the frame is `Frame X * 2`.
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Frame Y: 24 bits (_uint24_)
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: The Y coordinate of the upper left corner of the frame is `Frame Y * 2`.
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Frame Width Minus One: 24 bits (_uint24_)
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: The _1-based_ width of the frame.
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The frame width is `1 + Frame Width Minus One`.
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Frame Height Minus One: 24 bits (_uint24_)
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: The _1-based_ height of the frame.
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The frame height is `1 + Frame Height Minus One`.
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Frame Duration: 24 bits (_uint24_)
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: The time to wait before displaying the next frame, in 1 millisecond units.
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Note the interpretation of frame duration of 0 (and often <= 10) is
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implementation defined. Many tools and browsers assign a minimum duration
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similar to GIF.
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Reserved: 6 bits
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: SHOULD be 0.
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Blending method (B): 1 bit
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: Indicates how transparent pixels of _the current frame_ are to be blended
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with corresponding pixels of the previous canvas:
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* `0`: Use alpha blending. After disposing of the previous frame, render the
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current frame on the canvas using [alpha-blending](#alpha-blending). If
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the current frame does not have an alpha channel, assume alpha value of
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255, effectively replacing the rectangle.
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* `1`: Do not blend. After disposing of the previous frame, render the
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current frame on the canvas by overwriting the rectangle covered by the
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current frame.
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Disposal method (D): 1 bit
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: Indicates how _the current frame_ is to be treated after it has been
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displayed (before rendering the next frame) on the canvas:
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* `0`: Do not dispose. Leave the canvas as is.
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* `1`: Dispose to background color. Fill the _rectangle_ on the canvas
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covered by the _current frame_ with background color specified in the
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[ANIM chunk](#anim_chunk).
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**Notes**:
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* The frame disposal only applies to the _frame rectangle_, that is, the
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rectangle defined by _Frame X_, _Frame Y_, _frame width_ and _frame height_.
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It may or may not cover the whole canvas.
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{:#alpha-blending}
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* **Alpha-blending**:
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Given that each of the R, G, B and A channels is 8-bit, and the RGB
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channels are _not premultiplied_ by alpha, the formula for blending
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'dst' onto 'src' is:
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~~~~~
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blend.A = src.A + dst.A * (1 - src.A / 255)
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if blend.A = 0 then
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blend.RGB = 0
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else
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blend.RGB = (src.RGB * src.A +
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dst.RGB * dst.A * (1 - src.A / 255)) / blend.A
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~~~~~
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* Alpha-blending SHOULD be done in linear color space, by taking into account
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the [color profile](#color-profile) of the image. If the color profile is
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not present, sRGB is to be assumed. (Note that sRGB also needs to be
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linearized due to a gamma of ~2.2).
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Frame Data: _Chunk Size_ - `16` bytes
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: Consists of:
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* An optional [alpha subchunk](#alpha) for the frame.
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* A [bitstream subchunk](#bitstream-vp8vp8l) for the frame.
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* An optional list of [unknown chunks](#unknown-chunks).
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**Note**: The 'ANMF' payload, _Frame Data_ above, consists of individual
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_padded_ chunks as described by the [RIFF file format](#riff-file-format).
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#### Alpha
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| ChunkHeader('ALPH') |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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|Rsv| P | F | C | Alpha Bitstream... |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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Reserved (Rsv): 2 bits
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: SHOULD be `0`.
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Pre-processing (P): 2 bits
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: These INFORMATIVE bits are used to signal the pre-processing that has
|
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been performed during compression. The decoder can use this information to
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e.g. dither the values or smooth the gradients prior to display.
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* `0`: no pre-processing
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* `1`: level reduction
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Filtering method (F): 2 bits
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: The filtering method used:
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* `0`: None.
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* `1`: Horizontal filter.
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* `2`: Vertical filter.
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* `3`: Gradient filter.
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For each pixel, filtering is performed using the following calculations.
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Assume the alpha values surrounding the current `X` position are labeled as:
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C | B |
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---+---+
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A | X |
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We seek to compute the alpha value at position `X`. First, a prediction is
|
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made depending on the filtering method:
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* Method `0`: predictor = 0
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* Method `1`: predictor = A
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* Method `2`: predictor = B
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* Method `3`: predictor = clip(A + B - C)
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where `clip(v)` is equal to:
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* 0 if v < 0
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* 255 if v > 255
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* v otherwise
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The final value is derived by adding the decompressed value `X` to the
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predictor and using modulo-256 arithmetic to wrap the \[256-511\] range
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into the \[0-255\] one:
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`alpha = (predictor + X) % 256`
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There are special cases for left-most and top-most pixel positions:
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* Top-left value at location (0,0) uses 0 as predictor value. Otherwise,
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* For horizontal or gradient filtering methods, the left-most pixels at
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location (0, y) are predicted using the location (0, y-1) just above.
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* For vertical or gradient filtering methods, the top-most pixels at
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location (x, 0) are predicted using the location (x-1, 0) on the left.
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Decoders are not required to use this information in any specified way.
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Compression method (C): 2 bits
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: The compression method used:
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* `0`: No compression.
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* `1`: Compressed using the WebP lossless format.
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Alpha bitstream: _Chunk Size_ - `1` bytes
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: Encoded alpha bitstream.
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This optional chunk contains encoded alpha data for this frame. A frame
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containing a 'VP8L' chunk SHOULD NOT contain this chunk.
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**Rationale**: The transparency information is already part of the 'VP8L'
|
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chunk.
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The alpha channel data is stored as uncompressed raw data (when
|
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compression method is '0') or compressed using the lossless format
|
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(when the compression method is '1').
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* Raw data: consists of a byte sequence of length width * height,
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containing all the 8-bit transparency values in scan order.
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* Lossless format compression: the byte sequence is a compressed
|
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image-stream (as described in the [WebP Lossless Bitstream Format]
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[webpllspec]) of implicit dimension width x height. That is, this
|
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image-stream does NOT contain any headers describing the image dimension.
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**Rationale**: the dimension is already known from other sources,
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so storing it again would be redundant and error-prone.
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Once the image-stream is decoded into ARGB color values, following
|
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the process described in the lossless format specification, the
|
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transparency information must be extracted from the *green* channel
|
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of the ARGB quadruplet.
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**Rationale**: the green channel is allowed extra transformation
|
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steps in the specification -- unlike the other channels -- that can
|
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improve compression.
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#### Bitstream (VP8/VP8L)
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This chunk contains compressed bitstream data for a single frame.
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A bitstream chunk may be either (i) a VP8 chunk, using "VP8 " (note the
|
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significant fourth-character space) as its tag _or_ (ii) a VP8L chunk, using
|
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"VP8L" as its tag.
|
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|
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The formats of VP8 and VP8L chunks are as described in sections
|
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[Simple File Format (Lossy)](#simple-file-format-lossy)
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and [Simple File Format (Lossless)](#simple-file-format-lossless) respectively.
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#### Color profile
|
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|
|
0 1 2 3
|
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
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| ChunkHeader('ICCP') |
|
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
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| Color Profile |
|
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
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Color Profile: _Chunk Size_ bytes
|
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: ICC profile.
|
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This chunk MUST appear before the image data.
|
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There SHOULD be at most one such chunk. If there are more such chunks, readers
|
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MAY ignore all except the first one.
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See the [ICC Specification][iccspec] for details.
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If this chunk is not present, sRGB SHOULD be assumed.
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#### Metadata
|
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Metadata can be stored in 'EXIF' or 'XMP ' chunks.
|
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|
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There SHOULD be at most one chunk of each type ('EXIF' and 'XMP '). If there
|
|
are more such chunks, readers MAY ignore all except the first one. Also, a file
|
|
may possibly contain both 'EXIF' and 'XMP ' chunks.
|
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The chunks are defined as follows:
|
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EXIF chunk:
|
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|
|
0 1 2 3
|
|
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
|
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
|
| ChunkHeader('EXIF') |
|
|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
|
| Exif Metadata |
|
|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
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|
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Exif Metadata: _Chunk Size_ bytes
|
|
|
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: image metadata in Exif format.
|
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XMP chunk:
|
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|
|
0 1 2 3
|
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
|
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
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| ChunkHeader('XMP ') |
|
|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
|
| XMP Metadata |
|
|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
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|
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XMP Metadata: _Chunk Size_ bytes
|
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|
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: image metadata in XMP format.
|
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|
|
Additional guidance about handling metadata can be found in the
|
|
Metadata Working Group's [Guidelines for Handling Metadata][metadata].
|
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|
#### Unknown Chunks
|
|
|
|
A RIFF chunk (described in [this](#terminology-amp-basics) section) whose _chunk
|
|
tag_ is different from any of the chunks described in this document, is
|
|
considered an _unknown chunk_.
|
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|
**Rationale**: Allowing unknown chunks gives a provision for future extension
|
|
of the format, and also allows storage of any application-specific data.
|
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|
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A file MAY contain unknown chunks:
|
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|
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* At the end of the file as described in [Extended WebP file
|
|
header](#extended_header) section.
|
|
* At the end of ANMF chunks as described in the
|
|
[Animation](#animation) section.
|
|
|
|
Readers SHOULD ignore these chunks. Writers SHOULD preserve them in their
|
|
original order (unless they specifically intend to modify these chunks).
|
|
|
|
### Assembling the Canvas from frames
|
|
|
|
Here we provide an overview of how a reader should assemble a canvas in the
|
|
case of an animated image. The notation _VP8X.field_ means the field in the
|
|
'VP8X' chunk with the same description.
|
|
|
|
Displaying an _animated image_ canvas MUST be equivalent to the following
|
|
pseudocode:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
assert VP8X.flags.hasAnimation
|
|
canvas ← new image of size VP8X.canvasWidth x VP8X.canvasHeight with
|
|
background color ANIM.background_color.
|
|
loop_count ← ANIM.loopCount
|
|
dispose_method ← ANIM.disposeMethod
|
|
if loop_count == 0:
|
|
loop_count = ∞
|
|
frame_params ← nil
|
|
assert next chunk in image_data is ANMF
|
|
for loop = 0..loop_count - 1
|
|
clear canvas to ANIM.background_color or application defined color
|
|
until eof or non-ANMF chunk
|
|
frame_params.frameX = Frame X
|
|
frame_params.frameY = Frame Y
|
|
frame_params.frameWidth = Frame Width Minus One + 1
|
|
frame_params.frameHeight = Frame Height Minus One + 1
|
|
frame_params.frameDuration = Frame Duration
|
|
frame_right = frame_params.frameX + frame_params.frameWidth
|
|
frame_bottom = frame_params.frameY + frame_params.frameHeight
|
|
assert VP8X.canvasWidth >= frame_right
|
|
assert VP8X.canvasHeight >= frame_bottom
|
|
for subchunk in 'Frame Data':
|
|
if subchunk.tag == "ALPH":
|
|
assert alpha subchunks not found in 'Frame Data' earlier
|
|
frame_params.alpha = alpha_data
|
|
else if subchunk.tag == "VP8 " OR subchunk.tag == "VP8L":
|
|
assert bitstream subchunks not found in 'Frame Data' earlier
|
|
frame_params.bitstream = bitstream_data
|
|
render frame with frame_params.alpha and frame_params.bitstream on
|
|
canvas with top-left corner at (frame_params.frameX,
|
|
frame_params.frameY), using dispose method dispose_method.
|
|
canvas contains the decoded image.
|
|
Show the contents of the canvas for frame_params.frameDuration * 1ms.
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
Example File Layouts
|
|
--------------------
|
|
|
|
A lossy encoded image with alpha may look as follows:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
RIFF/WEBP
|
|
+- VP8X (descriptions of features used)
|
|
+- ALPH (alpha bitstream)
|
|
+- VP8 (bitstream)
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
A losslessly encoded image may look as follows:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
RIFF/WEBP
|
|
+- VP8X (descriptions of features used)
|
|
+- XYZW (unknown chunk)
|
|
+- VP8L (lossless bitstream)
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
A lossless image with ICC profile and XMP metadata may
|
|
look as follows:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
RIFF/WEBP
|
|
+- VP8X (descriptions of features used)
|
|
+- ICCP (color profile)
|
|
+- VP8L (lossless bitstream)
|
|
+- XMP (metadata)
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
An animated image with Exif metadata may look as follows:
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
RIFF/WEBP
|
|
+- VP8X (descriptions of features used)
|
|
+- ANIM (global animation parameters)
|
|
+- ANMF (frame1 parameters + data)
|
|
+- ANMF (frame2 parameters + data)
|
|
+- ANMF (frame3 parameters + data)
|
|
+- ANMF (frame4 parameters + data)
|
|
+- EXIF (metadata)
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
[vp8spec]: https://datatracker.ietf.org/doc/html/rfc6386
|
|
[webpllspec]: https://chromium.googlesource.com/webm/libwebp/+/HEAD/doc/webp-lossless-bitstream-spec.txt
|
|
[iccspec]: https://www.color.org/icc_specs2.xalter
|
|
[metadata]: https://web.archive.org/web/20180919181934/http://www.metadataworkinggroup.org/pdf/mwg_guidance.pdf
|
|
[rfc 1166]: https://datatracker.ietf.org/doc/html/rfc1166
|
|
[rfc 2119]: https://datatracker.ietf.org/doc/html/rfc2119
|