mirror of
https://github.com/webmproject/libwebp.git
synced 2024-11-19 20:08:28 +01:00
0323645066
Don't use `-fembed-bitcode`, fixes: ld: warning: -bitcode_bundle is no longer supported and will be ignored ld: -mllvm and -bitcode_bundle (Xcode setting ENABLE_BITCODE=YES) cannot be used together Change-Id: I4ead0fc71da39bb5ec92c1f5ba467b95ad8b7461
279 lines
9.6 KiB
Bash
Executable File
279 lines
9.6 KiB
Bash
Executable File
#!/bin/bash
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#
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# This script generates 'WebP.xcframework', 'WebPDecoder.xcframework',
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# 'WebPDemux.xcframework' and 'WebPMux.xcframework'.
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# An iOS, Mac or Mac Catalyst app can decode WebP images by including
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# 'WebPDecoder.xcframework' and both encode and decode WebP images by including
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# 'WebP.xcframework'.
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#
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# Run ./xcframeworkbuild.sh to generate the frameworks under the current
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# directory (the previous build will be erased if it exists).
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#
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set -e
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# Set these variables based on the desired minimum deployment target.
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readonly IOS_MIN_VERSION=6.0
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readonly MACOSX_MIN_VERSION=10.15
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readonly MACOSX_CATALYST_MIN_VERSION=14.0
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# Extract Xcode version.
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readonly XCODE=$(xcodebuild -version | grep Xcode | cut -d " " -f2)
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if [[ -z "${XCODE}" ]] || [[ "${XCODE%%.*}" -lt 11 ]]; then
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echo "Xcode 11.0 or higher is required!"
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exit 1
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fi
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# Extract the latest SDK version from the final field of the form: iphoneosX.Y
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# / macosxX.Y
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readonly SDK=($(
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xcodebuild -showsdks \
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| grep iphoneos | sort | tail -n 1 | awk '{print substr($NF, 9)}'
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xcodebuild -showsdks \
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| grep macosx | sort | tail -n 1 | awk '{print substr($NF, 7)}'
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))
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readonly IOS=0
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readonly MACOS=1
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readonly IOS_SIMULATOR=2
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readonly MACOS_CATALYST=3
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readonly NUM_PLATFORMS=4
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readonly OLDPATH=${PATH}
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# Names should be of the form '<platform>-[<variant>-]<architecture>'.
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PLATFORMS[$IOS]="iPhoneOS-armv7 iPhoneOS-armv7s iPhoneOS-arm64"
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PLATFORMS[$IOS_SIMULATOR]="iPhoneSimulator-i386 iPhoneSimulator-x86_64"
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PLATFORMS[$MACOS]="MacOSX-x86_64"
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PLATFORMS[$MACOS_CATALYST]="MacOSX-Catalyst-x86_64"
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if [[ "${XCODE%%.*}" -ge 12 ]]; then
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PLATFORMS[$MACOS]+=" MacOSX-arm64"
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PLATFORMS[$MACOS_CATALYST]+=" MacOSX-Catalyst-arm64"
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PLATFORMS[$IOS_SIMULATOR]+=" iPhoneSimulator-arm64"
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elif [[ "${XCODE%%.*}" -eq 11 ]]; then
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cat << EOF
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WARNING: Xcode 12.0 or higher is required to build targets for
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WARNING: Apple Silicon (arm64). The XCFrameworks generated with Xcode 11 will
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WARNING: contain libraries for MacOS & Catalyst supporting x86_64 only.
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WARNING: The build will continue in 5 seconds...
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EOF
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sleep 5
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else
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echo "Xcode 11.0 or higher is required!"
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exit 1
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fi
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readonly PLATFORMS
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readonly SRCDIR=$(dirname $0)
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readonly TOPDIR=$(pwd)
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readonly BUILDDIR="${TOPDIR}/xcframeworkbuild"
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readonly TARGETDIR="${TOPDIR}/WebP.xcframework"
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readonly DECTARGETDIR="${TOPDIR}/WebPDecoder.xcframework"
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readonly MUXTARGETDIR="${TOPDIR}/WebPMux.xcframework"
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readonly DEMUXTARGETDIR="${TOPDIR}/WebPDemux.xcframework"
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readonly SHARPYUVTARGETDIR="${TOPDIR}/SharpYuv.xcframework"
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readonly DEVELOPER=$(xcode-select --print-path)
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readonly DEVROOT="${DEVELOPER}/Toolchains/XcodeDefault.xctoolchain"
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readonly PLATFORMSROOT="${DEVELOPER}/Platforms"
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readonly LIPO=$(xcrun -sdk iphoneos${SDK[$IOS]} -find lipo)
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if [[ -z "${SDK[$IOS]}" ]] || [[ ${SDK[$IOS]%%.*} -lt 8 ]]; then
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echo "iOS SDK version 8.0 or higher is required!"
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exit 1
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fi
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#######################################
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# Moves Headers/*.h to Headers/<framework>/
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#
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# Places framework headers in a subdirectory to avoid Xcode errors when using
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# multiple frameworks:
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# error: Multiple commands produce
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# '.../Build/Products/Debug-iphoneos/include/types.h'
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# Arguments:
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# $1 - path to framework
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#######################################
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update_headers_path() {
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local framework_name="$(basename ${1%.xcframework})"
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local subdir
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for d in $(find "$1" -path "*/Headers"); do
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subdir="$d/$framework_name"
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if [[ -d "$subdir" ]]; then
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# SharpYuv will have a sharpyuv subdirectory. macOS is case insensitive,
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# but for consistency with the other frameworks, rename the directory to
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# match the case of the framework name.
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mv "$(echo ${subdir} | tr 'A-Z' 'a-z')" "$subdir"
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else
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mkdir "$subdir"
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mv "$d/"*.h "$subdir"
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fi
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done
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}
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echo "Xcode Version: ${XCODE}"
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echo "iOS SDK Version: ${SDK[$IOS]}"
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echo "MacOS SDK Version: ${SDK[$MACOS]}"
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if [[ -e "${BUILDDIR}" || -e "${TARGETDIR}" || -e "${DECTARGETDIR}" \
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|| -e "${MUXTARGETDIR}" || -e "${DEMUXTARGETDIR}" \
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|| -e "${SHARPYUVTARGETDIR}" ]]; then
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cat << EOF
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WARNING: The following directories will be deleted:
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WARNING: ${BUILDDIR}
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WARNING: ${TARGETDIR}
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WARNING: ${DECTARGETDIR}
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WARNING: ${MUXTARGETDIR}
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WARNING: ${DEMUXTARGETDIR}
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WARNING: ${SHARPYUVTARGETDIR}
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WARNING: The build will continue in 5 seconds...
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EOF
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sleep 5
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fi
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rm -rf ${BUILDDIR} ${TARGETDIR} ${DECTARGETDIR} \
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${MUXTARGETDIR} ${DEMUXTARGETDIR} ${SHARPYUVTARGETDIR}
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if [[ ! -e ${SRCDIR}/configure ]]; then
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if ! (cd ${SRCDIR} && sh autogen.sh); then
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cat << EOF
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Error creating configure script!
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This script requires the autoconf/automake and libtool to build. MacPorts or
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Homebrew can be used to obtain these:
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https://www.macports.org/install.php
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https://brew.sh/
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EOF
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exit 1
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fi
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fi
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for (( i = 0; i < $NUM_PLATFORMS; ++i )); do
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LIBLIST=()
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DECLIBLIST=()
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MUXLIBLIST=()
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DEMUXLIBLIST=()
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SHARPYUVLIBLIST=()
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for PLATFORM in ${PLATFORMS[$i]}; do
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ROOTDIR="${BUILDDIR}/${PLATFORM}"
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mkdir -p "${ROOTDIR}"
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ARCH="${PLATFORM##*-}"
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case "${PLATFORM}" in
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iPhone*)
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sdk="${SDK[$IOS]}"
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;;
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MacOS*)
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sdk="${SDK[$MACOS]}"
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;;
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*)
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echo "Unrecognized platform: ${PLATFORM}!"
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exit 1
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;;
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esac
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SDKROOT="${PLATFORMSROOT}/${PLATFORM%%-*}.platform/"
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SDKROOT+="Developer/SDKs/${PLATFORM%%-*}${sdk}.sdk/"
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CFLAGS="-pipe -isysroot ${SDKROOT} -O3 -DNDEBUG"
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case "${PLATFORM}" in
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iPhone*)
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if [[ "${XCODE%%.*}" -lt 16 ]]; then
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CFLAGS+=" -fembed-bitcode"
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fi
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CFLAGS+=" -target ${ARCH}-apple-ios${IOS_MIN_VERSION}"
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[[ "${PLATFORM}" == *Simulator* ]] && CFLAGS+="-simulator"
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;;
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MacOSX-Catalyst*)
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CFLAGS+=" -target"
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CFLAGS+=" ${ARCH}-apple-ios${MACOSX_CATALYST_MIN_VERSION}-macabi"
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;;
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MacOSX*)
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CFLAGS+=" -mmacosx-version-min=${MACOSX_MIN_VERSION}"
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;;
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esac
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set -x
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export PATH="${DEVROOT}/usr/bin:${OLDPATH}"
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${SRCDIR}/configure --host=${ARCH/arm64/aarch64}-apple-darwin \
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--build=$(${SRCDIR}/config.guess) \
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--prefix=${ROOTDIR} \
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--disable-shared --enable-static \
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--enable-libwebpdecoder --enable-swap-16bit-csp \
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--enable-libwebpmux \
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CC="clang -arch ${ARCH}" \
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CFLAGS="${CFLAGS}"
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set +x
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# Build only the libraries, skip the examples.
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make V=0 -C sharpyuv install
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make V=0 -C src install
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LIBLIST+=("${ROOTDIR}/lib/libwebp.a")
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DECLIBLIST+=("${ROOTDIR}/lib/libwebpdecoder.a")
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MUXLIBLIST+=("${ROOTDIR}/lib/libwebpmux.a")
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DEMUXLIBLIST+=("${ROOTDIR}/lib/libwebpdemux.a")
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SHARPYUVLIBLIST+=("${ROOTDIR}/lib/libsharpyuv.a")
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# xcodebuild requires a directory for the -headers option, these will match
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# for all builds.
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make -C src install-data DESTDIR="${ROOTDIR}/lib-headers"
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make -C src install-commonHEADERS DESTDIR="${ROOTDIR}/dec-headers"
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make -C src/demux install-data DESTDIR="${ROOTDIR}/demux-headers"
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make -C src/mux install-data DESTDIR="${ROOTDIR}/mux-headers"
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make -C sharpyuv install-data DESTDIR="${ROOTDIR}/sharpyuv-headers"
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LIB_HEADERS="${ROOTDIR}/lib-headers/${ROOTDIR}/include/webp"
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DEC_HEADERS="${ROOTDIR}/dec-headers/${ROOTDIR}/include/webp"
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DEMUX_HEADERS="${ROOTDIR}/demux-headers/${ROOTDIR}/include/webp"
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MUX_HEADERS="${ROOTDIR}/mux-headers/${ROOTDIR}/include/webp"
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SHARPYUV_HEADERS="${ROOTDIR}/sharpyuv-headers/${ROOTDIR}/include/webp"
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make distclean
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export PATH=${OLDPATH}
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done
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[[ -z "${LIBLIST[@]}" ]] && continue
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# Create a temporary target directory for each <platform>[-<variant>].
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target_dir="${BUILDDIR}/${PLATFORMS[$i]}"
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target_dir="${target_dir%% *}"
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target_dir="${target_dir%-*}"
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target_lib="${target_dir}/$(basename ${LIBLIST[0]})"
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target_declib="${target_dir}/$(basename ${DECLIBLIST[0]})"
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target_demuxlib="${target_dir}/$(basename ${DEMUXLIBLIST[0]})"
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target_muxlib="${target_dir}/$(basename ${MUXLIBLIST[0]})"
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target_sharpyuvlib="${target_dir}/$(basename ${SHARPYUVLIBLIST[0]})"
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mkdir -p "${target_dir}"
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${LIPO} -create ${LIBLIST[@]} -output "${target_lib}"
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${LIPO} -create ${DECLIBLIST[@]} -output "${target_declib}"
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${LIPO} -create ${DEMUXLIBLIST[@]} -output "${target_demuxlib}"
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${LIPO} -create ${MUXLIBLIST[@]} -output "${target_muxlib}"
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${LIPO} -create ${SHARPYUVLIBLIST[@]} -output "${target_sharpyuvlib}"
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FAT_LIBLIST+=(-library "${target_lib}" -headers "${LIB_HEADERS}")
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FAT_DECLIBLIST+=(-library "${target_declib}" -headers "${DEC_HEADERS}")
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FAT_DEMUXLIBLIST+=(-library "${target_demuxlib}" -headers "${DEMUX_HEADERS}")
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FAT_MUXLIBLIST+=(-library "${target_muxlib}" -headers "${MUX_HEADERS}")
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FAT_SHARPYUVLIBLIST+=(-library "${target_sharpyuvlib}")
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FAT_SHARPYUVLIBLIST+=(-headers "${SHARPYUV_HEADERS}")
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done
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# lipo will not put archives with the same architecture (e.g., x86_64
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# iPhoneSimulator & MacOS) in the same fat output file. xcodebuild
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# -create-xcframework requires universal archives to avoid e.g.:
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# Both ios-x86_64-maccatalyst and ios-arm64-maccatalyst represent two
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# equivalent library definitions
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set -x
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xcodebuild -create-xcframework "${FAT_LIBLIST[@]}" \
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-output ${TARGETDIR}
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xcodebuild -create-xcframework "${FAT_DECLIBLIST[@]}" \
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-output ${DECTARGETDIR}
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xcodebuild -create-xcframework "${FAT_DEMUXLIBLIST[@]}" \
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-output ${DEMUXTARGETDIR}
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xcodebuild -create-xcframework "${FAT_MUXLIBLIST[@]}" \
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-output ${MUXTARGETDIR}
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xcodebuild -create-xcframework "${FAT_SHARPYUVLIBLIST[@]}" \
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-output ${SHARPYUVTARGETDIR}
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update_headers_path "${TARGETDIR}"
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update_headers_path "${DECTARGETDIR}"
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update_headers_path "${DEMUXTARGETDIR}"
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update_headers_path "${MUXTARGETDIR}"
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update_headers_path "${SHARPYUVTARGETDIR}"
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set +x
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echo "SUCCESS"
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