// Copyright 2022 Google Inc. All Rights Reserved. // // Use of this source code is governed by a BSD-style license // that can be found in the COPYING file in the root of the source // tree. An additional intellectual property rights grant can be found // in the file PATENTS. All contributing project authors may // be found in the AUTHORS file in the root of the source tree. // ----------------------------------------------------------------------------- // // Sharp RGB to YUV conversion. #ifndef WEBP_SHARPYUV_SHARPYUV_H_ #define WEBP_SHARPYUV_SHARPYUV_H_ #include #ifdef __cplusplus extern "C" { #endif // Converts RGB to YUV420 using a downsampling algorithm that minimizes // artefacts caused by chroma subsampling. // This is slower than standard downsampling (averaging of 4 UV values). // Assumes that the image will be upsampled using a bilinear filter. If nearest // neighbor is used instead, the upsampled image might look worse than with // standard downsampling. // TODO(maryla): add 10 bits and handling of various colorspaces. Add YUV444 to // YUV420 conversion. Maybe also add 422 support (it's rarely used in practice, // especially for images). int SharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr, const uint8_t* b_ptr, int step, int rgb_stride, uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u, int dst_stride_u, uint8_t* dst_v, int dst_stride_v, int width, int height); #ifdef __cplusplus } // extern "C" #endif #endif // WEBP_SHARPYUV_SHARPYUV_H_