// Copyright 2022 Google Inc. All Rights Reserved. // // Use of this source code is governed by a BSD-style license // that can be found in the COPYING file in the root of the source // tree. An additional intellectual property rights grant can be found // in the file PATENTS. All contributing project authors may // be found in the AUTHORS file in the root of the source tree. // ----------------------------------------------------------------------------- // // Sharp RGB to YUV conversion. // // Author: Skal (pascal.massimino@gmail.com) #include "sharpyuv/sharpyuv.h" #include #include #include #include #include "src/webp/types.h" #include "src/dsp/cpu.h" #include "sharpyuv/sharpyuv_dsp.h" //------------------------------------------------------------------------------ // Sharp RGB->YUV conversion static const int kNumIterations = 4; static const int kMinDimensionIterativeConversion = 4; #define YUV_FIX 16 // fixed-point precision for RGB->YUV static const int kYuvHalf = 1 << (YUV_FIX - 1); // We could use SFIX=0 and only uint8_t for fixed_y_t, but it produces some // banding sometimes. Better use extra precision. #define SFIX 2 // fixed-point precision of RGB and Y/W #define MAX_Y_T ((256 << SFIX) - 1) typedef int16_t fixed_t; // signed type with extra SFIX precision for UV typedef uint16_t fixed_y_t; // unsigned type with extra SFIX precision for W static const int kSfixHalf = (1 << SFIX >> 1); static const int kYuvRounder = (1 << (YUV_FIX + SFIX - 1)); //------------------------------------------------------------------------------ // Code for gamma correction // Gamma correction compensates loss of resolution during chroma subsampling. static const double kGammaF = 1./0.45; #define GAMMA_TAB_FIX 5 #define GAMMA_TAB_SIZE (1 << GAMMA_TAB_FIX) static uint32_t kLinearToGammaTabS[GAMMA_TAB_SIZE + 2]; #define GAMMA_TO_LINEAR_BITS 14 static uint32_t kGammaToLinearTabS[MAX_Y_T + 1]; // size scales with Y_FIX static volatile int kGammaTablesSOk = 0; static void InitGammaTablesS(void) { assert(2 * GAMMA_TO_LINEAR_BITS < 32); // we use uint32_t intermediate values if (!kGammaTablesSOk) { int v; const double norm = 1. / MAX_Y_T; const double scale = 1. / GAMMA_TAB_SIZE; const double a = 0.09929682680944; const double thresh = 0.018053968510807; const double final_scale = 1 << GAMMA_TO_LINEAR_BITS; for (v = 0; v <= MAX_Y_T; ++v) { const double g = norm * v; double value; if (g <= thresh * 4.5) { value = g / 4.5; } else { const double a_rec = 1. / (1. + a); value = pow(a_rec * (g + a), kGammaF); } kGammaToLinearTabS[v] = (uint32_t)(value * final_scale + .5); } for (v = 0; v <= GAMMA_TAB_SIZE; ++v) { const double g = scale * v; double value; if (g <= thresh) { value = 4.5 * g; } else { value = (1. + a) * pow(g, 1. / kGammaF) - a; } // we already incorporate the 1/2 rounding constant here kLinearToGammaTabS[v] = (uint32_t)(MAX_Y_T * value) + (1 << GAMMA_TO_LINEAR_BITS >> 1); } // to prevent small rounding errors to cause read-overflow: kLinearToGammaTabS[GAMMA_TAB_SIZE + 1] = kLinearToGammaTabS[GAMMA_TAB_SIZE]; kGammaTablesSOk = 1; } } // return value has a fixed-point precision of GAMMA_TO_LINEAR_BITS static WEBP_INLINE uint32_t GammaToLinearS(int v) { return kGammaToLinearTabS[v]; } static WEBP_INLINE uint32_t LinearToGammaS(uint32_t value) { // 'value' is in GAMMA_TO_LINEAR_BITS fractional precision const uint32_t v = value * GAMMA_TAB_SIZE; const uint32_t tab_pos = v >> GAMMA_TO_LINEAR_BITS; // fractional part, in GAMMA_TO_LINEAR_BITS fixed-point precision const uint32_t x = v - (tab_pos << GAMMA_TO_LINEAR_BITS); // fractional part // v0 / v1 are in GAMMA_TO_LINEAR_BITS fixed-point precision (range [0..1]) const uint32_t v0 = kLinearToGammaTabS[tab_pos + 0]; const uint32_t v1 = kLinearToGammaTabS[tab_pos + 1]; // Final interpolation. Note that rounding is already included. const uint32_t v2 = (v1 - v0) * x; // note: v1 >= v0. const uint32_t result = v0 + (v2 >> GAMMA_TO_LINEAR_BITS); return result; } //------------------------------------------------------------------------------ static uint8_t clip_8b(fixed_t v) { return (!(v & ~0xff)) ? (uint8_t)v : (v < 0) ? 0u : 255u; } static fixed_y_t clip_y(int y) { return (!(y & ~MAX_Y_T)) ? (fixed_y_t)y : (y < 0) ? 0 : MAX_Y_T; } //------------------------------------------------------------------------------ static int RGBToGray(int r, int g, int b) { const int luma = 13933 * r + 46871 * g + 4732 * b + kYuvHalf; return (luma >> YUV_FIX); } static uint32_t ScaleDown(int a, int b, int c, int d) { const uint32_t A = GammaToLinearS(a); const uint32_t B = GammaToLinearS(b); const uint32_t C = GammaToLinearS(c); const uint32_t D = GammaToLinearS(d); return LinearToGammaS((A + B + C + D + 2) >> 2); } static WEBP_INLINE void UpdateW(const fixed_y_t* src, fixed_y_t* dst, int w) { int i; for (i = 0; i < w; ++i) { const uint32_t R = GammaToLinearS(src[0 * w + i]); const uint32_t G = GammaToLinearS(src[1 * w + i]); const uint32_t B = GammaToLinearS(src[2 * w + i]); const uint32_t Y = RGBToGray(R, G, B); dst[i] = (fixed_y_t)LinearToGammaS(Y); } } static void UpdateChroma(const fixed_y_t* src1, const fixed_y_t* src2, fixed_t* dst, int uv_w) { int i; for (i = 0; i < uv_w; ++i) { const int r = ScaleDown(src1[0 * uv_w + 0], src1[0 * uv_w + 1], src2[0 * uv_w + 0], src2[0 * uv_w + 1]); const int g = ScaleDown(src1[2 * uv_w + 0], src1[2 * uv_w + 1], src2[2 * uv_w + 0], src2[2 * uv_w + 1]); const int b = ScaleDown(src1[4 * uv_w + 0], src1[4 * uv_w + 1], src2[4 * uv_w + 0], src2[4 * uv_w + 1]); const int W = RGBToGray(r, g, b); dst[0 * uv_w] = (fixed_t)(r - W); dst[1 * uv_w] = (fixed_t)(g - W); dst[2 * uv_w] = (fixed_t)(b - W); dst += 1; src1 += 2; src2 += 2; } } static void StoreGray(const fixed_y_t* rgb, fixed_y_t* y, int w) { int i; assert(w > 0); for (i = 0; i < w; ++i) { y[i] = RGBToGray(rgb[0 * w + i], rgb[1 * w + i], rgb[2 * w + i]); } } //------------------------------------------------------------------------------ static WEBP_INLINE fixed_y_t Filter2(int A, int B, int W0) { const int v0 = (A * 3 + B + 2) >> 2; return clip_y(v0 + W0); } //------------------------------------------------------------------------------ static WEBP_INLINE fixed_y_t UpLift(uint8_t a) { // 8bit -> SFIX return ((fixed_y_t)a << SFIX) | kSfixHalf; } static void ImportOneRow(const uint8_t* const r_ptr, const uint8_t* const g_ptr, const uint8_t* const b_ptr, int step, int pic_width, fixed_y_t* const dst) { int i; const int w = (pic_width + 1) & ~1; for (i = 0; i < pic_width; ++i) { const int off = i * step; dst[i + 0 * w] = UpLift(r_ptr[off]); dst[i + 1 * w] = UpLift(g_ptr[off]); dst[i + 2 * w] = UpLift(b_ptr[off]); } if (pic_width & 1) { // replicate rightmost pixel dst[pic_width + 0 * w] = dst[pic_width + 0 * w - 1]; dst[pic_width + 1 * w] = dst[pic_width + 1 * w - 1]; dst[pic_width + 2 * w] = dst[pic_width + 2 * w - 1]; } } static void InterpolateTwoRows(const fixed_y_t* const best_y, const fixed_t* prev_uv, const fixed_t* cur_uv, const fixed_t* next_uv, int w, fixed_y_t* out1, fixed_y_t* out2) { const int uv_w = w >> 1; const int len = (w - 1) >> 1; // length to filter int k = 3; while (k-- > 0) { // process each R/G/B segments in turn // special boundary case for i==0 out1[0] = Filter2(cur_uv[0], prev_uv[0], best_y[0]); out2[0] = Filter2(cur_uv[0], next_uv[0], best_y[w]); SharpYuvFilterRow(cur_uv, prev_uv, len, best_y + 0 + 1, out1 + 1); SharpYuvFilterRow(cur_uv, next_uv, len, best_y + w + 1, out2 + 1); // special boundary case for i == w - 1 when w is even if (!(w & 1)) { out1[w - 1] = Filter2(cur_uv[uv_w - 1], prev_uv[uv_w - 1], best_y[w - 1 + 0]); out2[w - 1] = Filter2(cur_uv[uv_w - 1], next_uv[uv_w - 1], best_y[w - 1 + w]); } out1 += w; out2 += w; prev_uv += uv_w; cur_uv += uv_w; next_uv += uv_w; } } static WEBP_INLINE uint8_t RGBToYUVComponent(int r, int g, int b, const int coeffs[4]) { const int luma = coeffs[0] * r + coeffs[1] * g + coeffs[2] * b + (coeffs[3] << SFIX) + kYuvRounder; return clip_8b((luma >> (YUV_FIX + SFIX))); } static int ConvertWRGBToYUV(const fixed_y_t* best_y, const fixed_t* best_uv, uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u, int dst_stride_u, uint8_t* dst_v, int dst_stride_v, int width, int height, const SharpYuvConversionMatrix* yuv_matrix) { int i, j; const fixed_t* const best_uv_base = best_uv; const int w = (width + 1) & ~1; const int h = (height + 1) & ~1; const int uv_w = w >> 1; const int uv_h = h >> 1; for (best_uv = best_uv_base, j = 0; j < height; ++j) { for (i = 0; i < width; ++i) { const int off = (i >> 1); const int W = best_y[i]; const int r = best_uv[off + 0 * uv_w] + W; const int g = best_uv[off + 1 * uv_w] + W; const int b = best_uv[off + 2 * uv_w] + W; dst_y[i] = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_y); } best_y += w; best_uv += (j & 1) * 3 * uv_w; dst_y += dst_stride_y; } for (best_uv = best_uv_base, j = 0; j < uv_h; ++j) { for (i = 0; i < uv_w; ++i) { const int off = i; const int r = best_uv[off + 0 * uv_w]; const int g = best_uv[off + 1 * uv_w]; const int b = best_uv[off + 2 * uv_w]; dst_u[i] = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_u); dst_v[i] = RGBToYUVComponent(r, g, b, yuv_matrix->rgb_to_v); } best_uv += 3 * uv_w; dst_u += dst_stride_u; dst_v += dst_stride_v; } return 1; } //------------------------------------------------------------------------------ // Main function static void* SafeMalloc(uint64_t nmemb, size_t size) { const uint64_t total_size = nmemb * (uint64_t)size; if (total_size != (size_t)total_size) return NULL; return malloc((size_t)total_size); } #define SAFE_ALLOC(W, H, T) ((T*)SafeMalloc((W) * (H), sizeof(T))) static int DoSharpArgbToYuv(const uint8_t* r_ptr, const uint8_t* g_ptr, const uint8_t* b_ptr, int step, int rgb_stride, uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u, int dst_stride_u, uint8_t* dst_v, int dst_stride_v, int width, int height, const SharpYuvConversionMatrix* yuv_matrix) { // we expand the right/bottom border if needed const int w = (width + 1) & ~1; const int h = (height + 1) & ~1; const int uv_w = w >> 1; const int uv_h = h >> 1; uint64_t prev_diff_y_sum = ~0; int j, iter; // TODO(skal): allocate one big memory chunk. But for now, it's easier // for valgrind debugging to have several chunks. fixed_y_t* const tmp_buffer = SAFE_ALLOC(w * 3, 2, fixed_y_t); // scratch fixed_y_t* const best_y_base = SAFE_ALLOC(w, h, fixed_y_t); fixed_y_t* const target_y_base = SAFE_ALLOC(w, h, fixed_y_t); fixed_y_t* const best_rgb_y = SAFE_ALLOC(w, 2, fixed_y_t); fixed_t* const best_uv_base = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t); fixed_t* const target_uv_base = SAFE_ALLOC(uv_w * 3, uv_h, fixed_t); fixed_t* const best_rgb_uv = SAFE_ALLOC(uv_w * 3, 1, fixed_t); fixed_y_t* best_y = best_y_base; fixed_y_t* target_y = target_y_base; fixed_t* best_uv = best_uv_base; fixed_t* target_uv = target_uv_base; const uint64_t diff_y_threshold = (uint64_t)(3.0 * w * h); int ok; if (best_y_base == NULL || best_uv_base == NULL || target_y_base == NULL || target_uv_base == NULL || best_rgb_y == NULL || best_rgb_uv == NULL || tmp_buffer == NULL) { ok = 0; goto End; } // Import RGB samples to W/RGB representation. for (j = 0; j < height; j += 2) { const int is_last_row = (j == height - 1); fixed_y_t* const src1 = tmp_buffer + 0 * w; fixed_y_t* const src2 = tmp_buffer + 3 * w; // prepare two rows of input ImportOneRow(r_ptr, g_ptr, b_ptr, step, width, src1); if (!is_last_row) { ImportOneRow(r_ptr + rgb_stride, g_ptr + rgb_stride, b_ptr + rgb_stride, step, width, src2); } else { memcpy(src2, src1, 3 * w * sizeof(*src2)); } StoreGray(src1, best_y + 0, w); StoreGray(src2, best_y + w, w); UpdateW(src1, target_y, w); UpdateW(src2, target_y + w, w); UpdateChroma(src1, src2, target_uv, uv_w); memcpy(best_uv, target_uv, 3 * uv_w * sizeof(*best_uv)); best_y += 2 * w; best_uv += 3 * uv_w; target_y += 2 * w; target_uv += 3 * uv_w; r_ptr += 2 * rgb_stride; g_ptr += 2 * rgb_stride; b_ptr += 2 * rgb_stride; } // Iterate and resolve clipping conflicts. for (iter = 0; iter < kNumIterations; ++iter) { const fixed_t* cur_uv = best_uv_base; const fixed_t* prev_uv = best_uv_base; uint64_t diff_y_sum = 0; best_y = best_y_base; best_uv = best_uv_base; target_y = target_y_base; target_uv = target_uv_base; for (j = 0; j < h; j += 2) { fixed_y_t* const src1 = tmp_buffer + 0 * w; fixed_y_t* const src2 = tmp_buffer + 3 * w; { const fixed_t* const next_uv = cur_uv + ((j < h - 2) ? 3 * uv_w : 0); InterpolateTwoRows(best_y, prev_uv, cur_uv, next_uv, w, src1, src2); prev_uv = cur_uv; cur_uv = next_uv; } UpdateW(src1, best_rgb_y + 0 * w, w); UpdateW(src2, best_rgb_y + 1 * w, w); UpdateChroma(src1, src2, best_rgb_uv, uv_w); // update two rows of Y and one row of RGB diff_y_sum += SharpYuvUpdateY(target_y, best_rgb_y, best_y, 2 * w); SharpYuvUpdateRGB(target_uv, best_rgb_uv, best_uv, 3 * uv_w); best_y += 2 * w; best_uv += 3 * uv_w; target_y += 2 * w; target_uv += 3 * uv_w; } // test exit condition if (iter > 0) { if (diff_y_sum < diff_y_threshold) break; if (diff_y_sum > prev_diff_y_sum) break; } prev_diff_y_sum = diff_y_sum; } // final reconstruction ok = ConvertWRGBToYUV(best_y_base, best_uv_base, dst_y, dst_stride_y, dst_u, dst_stride_u, dst_v, dst_stride_v, width, height, yuv_matrix); End: free(best_y_base); free(best_uv_base); free(target_y_base); free(target_uv_base); free(best_rgb_y); free(best_rgb_uv); free(tmp_buffer); return ok; } #undef SAFE_ALLOC // Hidden exported init function. // By default SharpYuvConvert calls it with NULL. If needed, users can declare // it as extern and call it with a VP8CPUInfo function. extern void SharpYuvInit(VP8CPUInfo cpu_info_func); void SharpYuvInit(VP8CPUInfo cpu_info_func) { static volatile VP8CPUInfo sharpyuv_last_cpuinfo_used = (VP8CPUInfo)&sharpyuv_last_cpuinfo_used; const int initialized = (sharpyuv_last_cpuinfo_used != (VP8CPUInfo)&sharpyuv_last_cpuinfo_used); if (cpu_info_func == NULL && initialized) return; if (sharpyuv_last_cpuinfo_used == cpu_info_func) return; SharpYuvInitDsp(cpu_info_func); if (!initialized) { InitGammaTablesS(); } sharpyuv_last_cpuinfo_used = cpu_info_func; } int SharpYuvConvert(const uint8_t* r_ptr, const uint8_t* g_ptr, const uint8_t* b_ptr, int step, int rgb_stride, uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u, int dst_stride_u, uint8_t* dst_v, int dst_stride_v, int width, int height, const SharpYuvConversionMatrix* yuv_matrix) { if (width < kMinDimensionIterativeConversion || height < kMinDimensionIterativeConversion) { return 0; } SharpYuvInit(NULL); return DoSharpArgbToYuv(r_ptr, g_ptr, b_ptr, step, rgb_stride, dst_y, dst_stride_y, dst_u, dst_stride_u, dst_v, dst_stride_v, width, height, yuv_matrix); } //------------------------------------------------------------------------------