// Copyright 2022 Google Inc. All Rights Reserved. // // Use of this source code is governed by a BSD-style license // that can be found in the COPYING file in the root of the source // tree. An additional intellectual property rights grant can be found // in the file PATENTS. All contributing project authors may // be found in the AUTHORS file in the root of the source tree. // ----------------------------------------------------------------------------- // // Sharp RGB to YUV conversion. #ifndef WEBP_SHARPYUV_SHARPYUV_H_ #define WEBP_SHARPYUV_SHARPYUV_H_ #include #ifdef __cplusplus extern "C" { #endif // RGB to YUV conversion matrix, in 16 bit fixed point. // y = rgb_to_y[0] * r + rgb_to_y[1] * g + rgb_to_y[2] * b + rgb_to_y[3] // u = rgb_to_u[0] * r + rgb_to_u[1] * g + rgb_to_u[2] * b + rgb_to_u[3] // v = rgb_to_v[0] * r + rgb_to_v[1] * g + rgb_to_v[2] * b + rgb_to_v[3] // Then y, u and v values are divided by 1<<16 and rounded. typedef struct { int rgb_to_y[4]; int rgb_to_u[4]; int rgb_to_v[4]; } SharpYuvConversionMatrix; // Converts RGB to YUV420 using a downsampling algorithm that minimizes // artefacts caused by chroma subsampling. // This is slower than standard downsampling (averaging of 4 UV values). // Assumes that the image will be upsampled using a bilinear filter. If nearest // neighbor is used instead, the upsampled image might look worse than with // standard downsampling. // r_ptr, g_ptr, b_ptr: pointers to the source r, g and b channels. Should point // to uint8_t buffers if rgb_bit_depth is 8, or uint16_t buffers otherwise. // rgb_step: distance in bytes between two horizontally adjacent pixels on the // r, g and b channels. If rgb_bit_depth is > 8, it should be a // multiple of 2. // rgb_stride: distance in bytes between two vertically adjacent pixels on the // r, g, and b channels. If rgb_bit_depth is > 8, it should be a // multiple of 2. // rgb_bit_depth: number of bits for each r/g/b value. One of: 8, 10, 12, 16. // Note: for 10+ bit, input is truncated to 10 bits. // TODO(b/194336375): increase precision. // yuv_bit_depth: number of bits for each y/u/v value. One of: 8, 10, 12. // y_ptr, u_ptr, v_ptr: pointers to the destination y, u and v channels. Should // point to uint8_t buffers if yuv_bit_depth is 8, or uint16_t buffers // otherwise. // y_stride, u_stride, v_stride: distance in bytes between two vertically // adjacent pixels on the y, u and v channels. If yuv_bit_depth > 8, they // should be multiples of 2. // width, height: width and height of the image in pixels int SharpYuvConvert(const void* r_ptr, const void* g_ptr, const void* b_ptr, int rgb_step, int rgb_stride, int rgb_bit_depth, void* y_ptr, int y_stride, void* u_ptr, int u_stride, void* v_ptr, int v_stride, int yuv_bit_depth, int width, int height, const SharpYuvConversionMatrix* yuv_matrix); // TODO(b/194336375): Add YUV444 to YUV420 conversion. Maybe also add 422 // support (it's rarely used in practice, especially for images). #ifdef __cplusplus } // extern "C" #endif #endif // WEBP_SHARPYUV_SHARPYUV_H_