// Copyright 2022 Google Inc. All Rights Reserved. // // Use of this source code is governed by a BSD-style license // that can be found in the COPYING file in the root of the source // tree. An additional intellectual property rights grant can be found // in the file PATENTS. All contributing project authors may // be found in the AUTHORS file in the root of the source tree. // ----------------------------------------------------------------------------- // // Sharp RGB to YUV conversion. #ifndef WEBP_SHARPYUV_SHARPYUV_H_ #define WEBP_SHARPYUV_SHARPYUV_H_ #include #ifdef __cplusplus extern "C" { #endif // RGB to YUV conversion matrix, in 16 bit fixed point. // y = rgb_to_y[0] * r + rgb_to_y[1] * g + rgb_to_y[2] * b + rgb_to_y[3] // u = rgb_to_u[0] * r + rgb_to_u[1] * g + rgb_to_u[2] * b + rgb_to_u[3] // v = rgb_to_v[0] * r + rgb_to_v[1] * g + rgb_to_v[2] * b + rgb_to_v[3] // Then y, u and v values are divided by 1<<16 and rounded. typedef struct { int rgb_to_y[4]; int rgb_to_u[4]; int rgb_to_v[4]; } SharpYuvConversionMatrix; // Converts RGB to YUV420 using a downsampling algorithm that minimizes // artefacts caused by chroma subsampling. // This is slower than standard downsampling (averaging of 4 UV values). // Assumes that the image will be upsampled using a bilinear filter. If nearest // neighbor is used instead, the upsampled image might look worse than with // standard downsampling. // TODO(maryla): add 10 bits support. Add YUV444 to YUV420 conversion. // Maybe also add 422 support (it's rarely used in practice, especially for // images). int SharpYuvConvert(const uint8_t* r_ptr, const uint8_t* g_ptr, const uint8_t* b_ptr, int step, int rgb_stride, uint8_t* dst_y, int dst_stride_y, uint8_t* dst_u, int dst_stride_u, uint8_t* dst_v, int dst_stride_v, int width, int height, const SharpYuvConversionMatrix* yuv_matrix); #ifdef __cplusplus } // extern "C" #endif #endif // WEBP_SHARPYUV_SHARPYUV_H_