We use the 'do not blend' option for creating independent frames.
We also mark the already independent frames as 'do not blend'.
This bounds the maximum number of frames that need to be decoded to
decode a given frame, thus leading to a much better decoding performance.
Change-Id: I7cef98af2b53751ec36993fd2bd54f7f4c4aad2b
The C-version gets ~7-8% slower in order to match the SSE2
output exactly. The old (now off-by-1) code is kept under
the WEBP_YUV_USE_TABLE flag for reference.
(note that calc rounding precision is slightly better ~= +0.02dB)
on ARM-neon, we somehow recover the ~4% speed that was lost by mimicking
the initial C-version (see https://gerrit.chromium.org/gerrit/#/c/41610)
Change-Id: Ia4363c5ed9b4c9edff5d932b002e57bb7814bf6f
If 'top' was meant to be NULL, then bottom and top can be
swapped. Logic is simpler.
+ fix compilation in non-FANCY_UPSAMPLING mode
Change-Id: I7c62bbb59454017f072c0945d1ff2d24d89286ff
Doesn't work with WIC
+ redirect some info messages from stdout to stderr
+ fix the error reporting upon output-writing error
Change-Id: I92b8bd7a15e656a3f3cdfbf56299f024e39453f8
Marking certain frames as "do not blend" helps avoiding alpha-blending
at decode/render time.
It also helps inserting I-frames (frames which can be independently
decoded) into the animation.
Change-Id: Iaa222805db88d2f1c81104ce9d882e7c7ff8cfdb
Also created variant VP8LPrefixEncodeBits that returns the
code & extra_bits only.
There's no impact on compression density and compression speed.
Change-Id: I2cafdd3438ac9270cd72ad9d57b383cdddfdfa4c
WebPDemuxPartial() returns NULL for both of the following cases:
- There was a parsing error.
- It doesn't have enough data to start parsing.
Now, one can differentiate between these two cases by checking the value
of 'state' returned by WebPDemuxPartial().
Change-Id: Ia2377f0c516b3fcfae475c0662c4932d2eddcd0b
Earlier, all lossless images were assumed to contain alpha.
Now, we use the 'alpha_is_used' bit from the VP8L bitstream to determine
the
same.
Detecting an absence of alpha can sometimes lead to much more efficient
rendering, especially for animated images.
Related: refine mux code to read width/height/has_alpha information only
once
per frame/fragment. This avoid frequent calls to VP8(L)GetInfo().
Change-Id: I4e0eef4db7d94425396c7dff6ca5599d5bca8297
Speed up HashChainFindCopy by optimizing on number of calls to
FindMatchLength method.
This change speeds up the lossless & lossy (Alpha) encoding by 20%
without loss of compression density.
At method=3, lossy (Alpha) compression speed (and density) remains
unchanged, as at that settings, the costly Backward Refs method is not
called
Change-Id: Ia1797148e9e4ee2787011837fa248afbae2242cb
Disable costly 'BackwardReferencesTraceBackwards' for encoding Alpha plane.
Increase the threshold for triggering 'BackwardReferencesTraceBackwards' to
quality 25 and above. Also lower the Alpha quality (at method 3) to be
lesser than this threshold (25).
Change-Id: Ic29fb2e6943472c564223df9fe099b19ccda0f31