RGBToU/V calls expects two extra precision bits, they were only
given one by SUM2H and SUM2H macros.
For rounding coherency, also changed SUM1 macro.
Change-Id: I05f96a46f5d4f17b830d0420eaf79b066cdf78d4
-> helps debanding (sky, gradients, etc.)
This dithering can only be triggered when using -preset photo
or -pre 2 (as a preprocessing). Everything is unchanged otherwise.
Note that this change is likely to make the perceived PSNR/SSIM drop
since we're altering the input internally.
Change-Id: Id8d4326245d9b828141de162c94ba381b1fa5813
If 'top' was meant to be NULL, then bottom and top can be
swapped. Logic is simpler.
+ fix compilation in non-FANCY_UPSAMPLING mode
Change-Id: I7c62bbb59454017f072c0945d1ff2d24d89286ff
rather than symlink the webm/vpx terms, use the same header as libvpx to
reference in-tree files
based on the discussion in:
https://codereview.chromium.org/12771026/
Change-Id: Ia3067ecddefaa7ee01550136e00f7b3f086d4af4
new option: -blend_alpha 0xrrggbb
also: don't force picture.use_argb value for lossless. Instead,
delay the YUVA<->ARGB conversion till WebPEncode() is called.
This make the blending more accurate when source is ARGB
and lossy compression is used (YUVA).
This has an effect on cropping/rescaling. E.g. for PNG, these
are now done in ARGB colorspace instead of YUV when lossy compression
is used.
Change-Id: I18571f1b1179881737a8dbd23ad0aa8cddae3c6b
LSIM stands for "local similarity": before matching
a compressed pixel to the source, we search around in the source
and minimise the squared error. So, this is close to PSNR calculation,
but mitigates some of its limitations (pure translation and noise for instance).
There's a new -print_lsim option to cwebp too.
Change-Id: Ia38561034c7a90e71d2ea0f55bb1de527eda245b
Adds new methods WebPPictureARGBToYUVA() and WebPPictureYUVAToARGB()
Depending on the value of picture->use_argb_input,
the main call WebPEncode() will convert appropriately.
Note that both conversions are lossy, so it's recommended to:
* use YUVA input for lossy compression (picture->use_argb_input=0)
* use ARGB input for lossless compression (picture->use_argb_input=1)
Change-Id: I8269d607723ee8a1136b9f4999f7ff4e657bbb04
* add a real proper pointer for holding memory chunk pointer
(instead of using y and argb fields)
* polish the doc with details
* add a WebPPictureView() that extract a view from a picture
without any copy (kind of a fast-crop).
* properly snap the top-left corner for Crop/View. Previously,
the luma position was not snapped, and was off compared to the chroma.
Change-Id: I8a3620c7f5fc6f7d1f8dd89d9da167c91e237439
When importing BGRA or RGBA data for encoding, provide variants of
the WEBPImportPicture API for RGBX and BRGX data meaning the alpha
channel should be ignored.
Author: noel@chromium.org
from Chromium patch: https://chromiumcodereview.appspot.com/10496016/
Change-Id: I15fcaa4160c69a2b5549394204b6e6d7a1c5d333
VP8-lossy will now avoid writing an ALPH chunk if the
alpha values are trivial.
+ changed DumpPicture() accordingly in cwebp
+ prevented the -d option to be active with lossless
(DumpPicture wouldn't work).
Change-Id: I34fdb108a2b6207e93fa6cd00b1d2509a8e1dc4b
- remove some unused functions
- move global arrays from data to read only section
- explicitly cast malloc returns; not specifically necessary, but helps
show intent
- miscellaneous formatting
Change-Id: Ib15fe5b37fe6c29c369ad928bdc3a7290cd13c84
These will report the 7x7-averaged PSNR or SSIM, using the
new internal function WebPPictureDistortion().
This is for information only. These flags have no encoding impact.
+misc opportunistic cosmetics
Change-Id: I64c0a7eca679134d39062e438886274b22bb643f
to 'clean up' the fully-transparent area and make it more compressible
new cwebp flags: -alpha_cleanup (off by default, since gain is not 100% guaranteed)
Change-Id: I74d77e1915eee146584cd61c9c1132a41db922eb
Extend WebP Encode functionality to encode Alpha data and produce
bit-stream (RIFF+VP8X+ALPH+VP8) corresponding to WebP-Alpha.
Change-Id: I983b4cd97be94a86a8e6d03b3b9c728db851bf48