+ add a simple rescaling function: WebPPictureRescale() for encoding
+ clean-up the memory managment around the alpha plane
+ fix some includes path by using "../webp/xxx.h" instead of "webp/xxx.h"
New flags for 'cwebp':
-resize <width> <height>
-444 (no effect)
-422 (no effect)
-400
Change-Id: I25a95f901493f939c2dd789e658493b83bd1abfa
This is a (minor) bitstream change: if the 'color_space' bit is set to '1'
(which is normally an undefined/invalid behaviour), we add extra data at the
end of partition #0 (so-called 'extensions')
Namely, we add the size of the extension data as 3 bytes (little-endian),
followed by a set of bits telling which extensions we're incorporating.
The data then _preceeds_ this trailing tags.
This is all experimental, and you'll need to have
'#define WEBP_EXPERIMENTAL_FEATURES' in webp/types.h to enable this code
(at your own risk! :))
Still, this hack produces almost-valid WebP file for decoders that don't
check this color_space bit. In particular, previous 'dwebp' (and for instance
Chrome) will recognize this files and decode them, but without the alpha
of course. Other decoder will just see random extra stuff at the end of
partition #0.
To experiment with the alpha-channel, you need to compile on Unix platform
and use PNGs for input/output.
If 'alpha.png' is a source with alpha channel, then you can try (on Unix):
cwebp alpha.png -o alpha.webp
dwebp alpha.webp -o test.png
cwebp now has a '-noalpha' flag to ignore any alpha information from the
source, if present.
More hacking and experimenting welcome!
Change-Id: I3c7b1fd8411c9e7a9f77690e898479ad85c52f3e
For now, SSE2 functions are compiled a-minima: only on platforms
where __SSE2__ is defined. Let's later add some autoconf-based
config to enable/disable at will.
One can disable SSE2 at run-time by hooking-up VP8GetInfo.
There is a new option "-noasm" in cwebp for that.
Output should be binary the same between C and SSE2 version. If not,
that's a bug!
patch by Christian Duvivier (cduvivier at google dot com)
Change-Id: Iae006c3cdcb7e8280e846cedb94d239dab1e42ae
to return the sum directly.
output is bitwise the same, speed up 1-2%. This is preparatory to a
more efficient SSE2 implementation.
Change-Id: I0bcdf05808c93420fbe9dcb75e5e7e55a4ae5b89
Makes things lighter at the expense of requiring the user
to be up-to-date for autotools.
patch by Jan Engelhardt (jengelh at medozas dot de)
Change-Id: Icfcab2d899828a213d9fade0dab350dacd0c070a
going down to strict -ansi c89 is quite overkill (no 'inline',
and /* */-style comments).
But with these fixes, the code compiles with the stringent flags:
-Wextra -Wold-style-definition -Wmissing-prototypes
-Wmissing-declarations and -Wdeclaration-after-statement
Change-Id: I36222f8f505bcba3d9d1309ad98b5ccb04ec17e3
WebPGetDecoderVersion() and WebPGetEncoderVersion()
will not return 0.1.2 encoded as 0x000102
dwebp and cwebp also have a new "-version" flag
Change-Id: I4fb4b5a8fc4e53681a386ff4b74fffb639fa237a
The object WebPIDecoder is available to store the
decoding state. The flow is typically:
WebPIDecoder* const idec = WebPINew(mode);
while (has_more_data) {
// ... (get additional data)
status = WebPIAppend(idec, new_data, new_data_size);
if (status != VP8_STATUS_SUSPENDED ||
break;
}
// The above call decodes the current available buffer.
// Part of the image can now be refreshed by calling to
// WebPIDecGetRGB()/WebPIDecGetYUV() etc.
}
WebPIDelete(idec);
Doing so, one can try and decode new macroblocks everytime fresh
bytes are available.
There's two operating modes: either appending fresh bytes, or
updating the whole buffer with additional data in the end.
The latter requires less memcpy()'s
main patch by Somnath Banerjee (somnath at google.com)
Change-Id: Ie81cbd0b50f175743af06b1f964de838b9a10a4a
use top_srcdir rather than top_builddir for AM_CPPFLAGS
add EXTRA_DIST to man Makefile. fixes distcheck target.
Change-Id: I308dc1c98f096de1efe188f63d040ef953598e78
non-zero dc-bit was mixed with non-zero ac-bit, preventing
finer optimization during VP8ReconstructBlock.
Depending on sparsity, i see 2-5% gain on average.
Change-Id: I7f34f18d0701c77837de3540b732e5b7d85d7c5d
(this makes initialization easier and will be helpful for incremental
decoding).
Modify ParsePartitions() to accommodate for truncated input.
Change-Id: I62f52078d6b7a2314a11880a20d9eac5b4714bd0
libvpx (and ffvp8) implementations are completely skipping the deblocking
step if loop_filter_level is 0, which is _not_ equivalent to performing
the loop-filtering with a 0 value for loop_filter_level. In the latter case
(which we followed), few pixels were modified here and there and you could
observe off-by-1 errors on few places.
This patch will reconcile the 3 implementations (since the difference
is minor, skipping the deblocking step will save CPU for virtually
no visible difference).
The spec will be made clearer about the expected behaviour:
* if the global loop_filter_level is 0, turn deblocking off.
* if it's not 0 but the local loop_filter_level ends up being 0 for whatever
reason (lf_delta, mode delta, ref delta, etc.) on a particular
macroblock, skip the deblocking too.
Change-Id: I157f1f8de463b8a76caddb3f347b7fbc7bd527d2
This will make the decoder skip the filtering process if needed,
resulting in speed-up, but also non-compliant (blocky?) output
+ Add a versioning check for VP8InitIo(), since we've adding a field to VP8Io
+ add some more error checks while at it
Change-Id: I4e9899edc24ecf8600cbb27aa4038490b7b2cef3
we'll always encode using absolute value, not relative ones.
Both methods use the same number of bits, so we'll go for the
simpler and most robust one.
+ add some extra checks about pic->u/v being NULL.
Change-Id: I98ea01a1a6b133ab3c816c0fbc50e18269bd2098
converts PNG & JPEG to WebP
This is an experimental early version, with lot of room
of later optimizations in both speed and quality.
Compile with the usual `./configure && make`
Command line example is examples/cwebp
Usage:
cwebp [options] -q quality input.png -o output.webp
where 'quality' is between 0 (poor) to 100 (very good).
Typical value is around 80.
More encoding options with 'cwebp -longhelp'
Change-Id: I577a94f6f622a0c44bdfa9daf1086ace89d45539
For very very short partitions, the initial GetByte() could
set eof_ to 1, whereas some bits were available but unread yet.
So we set eof_ to 0 last.
Change-Id: Ic6b68271bc72efa4de4e64e1f57307d1d8fb613c
by processing two rows at a time.
The [9 3 3 1] weights are decomposed as
[1 1 1 1] + [0 2 2 0] + [8 0 0 0] for better
reuse of sub-expressions, too.
Change-Id: I87ab549048ed249d38add73bb3241dfa0c583328
We only need to know _if_ there's some non-zero coeffs at all,
not the exact number of these.
+ code-style nits clean-up
Change-Id: Ice9acf00aef999d70affe4629cb56ae7709140ab
just flushing the pile:
- get rid of Put4 in dsp.c
- move LD4 enum value
- move more fields and code under the ONLY_KEYFRAME_CODE compile flag
- update test_ref.ppm reference (now with FANCY_UPSCALER)
- simplify VP8GetSignedValue()
- use HE and VE naming for prediction mode instead of H and V
- some missing c89 fixes
- code style nits
all test vectors still passing
not super-elegant, but should work without
having to go into deeper hacking (like: creating
an endian.h file, etc.)
Change-Id: I43100ec67a22393c87e11357078efffc750060f5
When FANCY_UPSCALING is defined, use a smoothing filter for upscaling
the U/V chroma fields. The filter used is a separable t[1 3 3 1] x [1 3 3 1]
filter. It can be easily changed in macros MIX_*.
The upscaling code reside on the thing shell between user and core
decoding (in webp.c), and not in the core decoder. As such, this smoothing
process can still be offloaded to GPU in some future and is not integral
part of the decoding process.
Coincidentaly: changed the way data is tranfered to user. For profile 2 (no
filtering), it used to be on a per-block basis. Now, for all profiles, we
emit rows of pixels (between 8 and 24 in height) when they are ready.
This makes the upscaling code much easier.
Will update the test vectors MD5 sums soon (as they'll be broken
after this change)
Change-Id: I2640ff12596cb8b843a4a376d7347447d9b9f778