This saves ~26 bytes of headers.
* introduce new VP8LDecodeAlphaImageStream() for decoding
* use VP8LEncodeStream() for encoding
* refactor code a bit
still TODO: make the alpha-quality/enc-method user-configurable
Change-Id: I23e599bebe335cfb5868e746e076c3358ef12e71
now, we only use 2 bits for the filtering method, and 2 bits
for the compression method.
There's two additional bits which are INFORMATIVE, to specify
whether the source has been pre-processed (level reduction)
during compression. This can be used at decompression time
for some post-processing (see DequantizeLevels()).
New relevant spec excerpt:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| ChunkHeader('ALPH') |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|Rsv| P | F | C | Alpha Bitstream... |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Compression method (C): 2 bits
: The compression method used:
* `0`: No compression.
* `1`: Backward reference counts encoded with arithmetic encoder.
Filtering method (F): 2 bits
: The filtering method used:
* `0`: None.
* `1`: Horizontal filter.
* `2`: Vertical filter.
* `3`: Gradient filter.
Pre-processing (P): 2 bits
: These INFORMATIVE bits are used to signal the pre-processing that has
been performed during compression. The decoder can use this information to
e.g. dither the values or smooth the gradients prior to display.
* `0`: no pre-processing
* `1`: level reduction
Decoders are not required to use this information in any specified way.
Reserved (Rsv): 2 bits
: SHOULD be `0`.
Alpha bitstream: _Chunk Size_ - `1` bytes
: Encoded alpha bitstream.
This optional chunk contains encoded alpha data for a single tile.
Either **ALL or NONE** of the tiles must contain this chunk.
The alpha channel data is losslessly stored as raw data (when
compression method is '0') or compressed using the lossless format
(when the compression method is '1').
Change-Id: Ied8f5fb922707a953e6a2b601c69c73e552dda6b
* Method #1 is now calling the lossless encoder on the alpha plane.
Format is not final, it's just a first draft. We need ad-hoc functions.
* removed now useless utils/alpha.*
* added utils/quant_levels.h instead
* removed the TCoder code altogether
Change-Id: I636840b6129a43171b74860e0a0fc5bb1bcffc6a
Extend WebP decode functionality to extract Alpha data (support ALPH
chunk) and decode the Alpha plane using Alpha (utils/alpha) core-lib.
Change-Id: I6f0ee1b189c13caba3c1dd9b681383bfd00aa212
This is a (minor) bitstream change: if the 'color_space' bit is set to '1'
(which is normally an undefined/invalid behaviour), we add extra data at the
end of partition #0 (so-called 'extensions')
Namely, we add the size of the extension data as 3 bytes (little-endian),
followed by a set of bits telling which extensions we're incorporating.
The data then _preceeds_ this trailing tags.
This is all experimental, and you'll need to have
'#define WEBP_EXPERIMENTAL_FEATURES' in webp/types.h to enable this code
(at your own risk! :))
Still, this hack produces almost-valid WebP file for decoders that don't
check this color_space bit. In particular, previous 'dwebp' (and for instance
Chrome) will recognize this files and decode them, but without the alpha
of course. Other decoder will just see random extra stuff at the end of
partition #0.
To experiment with the alpha-channel, you need to compile on Unix platform
and use PNGs for input/output.
If 'alpha.png' is a source with alpha channel, then you can try (on Unix):
cwebp alpha.png -o alpha.webp
dwebp alpha.webp -o test.png
cwebp now has a '-noalpha' flag to ignore any alpha information from the
source, if present.
More hacking and experimenting welcome!
Change-Id: I3c7b1fd8411c9e7a9f77690e898479ad85c52f3e