Commit Graph

5 Commits

Author SHA1 Message Date
Urvang Joshi
73f52133a1 gif2webp: Add a mixed compression mode
When '-mixed' option is given, each frame would be heuristically chosen
to be
encoded using lossy or lossless compression.

The heuristic is based on the number of colors in the image:
- If num_colors <= 31, pick lossless compression
- If num_colors >= 194, pick lossy compression
- Otherwise, try both and pick the one that compresses better.

Change-Id: I908c73493ddc38e8db35b7b1959300569e6d3a97
2013-11-17 18:04:07 -08:00
Urvang Joshi
38efdc2e9c Simplify the gif2webp tool: move the optimization details to util
Specifically:
- Merge OptimizeAndEncodeFrame with WebPFrameCacheAddFrame: they use the same
  if-else structure.
- Move maintenance of 'prev_canvas' and 'curr_canvas' to util.
- Move ReduceTransparency() and FlattenPixels() calls to SetFrame(): This is in
  preparation for the next patch: which will try try lossless encoding for
  each frame, even when '-lossy' option is given.
- Make most methods static inside util.

No changes to output expected.

Change-Id: I1f65af25246665508cb20f0f6e338f9aaba9367b
2013-10-14 14:39:46 -07:00
skal
00125196f3 gif2webp: detect and flatten uniformly similar blocks
helps during lossless compression.

10% average saving, but that's mostly on what was previously
'difficult' cases, where the gain is ~30-50% actually.
Non-difficult cases are mostly unchanged.
Tested over ~7k random web gifs.

Change-Id: I09db4560e4ab09105d1cad28e6dbf83842eda8e9
2013-10-08 15:04:52 +02:00
Urvang Joshi
606c4304c4 gif2webp: Improved compression for lossy animated WebP
We reduce transparency by turning some transparent pixels into
corresponding RGB values from previous canvas.

This improves compression by about 23%.

Change-Id: I02d70a43a1d0906ac09a7e2dc510be3b2d38f593
2013-09-30 16:48:39 -07:00
Urvang Joshi
d538cea8c2 gif2webp: Support a 'min' and 'max' key frame interval
Change-Id: If910c8849d7210e7227db0f45affa26fce7da102
2013-09-12 13:41:09 -07:00