- Move TAG_ID to webp/mux.h
- Rename it to WebPChunkId
- Rename IDs to WEBP_CHUNK_<tag>
- Remove "name" param from ChunkInfo struct and related changes.
- Rename WebPMuxNumNamedElements to WebPMuxNumChunks().
- WebPMuxNumChunks() takes WebPChunkId as param.
Change-Id: Ic6546e4a9ab823b556cdbc600faa137076546a2b
it's using glutTimerFunc() for trigger next frame's decoding
Reminder: how to build and use manually (integration in makefile.unix coming soon)
Unix:
cd libwebp
make -f makefile.unix
cd examples
cc -o vwebp vwebp.c -framework GLUT -framework OpenGL -I../src/ ../src/libwebp.a ../src/mux/libwebpmux.a
Mac + xcode:
cd libwebp
make -f makefile.unix
cd examples
cc -o vwebp vwebp.c -lglut -lGL -lpthread -lm -I../src/ ../src/libwebp.a ../src/mux/libwebpmux.a
Change-Id: Id49e87c26628c2b58ec221f6030cbd2e46a807b4
Quite handy and simple (for now).
It's not yet incorporated within the build system (autotools or
makefile.unix), because it gets complicated with OpenGL. TODO(later).
For now, there's some ready-to-use command line for compiling on Linux
or Mac in the header of vwebp.c
Later, this tool will be supplemented with support for animation,
tiling, zooming, etc.
Change-Id: I292972cea4862536afbe8c9ec444c590d152f086