the VP8 decode functions do not need to be public; only
GetInfo/CheckSignature need to be marked extern as they're used by
libwebpmux.
Change-Id: Id9ab4d6166b0271cf5d04563c6dac1fcc84adbdc
- Match offsets, duration, width/height for frames/tiles and enforce
some constraints.
- Note that this also means using 'int's instead of 'uint32_t's for
16-bit and 24-bit fields.
Change-Id: If0b229ad9fce296372d961104aa36731a3b1304b
could have led to some negative overflow on 32bit arch
(if it was not for the "total_size == (size_t)total_size" test)
Change-Id: I7640340b605b9c674d30dd58a1e2144707299683
the extended file format is still under development and related
libs/binaries are not fit for release
configure:
--enable/disable-libwebpmux; default is disabled.
makefile.unix:
src/mux/libwebpmux.a and examples/webpmux must be explicitly specified
Makefile.vc:
$(DIRLIB)\libwebpmux.lib and $(DIRBIN)\webpmux.exe must be explicitly
specified
Change-Id: I8246746b256010dd2a2e4de58291222d7eaf0457
The image_info_ was used only in GetImageCanvasWidthHeight(). So, now
we infer it from data there.
This removal fixes a bug: earlier, 'image_info' wasn't initialized in
the WebPMuxCreate() flow, and so the canvas width/height were being
calculated to be zero.
Also, a related refactoring: Combine CreateImageInfo() and
CreateDataFromImageInfo() into a single function CreateFrameTileData().
Change-Id: I7b0afb0d36dc6e13b9d6a1135fb027aa4e03716c
Evaluated the impact of this change over 1000 image corpus.
The compression density is up (on average) by 1.2% and encoding time has
gone down considerably from 716 ms (per file) to 146 ms (per file)
(4.9X improvement in encoding time).
Change-Id: Ida562cc0bfe18c9d6f5f00873c95f8396b480eab
Adds new methods WebPPictureARGBToYUVA() and WebPPictureYUVAToARGB()
Depending on the value of picture->use_argb_input,
the main call WebPEncode() will convert appropriately.
Note that both conversions are lossy, so it's recommended to:
* use YUVA input for lossy compression (picture->use_argb_input=0)
* use ARGB input for lossless compression (picture->use_argb_input=1)
Change-Id: I8269d607723ee8a1136b9f4999f7ff4e657bbb04
* add a real proper pointer for holding memory chunk pointer
(instead of using y and argb fields)
* polish the doc with details
* add a WebPPictureView() that extract a view from a picture
without any copy (kind of a fast-crop).
* properly snap the top-left corner for Crop/View. Previously,
the luma position was not snapped, and was off compared to the chroma.
Change-Id: I8a3620c7f5fc6f7d1f8dd89d9da167c91e237439
'Set' and 'Get' methods for images take/return a bitstream as input,
instead of separate 'image' and 'alpha' arguments.
Also,
- Make WebPDataCopy() a public API
- Use WebPData for storing data in WebPChunk.
- Fix a potential memleak.
Change-Id: I4bf5ee6b39971384cb124b5b43921c27e9aabf3e
Check for valid bounds on the 'dist' in backward reference case.
Clamp it to 1 in case of zero and negative values.
Change-Id: I78e956d4595955efa02b1f9628b475093f6ee001
Adds a test of enc->mb_h_ to VP8IteratorProgress() to avoid a division
by zero. Fixes issue #121.
Original patch from even rouault (even dot rouault at gmail dot com).
Change-Id: Ie5fcc1821860c0a9366d5aa11f3aded4f5b98ed7
This limit corresponds to default histo_bits=3 for images upto sizes 400x400.
Any image higher than this dimension will bump up the histo_bits to 4 internally.
Change-Id: Ic8ba3dcd50e9c588cbbc4a0457289086498ff4ee
Fix inequality assertion on number of palette colors.
Fix inequality assertion test in BackwardReferencesHashChainFollowChosenPath.
Change-Id: Ie3242f1bbeaf96db91b839b6732ccce2634cebf3
- Move TAG_ID to webp/mux.h
- Rename it to WebPChunkId
- Rename IDs to WEBP_CHUNK_<tag>
- Remove "name" param from ChunkInfo struct and related changes.
- Rename WebPMuxNumNamedElements to WebPMuxNumChunks().
- WebPMuxNumChunks() takes WebPChunkId as param.
Change-Id: Ic6546e4a9ab823b556cdbc600faa137076546a2b
moves the implementation to ParseHeadersInternal. this also allows
decoding to start at a VP8X sub-chunk, e.g. 'ALPH'.
Change-Id: I06791f87d90f888de32746ecb02705e4b0ff227a
Used when we don't code a Huffman Image.
-> Simplify the code quite some because we don't have to
deal with special cases of histo bits
Change-Id: I0c3f46cbf3b501e021c093e07253e7404c01ff4f
ParseVP8X was checking for presence of extra 20 bytes (after RIFF header).
This check should not be executed for non-mux (non-VP8X) images.
Change-Id: I3fc89fa098ac0a53102e7bbf6c291269817c8e47
Updated histo_bits to 3 from 4 and changed the quality threshold for inner loop for HashChainFindCopy.
Impact: 0.5%-0.8% better bpp with 15%-20% hit on encoding throughput
at default encoding settings.
Change-Id: I316ef88403148b1e19036fa0817d944eb0301255
Ensure that the lossless bit-stream doesn't allow for such cases and
safe-gaurd decoder against indefinite recursion.
Change-Id: Ia6d7f519291de8739f79a977a5800982872aae71
When importing BGRA or RGBA data for encoding, provide variants of
the WEBPImportPicture API for RGBX and BRGX data meaning the alpha
channel should be ignored.
Author: noel@chromium.org
from Chromium patch: https://chromiumcodereview.appspot.com/10496016/
Change-Id: I15fcaa4160c69a2b5549394204b6e6d7a1c5d333
VP8-lossy will now avoid writing an ALPH chunk if the
alpha values are trivial.
+ changed DumpPicture() accordingly in cwebp
+ prevented the -d option to be active with lossless
(DumpPicture wouldn't work).
Change-Id: I34fdb108a2b6207e93fa6cd00b1d2509a8e1dc4b
The new modes are
MODE_rgbA
MODE_bgrA
MODE_Argb
MODE_rgbA_4444
It's binary incompatible, since the enums changed.
While at it, i removed the now unneeded KeepAlpha methods.
-> Saved ~12k of code!
* made explicit mention that alpha_plane is persistent,
so we have access to the full alpha plane data at all time.
Incremental decoding of alpha was planned for, but not
implemented. So better not dragged this constaint for now
and make the code easier until we revisit that.
Change-Id: Idaba281a6ca819965ca062d1c23329f36d90c7ff
Change the lossless signature to 0x2f
Add 1 bit indicator for 'droppable (or trivial) alpha)'.
Add 3 bit lossless version (for future extension like yuv support).
Change the sub-resolution information to 3 bits implying range [2 .. 9]
Change-Id: Ic7b8c069240bbcd326cf5d5d4cd2dde8667851e2
Take picture and percent value storage location instead of VP8Encoder.
This will allow reuse by the lossless encoder.
Change-Id: Ic49dbc800cc3e2df60d20f4ebac277f68ed6031b
Previously, it used to assume any raw bitstream is a VP8 one.
Also,
- Factor out VP8CheckSignature() & VP8LCheckSignature().
- Use a local var for *data_ptr in ParseVP8Header() for
readability.
Change-Id: I0fa8aa177dad7865e00c8898f7e7ce76a9db19d5
frame's InitIo should not reset fancy_upsampling flag.
This flag (fancy_upsampling) is set via CustomSetup -> WebPIoInitFromOptions
and frame's InitIo() is resetting it to 0.
Change-Id: I64b54cdfba43799c0a5aa8e384575af5d6331674
CostModelBuild() and TrackBackwards() returns weren't checked
+ code clean-up
+ de-inline VP8LBackwardRefs non-critical methods
+ shuffle the .h around to group things together
+ extract some constants as #define's
+ fixed the "if (!(cc_init = ...)) {...}" constructs
+ removed some unneeded VP8L prefixes
Change-Id: Ic634cb87bc6b2033242d3e8e8731fab4c134f327
may be useful later for instance to bypass some code
if we know we don't use the Bundle+ColorMap transform.
Change-Id: I9dc70d18165b2363ad9ede763684ef3d8eba5903
we vary linearly lossless-method between 0 and 6,
and lossless-quality between 50 and 100, so that encoding
speed can go from 'quite fast' to 'rather slow'.
Impact on size is moderate, but visible.
Change-Id: I0b7917e7170eb50258afb1a4e248028cd9e9207d
- Make sure alpha flag is set in case of a lossless file with VP8X chunk.
The semantic of ALPHA_FLAG changes with this: it means the images
contain alpha (rather than ALPH chunk in particular).
- Update the mux container spec to add 1-line description of alpha
flag.
- Rename "HasLosslessImages()" to "MuxHasLosslessImages()", and other
similar function renames.
- Rename FeatureFlags to WebPFeatureFlags
- Elaborated a comment for a special case.
- A misc comment fix.
Change-Id: If212ccf4338c125b4c71c10bf281a51b3ba7ff45
Defining LOCAL_ARM_NEON = true can result in neon instructions being
used in portions unprotected by the cpu check.
This changes defines a WEBP_USE_NEON/WEBP_ANDROID_NEON pair similar to
the SSE2 code and MSVC.
Change-Id: Ifac010b06e42c73d5aca529baa2198c6796674bd
This saves ~26 bytes of headers.
* introduce new VP8LDecodeAlphaImageStream() for decoding
* use VP8LEncodeStream() for encoding
* refactor code a bit
still TODO: make the alpha-quality/enc-method user-configurable
Change-Id: I23e599bebe335cfb5868e746e076c3358ef12e71
Limit the overall number of transformations to 4 and disallow any
duplicate transform for decoding an image.
Change-Id: Ic4b0ecd553db96702e117fd073617237d95e45c0
this allows later customization of data output method.
No perf diff observed, even if ProcessRows is no longer inlined.
Change-Id: I6933a3612a9cf6c108cf2776dfde0ae80c6c07c0
+ small opportunistic fixes:
* allow NULL decoded_data to be passed to DecodeStream
and clarity (with assert()) when to do so
* AllocateAndInitRescaler() was already setting error status,
as it should. No need to do it at caller's site
Change-Id: I30867e596564a7f459a0d1ddbf6f5d312414b7fd
* RIFF header is omitted
* rename NewVP8LEncoder and DeleteVP8Encoder
* change the signature to take a "const WebPPicture*"
(it was non-const just because we were setting some error potentially)
* made the pic_ field const in VP8LEncoder too.
* trap the bitwriter::error_ too
* simplify some signatures to take WebPPicture* instead
of unneeded VP8LEncoder*
VP8LEncodeStream() will be called directly to compress alpha channel
header-less.
Change-Id: Ibceef63d2b3fbc412f0dffc38dc05c2dee6b6bbf
This is a border-case situation: the picture is not const, because
we're change its error status. But taking it non-const forces
the caller to carry a non-const picture all around the code just
in case (0.00001% of the time?) something bad happen.
This pretty much the same as making all objects non-const because
we'll eventually call delete or free() on them, which is quite a
non-const operation. Well... Better allow constness enforcement for
the remaining 99.9999% of the code.
Change-Id: I9b93892a189a50feaec1a3a518ebf488eb6ff22f
now, we only use 2 bits for the filtering method, and 2 bits
for the compression method.
There's two additional bits which are INFORMATIVE, to specify
whether the source has been pre-processed (level reduction)
during compression. This can be used at decompression time
for some post-processing (see DequantizeLevels()).
New relevant spec excerpt:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| ChunkHeader('ALPH') |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|Rsv| P | F | C | Alpha Bitstream... |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Compression method (C): 2 bits
: The compression method used:
* `0`: No compression.
* `1`: Backward reference counts encoded with arithmetic encoder.
Filtering method (F): 2 bits
: The filtering method used:
* `0`: None.
* `1`: Horizontal filter.
* `2`: Vertical filter.
* `3`: Gradient filter.
Pre-processing (P): 2 bits
: These INFORMATIVE bits are used to signal the pre-processing that has
been performed during compression. The decoder can use this information to
e.g. dither the values or smooth the gradients prior to display.
* `0`: no pre-processing
* `1`: level reduction
Decoders are not required to use this information in any specified way.
Reserved (Rsv): 2 bits
: SHOULD be `0`.
Alpha bitstream: _Chunk Size_ - `1` bytes
: Encoded alpha bitstream.
This optional chunk contains encoded alpha data for a single tile.
Either **ALL or NONE** of the tiles must contain this chunk.
The alpha channel data is losslessly stored as raw data (when
compression method is '0') or compressed using the lossless format
(when the compression method is '1').
Change-Id: Ied8f5fb922707a953e6a2b601c69c73e552dda6b
will be called by alpha post-processing, although doing nothing for now.
Gradient smoothing would be nice-to-have here. Patch welcome!
Change-Id: I534cde866bdc75da22d0f0a6d1373c90e21366f3