this partially reverts
f626fe2 Detect canvas and image size mismatch in decoder.
the original change would cause calls to e.g., WebPGetInfo to fail until
a portion of the image chunk was available. With lossy+alpha this meant
waiting for the entire ALPH chunk to be received.
this change restores the original behavior -- reporting the values from
VP8X if available -- while retaining some of the added canvas/image size
checks if the image data is available
Change-Id: I6295b00a2e2d0d4d8847371756af347e4a80bc0e
add TransformDC special case, and make the switch function inlined.
Recovers a few of the CPU lost during the addition of TransformAC3
(only on ARM)
Change-Id: I21c1f0c6a9cb9d1dfc1e307b4f473a2791273bd6
the *quantized* level should be clipped to 2047, not the
original coeff.
(similar problem was fixed in the regular quantize function
quite some time ago)
Change-Id: I2fd2f8d94561ff0204e60535321ab41a565e8f85
WHT is somewhat a special case: no sharpen[] bias, etc.
Will be useful in a later CL when precision of input is changed.
Change-Id: I851b06deb94abdfc1ef00acafb8aa731801b4299
This is in preparation for a future change where input will
be 16bit instead of 12bit
No speed diff observed.
Note that the NEON implementation was using 32bit calc already.
Change-Id: If06935db5c56a77fc9cefcb2dec617483f5f62b4
* remove the sharpening for non luma-AC coeffs
* adjust the bias a little bit to compensate for this
Using the multiply-by-reciprocal doesn't always give the same result
as the exact divide, given the QFIX fixed-point precision we use.
-> removed few now-unneeded SSE2 instructions (and checked for
bit-exactness using -noasm)
Change-Id: Ib68057cbdd69c4e589af56a01a8e7085db762c24
Even at high quality setting, the U/V quantizer step is limited
to 4 which can lead to banding on gradient.
This option allows to selectively apply some randomness to
potentially flattened-out U/V blocks and attenuate the banding.
This option is off by default in 'dwebp', but set to -dither 50
by default in 'vwebp'.
Note: depending on the number of blocks selectively dithered,
we can have up to a 10% slow-down in decoding speed it seems.
Change-Id: Icc2446007f33ddacb60b3a80a9e63f2d5ad162de
RGBToU/V calls expects two extra precision bits, they were only
given one by SUM2H and SUM2H macros.
For rounding coherency, also changed SUM1 macro.
Change-Id: I05f96a46f5d4f17b830d0420eaf79b066cdf78d4
otherwise make sure that all frames are marked as a fragment. there's
still some work to do with validation if fragments are expected to cover
the entire canvas.
Change-Id: Id59e95ac01b9340ba8c6039b0c3b65484b91c42f
this avoids local-minima that look bad, even if the distortion
looks low (e.g. gradients, sky,...). Mostly visible in the q=50-80 range.
Output size is mostly unchanged.
Change-Id: I425b600ec45420db409911367cda375870bc2c63
Earlier we were only testing for bit_pos == LBITS. But this is not
sufficient,
as bit_pos can jump from < LBITS to > LBITS.
This was resulting in some bit-stream truncation errors not being
caught.
Note: Not a security bug though, as br->pos wasn't incremented in such
cases
and so we weren't reading beyond the buffer.
Change-Id: Idadcdcbc6a5713f8fac3470f907fa37a63074836
* raise U/V quantization bias to more neutral values
* also raise the non-zero AC bias for Y1/Y2 matrices
(we need all the precision we can for U/V leves, which are often empty)
This will increase quality in the higher range (q >= 90) mostly.
Files size is exacted to raise a little (5-7%). and SSIM accordingly of course.
Change-Id: I8a9ffdb6d8fb6dadb959e3fd392e66dc5aaed64e
kLevelsFromDelta[sharpness][delta] is an inverse look-up table
that tells the minimum filtering strength needed to trigger the
filtering of a step with amplitude 'delta'. We use this table
in various situations:
a) when computing the initial (/global) filtering
strength for each segment. We look at the quantization
step and deduce the proper filtering strength needed
to result this quantization noise (talking the -f option
into account).
b) during intra16 calculation, when a block ends up
very empty (only DC coeffs are non-zero, all ACs have
vanished). We'll rely on the in-loop filtering to
restore the smoothness (if the source was gradient-like
smooth. That's why we look at the distortion too before
triggering the filtering).
Step b) goes _in addition_ to a), potentially raising
the filtering strength if blockiness is likely.
Change-Id: Icaeca93ef21da195b079e6587a44d9edfc8e9efa