Saturation was done on input coeff, not quantized one.
This saturation is not absolutely needed: output of FTransformWHT
is in range [-16320, 16321]. At quality 100, max quantization steps is 8,
so the maximal range used by QuantizeBlock() is [-2040, 2040].
But there's some extra bias (mtx->bias_[] and mtx->sharpen_[]) so
it's better to leave this saturation check for now.
addresses issue #145
Change-Id: I4b14f71cdc80c46f9eaadb2a4e8e03d396879d28
We don't need to use the exact forward transform,
since it's only a rough evaluation.
-> Removed some shifts and rounding constants.
Change-Id: I3fdf8b4fe9720473894155e1ad0345f4d1fd9a33
(implements the backward and forward transforms in the encoder)
original patch by Wayne Chen (datoudatou at gmail dot com)
Change-Id: Ic00f3bffcdf7a924f043006728735c810ee47a57
fixes the 'blocky sky problem' (saturation problem: when luma was flat,
chroma noise was taking over, resulting in random segment id assigned.
When just using a common uniform segment was better).
+ side clean-up and readibility/experimentability MACRO'ization
+ added '-map 7' option
Change-Id: I35982a9e43c0fecbfdd7b05e4813e8ba8c121d71
- remove some unused functions
- move global arrays from data to read only section
- explicitly cast malloc returns; not specifically necessary, but helps
show intent
- miscellaneous formatting
Change-Id: Ib15fe5b37fe6c29c369ad928bdc3a7290cd13c84
Gathers all DSP-related function (and SSE2 implementations).
Clean-up some unwanted symbolic dependencies so that webp_encode,
webp_decode and webp_dsp are truly independent libraries.
+ opportunistic clean-up:
* remove unneeded VP8DspInitTables(), now integrated in VP8DspInit()
* make consistent use of VP8GetCPUInfo() in the various DspInit() funcs
* change OUT macro to DST