For low-color images, it may be better to not use color-palettes.
Users should treat this as one another hint (as with Photo &
Picture) and another parameter for tuning the compression density.
The optimum compression can still be obtained by running (outer loop)
compression with all possible tunable parameters.
Change-Id: Icb1a4face2a84774e16e801aee4a8ae97e232e8a
also relocate user_data from WebPAuxStats to the WebPPicture struct to
make clearing easier while placing it closer to the progress hook with
which it's used.
prior to this change some spurious lossless data could be reported in
the lossy (sans alpha) encoding case. additionally user_data could be
lost during lossless encoding.
Change-Id: I929fae3dfde4d445ff81bbaad51445ea586dd80b
* Extend AuxStats with new fields
it's slightly ABI-incompatible, but i guess it's ok for 0.1.99+
I expect to add more stats later, possibly (predictor stats, etc.)
* Have cwebp report the features used by lossless
compression (either for alpha or full lossless coding)
* Print the PSNR for alpha (useful in case of -alpha_q)
* clean-up alpha.c signatures
+ misc cleanup (added const '* const ptr', etc.)
Change-Id: I157a21581f1793cb0c6cc0882e7b0a2dde68a970
Evaluated the impact of this change over 1000 image corpus.
The compression density is up (on average) by 1.2% and encoding time has
gone down considerably from 716 ms (per file) to 146 ms (per file)
(4.9X improvement in encoding time).
Change-Id: Ida562cc0bfe18c9d6f5f00873c95f8396b480eab
Adds new methods WebPPictureARGBToYUVA() and WebPPictureYUVAToARGB()
Depending on the value of picture->use_argb_input,
the main call WebPEncode() will convert appropriately.
Note that both conversions are lossy, so it's recommended to:
* use YUVA input for lossy compression (picture->use_argb_input=0)
* use ARGB input for lossless compression (picture->use_argb_input=1)
Change-Id: I8269d607723ee8a1136b9f4999f7ff4e657bbb04
* add a real proper pointer for holding memory chunk pointer
(instead of using y and argb fields)
* polish the doc with details
* add a WebPPictureView() that extract a view from a picture
without any copy (kind of a fast-crop).
* properly snap the top-left corner for Crop/View. Previously,
the luma position was not snapped, and was off compared to the chroma.
Change-Id: I8a3620c7f5fc6f7d1f8dd89d9da167c91e237439
Adds a test of enc->mb_h_ to VP8IteratorProgress() to avoid a division
by zero. Fixes issue #121.
Original patch from even rouault (even dot rouault at gmail dot com).
Change-Id: Ie5fcc1821860c0a9366d5aa11f3aded4f5b98ed7
This limit corresponds to default histo_bits=3 for images upto sizes 400x400.
Any image higher than this dimension will bump up the histo_bits to 4 internally.
Change-Id: Ic8ba3dcd50e9c588cbbc4a0457289086498ff4ee
Fix inequality assertion on number of palette colors.
Fix inequality assertion test in BackwardReferencesHashChainFollowChosenPath.
Change-Id: Ie3242f1bbeaf96db91b839b6732ccce2634cebf3
Used when we don't code a Huffman Image.
-> Simplify the code quite some because we don't have to
deal with special cases of histo bits
Change-Id: I0c3f46cbf3b501e021c093e07253e7404c01ff4f
Updated histo_bits to 3 from 4 and changed the quality threshold for inner loop for HashChainFindCopy.
Impact: 0.5%-0.8% better bpp with 15%-20% hit on encoding throughput
at default encoding settings.
Change-Id: I316ef88403148b1e19036fa0817d944eb0301255
Ensure that the lossless bit-stream doesn't allow for such cases and
safe-gaurd decoder against indefinite recursion.
Change-Id: Ia6d7f519291de8739f79a977a5800982872aae71
When importing BGRA or RGBA data for encoding, provide variants of
the WEBPImportPicture API for RGBX and BRGX data meaning the alpha
channel should be ignored.
Author: noel@chromium.org
from Chromium patch: https://chromiumcodereview.appspot.com/10496016/
Change-Id: I15fcaa4160c69a2b5549394204b6e6d7a1c5d333
VP8-lossy will now avoid writing an ALPH chunk if the
alpha values are trivial.
+ changed DumpPicture() accordingly in cwebp
+ prevented the -d option to be active with lossless
(DumpPicture wouldn't work).
Change-Id: I34fdb108a2b6207e93fa6cd00b1d2509a8e1dc4b
Change the lossless signature to 0x2f
Add 1 bit indicator for 'droppable (or trivial) alpha)'.
Add 3 bit lossless version (for future extension like yuv support).
Change the sub-resolution information to 3 bits implying range [2 .. 9]
Change-Id: Ic7b8c069240bbcd326cf5d5d4cd2dde8667851e2
Take picture and percent value storage location instead of VP8Encoder.
This will allow reuse by the lossless encoder.
Change-Id: Ic49dbc800cc3e2df60d20f4ebac277f68ed6031b
CostModelBuild() and TrackBackwards() returns weren't checked
+ code clean-up
+ de-inline VP8LBackwardRefs non-critical methods
+ shuffle the .h around to group things together
+ extract some constants as #define's
+ fixed the "if (!(cc_init = ...)) {...}" constructs
+ removed some unneeded VP8L prefixes
Change-Id: Ic634cb87bc6b2033242d3e8e8731fab4c134f327
we vary linearly lossless-method between 0 and 6,
and lossless-quality between 50 and 100, so that encoding
speed can go from 'quite fast' to 'rather slow'.
Impact on size is moderate, but visible.
Change-Id: I0b7917e7170eb50258afb1a4e248028cd9e9207d
This saves ~26 bytes of headers.
* introduce new VP8LDecodeAlphaImageStream() for decoding
* use VP8LEncodeStream() for encoding
* refactor code a bit
still TODO: make the alpha-quality/enc-method user-configurable
Change-Id: I23e599bebe335cfb5868e746e076c3358ef12e71
* RIFF header is omitted
* rename NewVP8LEncoder and DeleteVP8Encoder
* change the signature to take a "const WebPPicture*"
(it was non-const just because we were setting some error potentially)
* made the pic_ field const in VP8LEncoder too.
* trap the bitwriter::error_ too
* simplify some signatures to take WebPPicture* instead
of unneeded VP8LEncoder*
VP8LEncodeStream() will be called directly to compress alpha channel
header-less.
Change-Id: Ibceef63d2b3fbc412f0dffc38dc05c2dee6b6bbf
This is a border-case situation: the picture is not const, because
we're change its error status. But taking it non-const forces
the caller to carry a non-const picture all around the code just
in case (0.00001% of the time?) something bad happen.
This pretty much the same as making all objects non-const because
we'll eventually call delete or free() on them, which is quite a
non-const operation. Well... Better allow constness enforcement for
the remaining 99.9999% of the code.
Change-Id: I9b93892a189a50feaec1a3a518ebf488eb6ff22f
now, we only use 2 bits for the filtering method, and 2 bits
for the compression method.
There's two additional bits which are INFORMATIVE, to specify
whether the source has been pre-processed (level reduction)
during compression. This can be used at decompression time
for some post-processing (see DequantizeLevels()).
New relevant spec excerpt:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| ChunkHeader('ALPH') |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|Rsv| P | F | C | Alpha Bitstream... |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Compression method (C): 2 bits
: The compression method used:
* `0`: No compression.
* `1`: Backward reference counts encoded with arithmetic encoder.
Filtering method (F): 2 bits
: The filtering method used:
* `0`: None.
* `1`: Horizontal filter.
* `2`: Vertical filter.
* `3`: Gradient filter.
Pre-processing (P): 2 bits
: These INFORMATIVE bits are used to signal the pre-processing that has
been performed during compression. The decoder can use this information to
e.g. dither the values or smooth the gradients prior to display.
* `0`: no pre-processing
* `1`: level reduction
Decoders are not required to use this information in any specified way.
Reserved (Rsv): 2 bits
: SHOULD be `0`.
Alpha bitstream: _Chunk Size_ - `1` bytes
: Encoded alpha bitstream.
This optional chunk contains encoded alpha data for a single tile.
Either **ALL or NONE** of the tiles must contain this chunk.
The alpha channel data is losslessly stored as raw data (when
compression method is '0') or compressed using the lossless format
(when the compression method is '1').
Change-Id: Ied8f5fb922707a953e6a2b601c69c73e552dda6b
* Method #1 is now calling the lossless encoder on the alpha plane.
Format is not final, it's just a first draft. We need ad-hoc functions.
* removed now useless utils/alpha.*
* added utils/quant_levels.h instead
* removed the TCoder code altogether
Change-Id: I636840b6129a43171b74860e0a0fc5bb1bcffc6a
-> lot of simplifications ensue and we should be able to get rid of
ClearHuffmanTreeIfOnlyOneSymbol() too, in a subsequent patch.
Change-Id: Ic4c51d05e4b1970e37f94ffd85fae6a02e4a6422
Allocate big chunk of memory in GetHuffBitLengthsAndCodes, instead of allocating in a loop.
Also fixed the potential memleak.
Change-Id: Idc23ffa306f76100217304444191a8d2fef9c44a
The size written in VP8L header should be without padding.
(Also clarified this code using consts).
Change-Id: Ic6583d760c0f52ef61924ab0330c65c668a12fdc
if histogram_image_size is reduced in when writing the histogram_image
the bit arrays would leak any remaining elements. store their element
count separately.
Change-Id: I710142a11ebd4325faec7bd65c2d2572aae19307
The current implementation doesn't take care one byte
signature and associated one byte padding (for odd sized chunk).
Change-Id: I35b81d0644818cdba38189aa48c75db5f92e68f4
The new method VP8LGetBackwardReferences hides internal
heuristics used for choosing RLE or LZ77 based refs.
- Tuned VP8LHashChainFindCopy for better compression at higher Q.
- Refactored code.
- Removed the unused method VP8LVerifyBackwardReferences.
Change-Id: Ibb7bb072bab5a49a001577a20d88226f52e6c663
arrays can be passed directly as only their members are being modified.
this also reduces the allocation for bit_codes[] by taking the
sizeof(type)=2 rather than sizeof(ptr)=4/8 in one case.
Change-Id: Idad20cead58c218b58d90b71699374fefd01cad9
* lossless_encoder: (46 commits)
split StoreHuffmanCode() into smaller functions
more consolidation: introduce VP8LHistogramSet
big code clean-up and refactoring and optimization
Some cosmetics in histogram.c
Approximate FastLog between value range [256, 8192]
Forgot to update out_bit_costs to symbol_bit_costs at one instance.
Evaluate output cluster's bit_costs once in HistogramRefine.
Simple Huffman code changes.
Lossless decoder: remove an unneeded param in ReadHuffmanCodeLengths().
Reducing emerging palette size from 11 to 9 bits.
Move GetHistImageSymbols to histogram.c
Improve predict vs no-predict heuristic.
code-moving and clean-up
reduce memory usage by allocating only one histo
Restrict histo_bits to ensure histo_image size is under 32MB
further simplification for the meta-Huffman coding
A quick pass of cleanup in backward reference code
Make transform bits a function of encode method (-m).
introduce -lossless option, protected by USE_LOSSLESS_ENCODER
Run TraceBackwards for higher qualities.
...
Conflicts:
src/enc/webpenc.c
Change-Id: I9a5d98cba0889ea91d10699466939cc283da345a
VP8LHistogramSet is container for pointers to histograms that
we can shuffle around. Allocation is one big chunk of memory.
Downside is that we don't de-allocate memory on-the-go during
HistogramRefine().
+ renamed HistogramRefine() into HistogramRemap(), so we don't
confuse with "HistogramCombine"
+ made VP8LHistogramClear() static.
Change-Id: Idf1a748a871c3b942cca5c8050072ccd82c7511d
* de-inline some function
* make VP8LBackwardRefs be more like a vectorwith max capacity
* add bit_cost_ field to VP8LHistogram
* general code simplifications
* remove some memmov() from HistogramRefine
* simplify HistogramDistance()
...
Change-Id: I16904d9fa2380e1cf4a3fdddf56ed1fcadfa25dc
Avoid bit_costs evaluated every time in function HistogramDistance. Also moved
VP8LInitBackwardRefs and VP8LClearBackwardRefs to backward_references.h
Change-Id: Id507f164d0fc64480aebc4a3ea3e6950ed377a60
No empty trees are codified with the simple Huffman code. The simple Huffman
code is simplified to be either a 1-bit code or 8-bit code for symbols.
Change-Id: I3e2813027b5a643862729339303d80197c497aff