over a 1000 image corpus
Single photograph benchmark:
Before:
Q=20: 2.560 MP/s
Q=40: 2.593 MP/s
Q=60: 1.795 MP/s
Q=80: 1.603 MP/s
Q=99: 1.122 MP/s
After:
Q=20: 3.334 MP/s
Q=40: 2.464 MP/s
Q=60: 2.009 MP/s
Q=80: 1.871 MP/s
Q=99: 1.163 MP/s
This CL allows for some further improvements that would not be possible
otherwise.
Change-Id: I61ba154beca2266cb96469281cf96e84a4412586
use vld1_dup_u8() rather than a separate ld+dup after the values were
zero extended; mildly faster at the function level
Change-Id: I1b3666a6aeb465722a1214dbc6d71c27689a7f89
VP8EncPredChroma8 improvements over ~20M pixels
left/top: ~67%
left-only: ~52%
top-only: ~57%
none: ~61%
based on dec_sse2 versions with minor changes to benefit from the linear
storage of the left boundary
Change-Id: Iee7e387fb2570b4eb5af5bfd123e9c2e9ea49c76
VP8EncPredLuma16 improvements over ~20M pixels
left/top: ~75%
left-only: ~47%
top-only: ~59%
none: ~63%
based on dec_sse2 versions with minor changes to benefit from the linear
storage of the left boundary
Change-Id: I7548be7214fa85c38fd11d30f5b8b271f437657d
structured extended feature flags require eax = 7; avoids incorrectly
detecting avx2 on some older processors that support avx.
for completeness also check for value=1 support used by the other
checks.
from [1]:
INPUT EAX = 0: Returns CPUID’s Highest Value for Basic Processor
Information and the Vendor Identification String
[1]
http://www.intel.com/content/www/us/en/processors/processor-identification-cpuid-instruction-note.html
Change-Id: I60b20d661a978d551614dbf7acdc25db19cb6046
* make VP8LPrefetchBits() safe wrt past-EOS reads
* set 'BitReader::bits_" to a safe shifting value upon EOS
no visible performance difference on x86
Change-Id: I0a4177928cfa81d5dfc9054b36a686eaa1bf8c65
Speed-wise equivalent on x86 and ARM (maybe a tad faster, hard to tell).
Note that the two 32-bit multiples are not strictly equivalent
to the 64-bit one, since we're missing one carry propagation.
In practice, no observable difference was seen because of this
slightly different hashing result.
Change-Id: I8f2381175eae1cb20dabf149e6b27e1768fba6ab
update makefile.unix to provide 'make extras' building instructions.
note: input ordering depends on WEBP_SWAP_16BIT_CSP for rgb565 and rgb4444
Change-Id: I6f22d32189d9ba2619146a9714cedabfe28e2ad0
When converting from video sources, the duration of current frame
is often unavailable until the next frame. So, we internally convert
timestamps to durations.
Change-Id: I20ad86361c22e014be7eb91f00d5d40108281351
use psadbw to perform top row summation; left remains in C as repacking
it into a vector to apply the same operation is too costly.
DC8uv: ~19% faster
DC8uvNoLeft: ~12% faster
Change-Id: I707c4f6177a65b5d1f2d3deeca87d2bb740185e2
use psadbw to perform top row summation; left remains in C as repacking
it into a vector to apply the same operation is too costly.
DC16: ~20% faster
DC16NoLeft: ~14% faster
Change-Id: I7ec3f8a6e5923f88a530f79fceb88d5001bef691
generates a stub function when the specific architecture is not enabled,
exposing a symbol in the module, avoiding a compiler warning
Change-Id: Ia9336e57466a9b5241b85c1c95838e91c9283147
had to rename few structs.
-> we can now include both vp8i.h and vp8enci.h without naming
conflicts.
Change-Id: Ib41b498f1b57aab3d6b796361afc45210ec75174
Visible speed-up, thanks to pshufb and pabsw and psignw use.
had to tweak configure.ac to make "smmintri.h" presence correctly
detected (we need to set the CPPFLAGS instead of the CFLAGS!)
Change-Id: I2ab99e16a27a64fdf1f09b2b4e30a5e74ccca080
allows the former to be inlined; negligible speed-up in most cases,
however this is structure is consistent with the rest of the optimized
modules
Change-Id: Ib080240b06f7a995b47f1906627850c355b82901
we look at average global improvement and stop when things are
moving slow, or when we had a quite good first iteration already
(means: the picture is "not difficult")
Change-Id: I8ab7d100353039b5b32bb5fac3fe03c8440c78d5
Speedup method StoreImageToBitMask by replacing the code to find histogram
index and Huffman tree codes at every iteration to a more optimal code that
updates these only when the current pixel (to write) crosses the histogram
tile-row boundary.
This change speeds up the StoreImageToBitMask method by 5%.
Change-Id: If01a1ccd7820f9a3a3e5bc449d070defa51be14b
the standard vtbl functions are available there [1][2].
based on a patch from: aaroncrespo
fixes issue #243.
[1]
http://adcdownload.apple.com//Developer_Tools/Xcode_6.3_beta/Xcode_6.3_beta_Release_Notes.pdf
[2] Apple LLVM Compiler Version 6.1
- Xcode 6.3 updates the Apple LLVM compiler to version 6.1.0.
[...]
Support for the arm64 architecture has been significantly revised to
align with ARM's implementation, where the most visible impact is that a
few of the vector intrinsics have changed to match ARM's specifications.
Change-Id: I79a0016f44b9dbe36d0373f7f00a50ab3c2ca447
The MIPS code for cost is not updated yet, that's why i keep Residual::*cost
around for now. Should be removed in favor of *costs later.
Change-Id: Id1d09a8c37ea8c5b34ad5eb8811d6a3ec6c4d89f
affected functions: SimpleVFilter16, SimpleHFilter16,
SimpleVFilter16i and SimpleHFilter16i
noticed bug in FilterLoop26 (fix included in this patch)
Change-Id: I72d9c1e45cbac6393eba52bb549b04924d463e30
removes circular dependency between dsp and enc.
since:
a987fae MIPS: dspr2: added optimization for function GetResidualCost
Change-Id: Ifeb8fc02de89e2ba982ed7ffacd925d649bfec3c
kGammaFix is now only defined with USE_GAMMA_COMPRESSION;
fixes:
use of undeclared identifier 'kGammaFix'
Change-Id: Ib1e2f410eff9b83be065894f88181f91dd2776e1
set/get residual C functions moved to new file in src/dsp
mips32 version of GetResidualCost moved to new file
Change-Id: I7cebb7933a89820ff28c187249a9181f281081d2
the input to the function is non-const and the pointer being operated is
being free'd; removes an unnecessary cast in the process
Change-Id: Ic515ed672ddf7f8e4e36eeac696ff7aa8a3652f7
Updated the near-lossless level mapping and make it correlated to lossy
quality i.e 100 => minimum loss (in-fact no-loss) and the visual-quality loss
increases with decrease in near-lossless level (quality) till value 0.
The new mapping implies following (PSNR) loss-metric:
-near_lossless 100: No-loss (bit-stream same as -lossless).
-near_lossless 80: Very very high PSNR (around 54dB).
-near_lossless 60: Very high PSNR (around 48dB).
-near_lossless 40: High PSNR (around 42dB).
-near_lossless 20: Moderate PSNR (around 36dB).
-near_lossless 0: Low PSNR (around 30dB).
Change-Id: I930de4b18950faf2868c97d42e9e49ba0b642960
DitherRow() only checks this value, not 'skip_' so previously it was
uninitialized for these blocks.
Change-Id: I0f698b81854ee9d91edacb51c1e3bdab9cba96f2
similar to:
1ba61b0 enable NEON intrinsics in aarch64 builds
vtbl1_u8 is available everywhere but Xcode-based iOS arm64 builds, use
vtbl1q_u8 there.
performance varies based on the input, 1-3% on encode was observed
Change-Id: Ifec35b37eb856acfcf69ed7f16fa078cd40b7034
AnalyzeSubtractGreen constitutes about 8-10% of the comression CPU cycles.
Statistically, subtract-green is proved to be useful for most of the
non-palette compression. So instead of evaluating the entropy (by calling
AnalyzeSubtractGreen) apply subtract-green transform for the low-effort
compression.
This changes speeds up the compression at m=0 by 8-10% (with very slight loss
of 0.07% in the compression density).
Change-Id: I9797dc39437ae089716acb14631bbc77d367acf4
Speed up AnalyzeSubtractGreen by looping through the image pixel once to
compute the two histograms.
AnalyzeEntropy code cleanup.
Removed some 'if' conditions and pointer indirections inside pixel iterate loop.
Change-Id: Ia65e3033988ff67df8e3ecce19d6e34cfc76358e
Enable the WebP near-lossless feature by pre-processing the image to smoothen
the pixels.
On a 1000 PNG image corpus, for which WebP lossless (default settings) gets
25% compression gains, following is the performance of near-lossless feature
at various '-near_lossless' levels:
-near_lossless 90: 30% (very very high PSNR 54-60dB)
-near_lossless 75: 38% (very high PSNR 48-54dB)
-near_lossless 50: 45% (high PSNR 42-48dB)
-near_lossless 25: 48% (moderate PSNR 36-42dB)
-near_lossless 10: 50% (PSNR 30-36dB)
WebP near-lossless is specifically useful for discrete-tone images like
line-art, icons etc.
Change-Id: I7d12a2c9362ccd076d09710ea05c85fa64664c38
Some frames that were previously selected as key-frames were incorrectly
being reset to sub-frames.
Change-Id: Iee342dbb9a9aec144b8185c3b54ca56aa7038bfb
The 'inverse' variants are harder to parallelize, since
the result of filtering is used for prediction.
The 'direct' way is relatively easier.
The heavy bottleneck left for optimization is still GradientUnfilter()
Change-Id: I358008f492a887e8fff6600cb27857b18dee86e9
Simplify and speedup backward references for low-effort settings by evaluating
LZ77 references only. This change speeds up compression by 10-25% at lower
(q <= 25) quality range with a slight drop (0.2%) in the compression density.
Change-Id: Ibd6f03b1a062d8ab9191786c2a425e9132e4779f
Cleaup Near-lossless code
- Simplified and refactored the code.
- Removed the requirement (TODO) to allocate the buffer of size WxH and work
with buffer of size 3xW.
- Disabled the Near-lossless prr-processing for small icon images (W < 64 and H < 64).
Change-Id: Id7ee90c90622368d5528de4dd14fd5ead593bb1b
Reported here: https://code.google.com/p/webp/issues/detail?id=239
At the beginning of method 'DecodeImageData', pixels up to
'dec->last_pixel_' are assumed to be already cached. So, at the end of
previous call to that method also, that assumption should hold true.
Hence, we should cache all pixels up to 'src' regardless of 'src_last'.
This affects lossless incremental decoding only, as that is when
src_last and src_end differ.
Note: alpha decoding is implicitly incremental, as alpha decoding of
only the rows 'y_end - y_start' happens during FinishRow() call. So, this bug
affects alpha decoding in non-incremental decoding flow as well.
This bug was introduced in: https://gerrit.chromium.org/gerrit/#/c/59716.
Change-Id: Ide6edfeb2609b02aff701e1bd9fd776da0a16be0
SanitizeEncoderOptions() was changing kmin to 2 too, which resulted in a
bad state with kmin == kmax.
Change-Id: Ie7273f1949bac469e7e6c8efbc98b154caf6de0f
* use the same TFIX == YFIX precision (2bits)
* use int instead of float in LinearToGammaF()
output is visually equivalent. Code is a little faster.
Change-Id: Ie3cfebca351dbcbd924b3d00801d6523dca6981f
check enc->argb_ to quiet an msvs /analyze warning:
C6387: 'enc->argb_+y*width' could be '0': this does not adhere to the
specification for the function 'memcpy'.
Change-Id: I87544e92ee0d3ea38942a475c30c6d552f9877b7
quiets an msvs /analyze warning, the cast is due to an earlier msvs
build warning.
C6297: Arithmetic overflow: 32-bit value is shifted, then cast to
64-bit value. Results might not be an expected value.
Change-Id: I0bb6cda57879f2fbd1e3515f6753a11bc08d14ac
and only use it on x86 / x64 where it's available.
has the side-effect of quieting a msvs /analyze warning:
C6001: Using uninitialized memory 'cpu_info'.
Change-Id: Iae51be3b22b2ee949cfc473eeea9fd9fb6b3c2cb
Disable costly TraceBackwards heuristic for computing the backward references
for low_effort (method=0) compression.
The TraceBackwards heuristic is already disabled for lower (q < 25) quality
range. Following is the compression data for 1000 image corpus for q >= 25.
This speeds up compression (q >= 25) by a factor of 2.5-3X with slight loss of
compression density (0.7% for lower quality range and 1.2% for higher qualities).
Change-Id: I256c9e2137c7de4083f423ea32ee12d3b0f46253
added new function CollectColorRedTransforms to C, which calls
TransformColorRed and it is realized via pointer to function
Change-Id: Ia68d73bfcf1ca2cb443dc2825910946221f87835
explicitly add immintrin.h instead of transitively picking it up via
windows.h presumably. makes the code easier to move around.
Change-Id: If70d5143ac94fc331da763ce034358858e460e06
added new function CollectColorBlueTransforms to C, which calls
TransformColorBlue and it is realized via pointer to function
Change-Id: Ia488b7a7a689223b5d33aae9724afab89b97fced
reported in https://code.google.com/p/webp/issues/detail?id=237
An empty partition #0 should be indicative of a bitstream error.
The previous code was correct, only an assert was triggered in debug mode.
But we might as well handle the case properly right away...
Change-Id: I4dc31a46191fa9e65659c9a5bf5de9605e93f2f5
- Lower the threshold parameters for HashChainFindCopy.
For 1000 image PNG corpus (m=0), this change yields speedup of 15-20% at
lower quality range (0.25% drop in compression density) and about 10%
for higher quality range without any drop in the compression density.
Following is the compression stats (before/after) for method = 0:
Before After
bpp/MPs bpp/MPs
q=0 2.8615/18.000 2.8651/18.631
q=5 2.8615/18.216 2.8650/20.517
q=10 2.8572/18.070 2.8650/21.992
q=15 2.8519/18.371 2.8584/21.747
q=20 2.8454/18.975 2.8515/20.448
q=25 2.8230/8.531 2.8253/9.585
// Compression density remains same for q-range [30-100]
q=30 2.7310/7.706 2.7310/8.028
q=35 2.7253/6.855 2.7253/7.184
q=40 2.7231/6.364 2.7231/6.604
q=45 2.7216/5.844 2.7216/6.223
q=50 2.7196/5.210 2.7196/5.731
q=55 2.7208/4.766 2.7208/4.970
q=60 2.7195/4.495 2.7195/4.602
q=65 2.7185/4.024 2.7185/4.236
q=70 2.7174/3.699 2.7174/3.861
q=75 2.7164/3.449 2.7164/3.605
q=80 2.7161/3.222 2.7161/3.038
q=85 2.7153/2.919 2.7153/2.946
q=90 2.7145/2.766 2.7145/2.771
q=95 2.7124/2.548 2.7124/2.575
q=100 2.6873/2.253 2.6873/2.335
Change-Id: I0e17581fb71f6094032ad06c6203350bd502f9a1
- Do light weight entropy based histogram combine and leave out CPU
intensive stochastic and greedy heuristics for combining the
histograms.
For 1000 image PNG corpus (m=0), this change yields speedup of 10% at
lower quality range (1% drop in compression density) and about 5% for
higher quality range (1% drop in compression density). Following is the
compression stats (before/after) for method = 0:
Before After
bpp/MPs bpp/MPs
q=0 2.8336/16.577 2.8615/18.000
q=5 2.8336/16.504 2.8615/18.216
q=10 2.8293/16.419 2.8572/18.070
q=15 2.8242/17.582 2.8519/18.371
q=20 2.8182/16.131 2.8454/18.975
q=25 2.7924/7.670 2.8230/8.531
q=30 2.7078/6.635 2.7310/7.706
q=35 2.7028/6.203 2.7253/6.855
q=40 2.7005/6.198 2.7231/6.364
q=45 2.6989/5.570 2.7216/5.844
q=50 2.6970/5.087 2.7196/5.210
q=55 2.6963/4.589 2.7208/4.766
q=60 2.6949/4.292 2.7195/4.495
q=65 2.6940/3.970 2.7185/4.024
q=70 2.6929/3.698 2.7174/3.699
q=75 2.6919/3.427 2.7164/3.449
q=80 2.6918/3.106 2.7161/3.222
q=85 2.6909/2.856 2.7153/2.919
q=90 2.6902/2.695 2.7145/2.766
q=95 2.6881/2.499 2.7124/2.548
q=100 2.6873/2.253 2.6873/2.285
Change-Id: I0567945068f8dc7888041e93d872f9def91f50ba
As 'curr_canvas_mod' is being modified during calls to IncreaseTransparency()
and FlattenSimilarBlocks(), GetSubRect() should get the sub-frame from
'curr_canvas_mod' as well.
Earlier, GetSubRect() was computed from 'curr_canvas', so modifying
'curr_canvas_mod' had no effect on encoding.
Change-Id: Ia847503007b66364817fe57def5a9e3c37d1b3cc
We set the parameters even if there is just one frame. This is to make sure
assembly is correct even if single frame animation is NOT converted to a full
frame later.
Change-Id: If79e6aa5e2575cb0f3cd229f16c655b3663c35b0
Given that we decided to only handle frame disposal for output WebP
internally,
only current and previous canvas need to be maintained.
Change-Id: I625293bed5aeb5aabf4eca779f6ec3ee84c9ff2a
A separate API to generate animated WebP images.
It will eventually replace the internal gif2webp_util methods.
Also: update makefiles.
Change-Id: Idf61dfc1016c10b24fea70425d1a2323cffba515
we compare the current VP8GetCPUInfo pointer to the last used.
This is less code overall and each implementation is still
testable separately (by just changing VP8GetCPUInfo, but not
a separate threads!)
Change-Id: Ia13fa8ffc4561a884508f6ab71ed0d1b9f1ce59b
inline function MakeARGB32 calls changed to call
via pointers to functions which make (a)rgb for
entire row
Change-Id: Ia4bd4be171a46c1e1821e408b073ff5791c587a9
references to fragments remain, along with some superfluous checks; these
will be removed in a future commit.
Change-Id: I39fe9314900ecbc5d60e5065b65fa1b4c668af63
and apply Paeth predictor (predictor#11) for the low effort (m=0) mode.
For 1000 image PNG corpus (m=0), this change yields speedup of 25% at lower quality
range and about 10% for higher quality range.
Change-Id: I0f036b8ffe45c241e63a067cbf01527b13d8de93
most of the time, we don't need to actually move the
data.
Compression is randomly slightly different, because HistogramCompactBins() changed.
Timing is about the same.
Change-Id: Ia6af8e9780581014d6860f2b546189ac817cfad1
check for __apple_build_version__ to distinguish the two; a version
check could work as Apple bumped Xcode's to 5.x/6.x, but it's unclear
how upstream will deal with their versioning as they go 3.6+, so avoid
it for now.
Change-Id: I67cda67c4f68e262a92d805a63cc1496374be063
we don't need to store the whole distribution in order to compute the alpha
Later, we can incorporate the max_value / last_non_zero bookkeeping
in SSE2 directly.
Change-Id: I748ccea4ac17965d7afcab91845ef01be3aa3e15
this is a first step to unifying encoding/decoding cache stride
and possibly sharing the prediction functions in dsp/
With this layout, there's a little (~7%) space lost with unused samples.
But no speed change was observed.
Change-Id: I016df8cad41bde5088df3579e6ad65d884ee711e
~68% faster
reuses TM4() adding support for the additional rows, the columns were
already being done.
Change-Id: I6eac17e58cd1c636082bf7281f70f884ec399a6b
Move all the Entropy evaluation methods to lossless.c (from histogram.c).
There's slight difference in the way entropy is computed for evaluating
entropy in prediction methods and histogram (literal) for huffman trees.
Plan (later) to merge few (static) methods and reduce the code size.
This change has no impact on the compression speed/density.
Change-Id: Ife3d96a3c4a8d78a91723d9e0a8d1b78c0256a15
Remove handling for WEBP_HINT_GRAPH w.r.t use_palette flag.
The WEBP_HINT_GRAPH is now used at one place, to set the initial size of the
Bit Writer as bpp for photo images are generally larger than the graphical
images.
Change-Id: I1b9c4436c85a8f69da74c0dbcd292397323f2696
Update BackwardRefsWithLocalCache to do in-place update of backward
references w.r.t local color cache index.
No impact on the compression density or compression speed.
Change-Id: Ie066251464c3928c044e037b43df3af28b48ca30
histogram.c:
- Verified (earlier) that there's low correlation between Red & Blue colors
(particularly after applying Cross-color transform). The Bin based histogram
merge, bins on three entropies viz literal, red & blue symbols. Removing
either of blue or red increases the compression density. So keeping the bins
for red & blue sybmols.
- Keeping the compact bins method as-is. This way it's simpler to read.
huffman_encode.h: Added field comments for struct HuffmanTree and removed the TODO.
Change-Id: Ia76f7bc730079d1b3b644038c5d9931db3797f0e
Use the refs_lz77 computed (with cache_bits=0) in the method 'CalculateBestCacheSize'
to regenerate the LZ77 references corresponding to the optimum cache_bits and avoid
calling costly 'BackwardReferencesLz77' one extra time.
This change leaves the compression density unchanged and speeds up compression
by 10-15%.
Change-Id: I5a92e11788d3c3f656aa7e1fba54fb5d96ee0027
This wasn't working for this specific scenario:
- Encode an RGBA 'pic' (with trivial alpha) using lossy encoding.
(so that pic->a == NULL after import happens).
- Modify the 'pic->argb' so that it has non-trivial alpha.
- Encode the same 'pic' again.
This used to fail to encode alpha data as pic->a == NULL.
Change-Id: Ieaaa7bd09825c42f54fbd99e6781d98f0b19cc0c
- The optimal cache bits is evaluated inside the method 'VP8LGetBackwardReferences'.
- The input cache_bits to 'VP8LGetBackwardReferences' sets the maximum cache
bits to use (passing 0 implies disabling the local color cache).
- The local color cache is disabled for lowerf (<= 25) quality levels (as before).
- Enabled local color cache for palette images as well. This saves additional
0.017% bytes with a slight (2-3%) improvement in the compression speed.
- Removed 'use_2d_locality' parameter from method VP8LGetBackwardReferences, as
this option is not an option now (after we freeze the lossless bit-stream).
Change-Id: I33430401e465474fa1be899f330387cd2b466280
Updated BackwardReferencesRle method by utilizing the local color cache.
Also changed the name of method BackwardReferencesHashChain to
BackwardReferencesLz77 to reflect the LZ77 coding.
For the 1000 image corpus, this change saves 0.2% bytes
(at default settings) and is 2-5% faster to encode.
Change-Id: Ic3f288253b3bbb101a69945a80994c3fd0917f8b
Optimize backwardreferences (about 0.1% byte savings) with almost same
compression speed (3% faster on defaut compression settings).
1.) Simplified iteration logic for HashChainFindCopy.
- Remapped the iter_max constant.
2.) Simplified main for loop for BackwardReferencesHashChain
- Removed 'if' conditions for corner cases in the main loop.
- Refactored the method(AddSingleLiteral) for adding one pixel.
Change-Id: I1bc44832fd81f11e714868a13e606c8f83157e64
Speed up BackwardReferencesHashChainDistanceOnly method by:
1.) Remove for loop for shortmax code path.
2.) Execute the shortmax code path after regular call to
HashChainFindCopy, only if HashChainFindCopy() returns length > 2 (MIN_LENGTH).
3.) Also for shortmax, call method HashChainFindOffset (for length = 2),
instead of expensive method HashChainFindCopy().
4.) Handling first pixel (i==0) outside main loop and removing one if
condition (i > 0) per pixel.
5.) Handle the last pixel outside the main 'for' loop.
Overall compression speedup observed is around 5% (+/- noise).
Change-Id: Ifa30c4035f8d26e6e43e3c4881244d777961c22b
at least clang 3.[45] in c++ mode with -std=c++11 define __STRICT_ANSI__
this change set WEBP_INLINE to inline for c++/non-strict-ansi/> c99
fixes crbug.com/428383
Change-Id: Ief2b934353c336a75865c73c90cc3dc5e4f83913
Enable bin-partition entropy based heuristic for merging histograms
for higher (q >= 90) qualities as well. Keep the old behavior at the
maximum quality level (q==100).
This speeds up the compression between Q=90-99 (method=4) by factor 5-7X
and with loss of 0.5-0.8% in the compression density.
Change-Id: I011182cb8ae5403c565a150362bc302630b3f330
The Maximum allowed limit is 11.
The Q=25 and below is not impacted as cache bits are forced to 0.
This saves 0.05% - 0.1% bytes for other quality with almost same compression
speed (+/- 2-3%, that's more of a noise).
Change-Id: Icf972a98f298c89e140e37a627baf709134be9a0
Updated the logic to limit the Histogram size to a constant, instead of
computing the same based on the Histogram size (that's variable size based on
the cache bits) for the maximum possible cache bits. The actual cache bits may
be lower than the maximum.
Note: The constant 2600 is 16MB/Sizeof(HistogramSize(MAX_COLOR_CACHE_BITS)).
The compression density remains the same with this change, with little faster
compression speed.
Change-Id: I3149894962852e9dad2501b9aa16bb847a20fd86
The method VP8LCalculateEstimateForCacheSize is not evaluating the all possible
range for cache_bits.
Also added a small penality for choosing the larger cache-size. This is done to
strike a balance between additional memory/CPU cost (with larger cache-size) and
byte savings from smaller WebP lossless files.
This change saves about 0.07% bytes and speeds up compression by 8% (default
settings). There's small speedup at Q=50 along with byte savings as well.
Compression at Quality=25 is not effected by this change.
Change-Id: Id8f87dee6b5bccb2baa6dbdee479ee9cda8f4f77