by processing two rows at a time.
The [9 3 3 1] weights are decomposed as
[1 1 1 1] + [0 2 2 0] + [8 0 0 0] for better
reuse of sub-expressions, too.
Change-Id: I87ab549048ed249d38add73bb3241dfa0c583328
We only need to know _if_ there's some non-zero coeffs at all,
not the exact number of these.
+ code-style nits clean-up
Change-Id: Ice9acf00aef999d70affe4629cb56ae7709140ab
just flushing the pile:
- get rid of Put4 in dsp.c
- move LD4 enum value
- move more fields and code under the ONLY_KEYFRAME_CODE compile flag
- update test_ref.ppm reference (now with FANCY_UPSCALER)
- simplify VP8GetSignedValue()
- use HE and VE naming for prediction mode instead of H and V
- some missing c89 fixes
- code style nits
all test vectors still passing
not super-elegant, but should work without
having to go into deeper hacking (like: creating
an endian.h file, etc.)
Change-Id: I43100ec67a22393c87e11357078efffc750060f5
When FANCY_UPSCALING is defined, use a smoothing filter for upscaling
the U/V chroma fields. The filter used is a separable t[1 3 3 1] x [1 3 3 1]
filter. It can be easily changed in macros MIX_*.
The upscaling code reside on the thing shell between user and core
decoding (in webp.c), and not in the core decoder. As such, this smoothing
process can still be offloaded to GPU in some future and is not integral
part of the decoding process.
Coincidentaly: changed the way data is tranfered to user. For profile 2 (no
filtering), it used to be on a per-block basis. Now, for all profiles, we
emit rows of pixels (between 8 and 24 in height) when they are ready.
This makes the upscaling code much easier.
Will update the test vectors MD5 sums soon (as they'll be broken
after this change)
Change-Id: I2640ff12596cb8b843a4a376d7347447d9b9f778
nmake /F Makefile.vc9 cfg=release-static
objdir=h:\projects\webp\repo\build\libwebp ARCH=x64
given that you are in x64 mode, this command will build libwebp in
the <objdir>\release-static
Change-Id: I42e1849f5cdb7638db3b79d3658e2852d3969cc2