Commit Graph

4 Commits

Author SHA1 Message Date
Pascal Massimino
861a5b7bc9 add support for animation
it's using glutTimerFunc() for trigger next frame's decoding

Reminder: how to build and use manually (integration in makefile.unix coming soon)

Unix:
cd libwebp
make -f makefile.unix
cd examples
cc -o vwebp vwebp.c -framework GLUT -framework OpenGL -I../src/ ../src/libwebp.a ../src/mux/libwebpmux.a

Mac + xcode:
cd libwebp
make -f makefile.unix
cd examples
cc -o vwebp vwebp.c -lglut -lGL -lpthread -lm -I../src/ ../src/libwebp.a ../src/mux/libwebpmux.a

Change-Id: Id49e87c26628c2b58ec221f6030cbd2e46a807b4
2012-05-09 01:23:39 -07:00
James Zern
ad1e163a0d cosmetics: normalize copyright headers
Change-Id: I5e2462b101e0447a4f15a1455c07131bc97a52dd
2012-01-06 14:49:06 -08:00
James Zern
911795490e vwebp: msvc build tweaks
snprintf -> _snprintf / remove double->float warnings

Change-Id: I5dcdc394cf7e2d37205beaf83ed0f80a18ec06ab
2011-12-16 19:30:33 -08:00
Pascal Massimino
7937b409e7 simple WebP viewer, based on OpenGL
Quite handy and simple (for now).
It's not yet incorporated within the build system (autotools or
makefile.unix), because it gets complicated with OpenGL. TODO(later).

For now, there's some ready-to-use command line for compiling on Linux
or Mac in the header of vwebp.c

Later, this tool will be supplemented with support for animation,
tiling, zooming, etc.

Change-Id: I292972cea4862536afbe8c9ec444c590d152f086
2011-12-13 14:02:04 -08:00