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	dec_neon: add LD4 intra predictor
based on SSE2 version, ~55% faster Change-Id: I782282ffc31dcf238890b3ba0decccf1d793dad0
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		| @@ -1277,6 +1277,25 @@ static void VE4(uint8_t* dst) {    // vertical | ||||
|   } | ||||
| } | ||||
|  | ||||
| static void LD4(uint8_t* dst) {    // Down-left | ||||
|   // Note using the same shift trick as VE4() is slower here. | ||||
|   const uint8x8_t ABCDEFGH = vld1_u8(dst - BPS + 0); | ||||
|   const uint8x8_t BCDEFGH0 = vld1_u8(dst - BPS + 1); | ||||
|   const uint8x8_t CDEFGH00 = vld1_u8(dst - BPS + 2); | ||||
|   const uint8x8_t CDEFGHH0 = vset_lane_u8(dst[-BPS + 7], CDEFGH00, 6); | ||||
|   const uint8x8_t avg1 = vhadd_u8(ABCDEFGH, CDEFGHH0); | ||||
|   const uint8x8_t avg2 = vrhadd_u8(avg1, BCDEFGH0); | ||||
|   const uint64x1_t avg2_u64 = vreinterpret_u64_u8(avg2); | ||||
|   const uint32x2_t r0 = vreinterpret_u32_u8(avg2); | ||||
|   const uint32x2_t r1 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 8)); | ||||
|   const uint32x2_t r2 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 16)); | ||||
|   const uint32x2_t r3 = vreinterpret_u32_u64(vshr_n_u64(avg2_u64, 24)); | ||||
|   vst1_lane_u32((uint32_t*)(dst + 0 * BPS), r0, 0); | ||||
|   vst1_lane_u32((uint32_t*)(dst + 1 * BPS), r1, 0); | ||||
|   vst1_lane_u32((uint32_t*)(dst + 2 * BPS), r2, 0); | ||||
|   vst1_lane_u32((uint32_t*)(dst + 3 * BPS), r3, 0); | ||||
| } | ||||
|  | ||||
| #endif   // WEBP_USE_NEON | ||||
|  | ||||
| //------------------------------------------------------------------------------ | ||||
| @@ -1309,5 +1328,6 @@ WEBP_TSAN_IGNORE_FUNCTION void VP8DspInitNEON(void) { | ||||
|   VP8SimpleHFilter16i = SimpleHFilter16i; | ||||
|  | ||||
|   VP8PredLuma4[2] = VE4; | ||||
|   VP8PredLuma4[6] = LD4; | ||||
| #endif   // WEBP_USE_NEON | ||||
| } | ||||
|   | ||||
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