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SSE2: 53% faster TransformColor[Inverse]
Changed the code (again) to process 4 pixels at a time. Loop is more involved, but overall it's faster. Removed the SSE4.1 implementation which is now slower than SSE2. Change-Id: I7734e371033ad8929ace7f7e1373ba930d9bb5f1
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@ -179,33 +179,30 @@ static WEBP_INLINE void TransformColorInverse(const VP8LMultipliers* const m,
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int num_pixels) {
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// sign-extended multiplying constants, pre-shifted by 5.
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#define CST(X) (((int16_t)(m->X << 8)) >> 5) // sign-extend
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const __m128i mults_r = _mm_set_epi16(
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0, CST(green_to_red_), 0, CST(green_to_red_),
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0, CST(green_to_red_), 0, CST(green_to_red_));
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const __m128i mults_b1 = _mm_set_epi16(
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0, CST(green_to_blue_), 0, CST(green_to_blue_),
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0, CST(green_to_blue_), 0, CST(green_to_blue_));
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const __m128i mults_rb = _mm_set_epi16(
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CST(green_to_red_), CST(green_to_blue_),
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CST(green_to_red_), CST(green_to_blue_),
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CST(green_to_red_), CST(green_to_blue_),
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CST(green_to_red_), CST(green_to_blue_));
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const __m128i mults_b2 = _mm_set_epi16(
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CST(red_to_blue_), 0, CST(red_to_blue_), 0,
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CST(red_to_blue_), 0, CST(red_to_blue_), 0);
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#undef CST
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const __m128i mask_ag = _mm_set1_epi32(0xff00ff00); // alpha-green masks
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const __m128i mask_b = _mm_set1_epi32(0x000000ff); // blue mask
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const __m128i mask_r = _mm_set1_epi32(0x00ff0000); // red mask
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int i;
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for (i = 0; i + 4 <= num_pixels; i += 4) {
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const __m128i in = _mm_loadu_si128((__m128i*)&argb_data[i]); // argb
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const __m128i A = _mm_and_si128(in, mask_ag); // a 0 g 0
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const __m128i C = _mm_mulhi_epi16(A, mults_r); // 0 0 x dr1
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const __m128i D = _mm_mulhi_epi16(A, mults_b1); // 0 0 x db1
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const __m128i E = _mm_and_si128(_mm_slli_epi32(C, 16), mask_r); // 0 dr 0 0
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const __m128i F = _mm_and_si128(D, mask_b); // 0 0 0 db1
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const __m128i G = _mm_add_epi8(in, E); // a r' g b
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const __m128i H = _mm_slli_epi16(G, 8); // r' 0 b 0
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const __m128i I = _mm_mulhi_epi16(H, mults_b2); // x db2 0 0
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const __m128i J = _mm_and_si128(_mm_srli_epi32(I, 16), mask_b); // db2
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const __m128i K = _mm_add_epi8(G, F);
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const __m128i out = _mm_add_epi8(K, J);
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const __m128i B = _mm_shufflelo_epi16(A, _MM_SHUFFLE(2, 2, 0, 0));
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const __m128i C = _mm_shufflehi_epi16(B, _MM_SHUFFLE(2, 2, 0, 0)); // g0g0
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const __m128i D = _mm_mulhi_epi16(C, mults_rb); // x dr x db1
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const __m128i E = _mm_add_epi8(in, D); // x r' x b'
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const __m128i F = _mm_slli_epi16(E, 8); // r' 0 b' 0
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const __m128i G = _mm_mulhi_epi16(F, mults_b2); // x db2 0 0
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const __m128i H = _mm_srli_epi32(G, 8); // 0 x db2 0
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const __m128i I = _mm_add_epi8(H, F); // r' x b'' 0
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const __m128i J = _mm_srli_epi16(I, 8); // 0 r' 0 b''
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const __m128i out = _mm_or_si128(J, A);
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_mm_storeu_si128((__m128i*)&argb_data[i], out);
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}
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// Fall-back to C-version for left-overs.
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