cosmetics: normalize '*' association

we associate '*' with types rather than variables

Change-Id: Id93ed65272a8a88e604278693e3850649639e9b6
This commit is contained in:
James Zern
2019-07-26 00:46:40 -07:00
parent 94138e0e0d
commit fab8f9cfcf
17 changed files with 43 additions and 43 deletions

View File

@@ -246,9 +246,9 @@ extern VP8Fdct VP8FTransform2; // performs two transforms at a time
extern VP8WHT VP8FTransformWHT;
// Predictions
// *dst is the destination block. *top and *left can be NULL.
typedef void (*VP8IntraPreds)(uint8_t *dst, const uint8_t* left,
typedef void (*VP8IntraPreds)(uint8_t* dst, const uint8_t* left,
const uint8_t* top);
typedef void (*VP8Intra4Preds)(uint8_t *dst, const uint8_t* top);
typedef void (*VP8Intra4Preds)(uint8_t* dst, const uint8_t* top);
extern VP8Intra4Preds VP8EncPredLuma4;
extern VP8IntraPreds VP8EncPredLuma16;
extern VP8IntraPreds VP8EncPredChroma8;

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@@ -576,9 +576,9 @@ static void FUNC_NAME(const uint8_t* top_y, const uint8_t* bot_y, \
const uint32_t l_uv = ((cur_u[0]) | ((cur_v[0]) << 16)); \
const uint32_t uv0 = (3 * tl_uv + l_uv + 0x00020002u) >> 2; \
const uint8_t* ptop_y = &top_y[1]; \
uint8_t *ptop_dst = top_dst + XSTEP; \
uint8_t* ptop_dst = top_dst + XSTEP; \
const uint8_t* pbot_y = &bot_y[1]; \
uint8_t *pbot_dst = bot_dst + XSTEP; \
uint8_t* pbot_dst = bot_dst + XSTEP; \
\
FUNC(top_y[0], uv0 & 0xff, (uv0 >> 16), top_dst); \
if (bot_y != NULL) { \

View File

@@ -58,8 +58,8 @@
} while (0)
// Turn the macro into a function for reducing code-size when non-critical
static void Upsample16Pixels_NEON(const uint8_t *r1, const uint8_t *r2,
uint8_t *out) {
static void Upsample16Pixels_NEON(const uint8_t* r1, const uint8_t* r2,
uint8_t* out) {
UPSAMPLE_16PIXELS(r1, r2, out);
}
@@ -190,14 +190,14 @@ static const int16_t kCoeffs1[4] = { 19077, 26149, 6419, 13320 };
}
#define NEON_UPSAMPLE_FUNC(FUNC_NAME, FMT, XSTEP) \
static void FUNC_NAME(const uint8_t *top_y, const uint8_t *bottom_y, \
const uint8_t *top_u, const uint8_t *top_v, \
const uint8_t *cur_u, const uint8_t *cur_v, \
uint8_t *top_dst, uint8_t *bottom_dst, int len) { \
static void FUNC_NAME(const uint8_t* top_y, const uint8_t* bottom_y, \
const uint8_t* top_u, const uint8_t* top_v, \
const uint8_t* cur_u, const uint8_t* cur_v, \
uint8_t* top_dst, uint8_t* bottom_dst, int len) { \
int block; \
/* 16 byte aligned array to cache reconstructed u and v */ \
uint8_t uv_buf[2 * 32 + 15]; \
uint8_t *const r_uv = (uint8_t*)((uintptr_t)(uv_buf + 15) & ~15); \
uint8_t* const r_uv = (uint8_t*)((uintptr_t)(uv_buf + 15) & ~15); \
const int uv_len = (len + 1) >> 1; \
/* 9 pixels must be read-able for each block */ \
const int num_blocks = (uv_len - 1) >> 3; \