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Merge "Disto4x4 and Disto16x16 in NEON"
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f4a97970de
@ -233,8 +233,8 @@ static void FTransform(const uint8_t* src, const uint8_t* ref,
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const int kBPS = BPS;
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const uint8_t* src_ptr = src;
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const uint8_t* ref_ptr = ref;
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int16_t* coeff16 = kCoeff16;
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int32_t* coeff32 = kCoeff32;
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const int16_t* coeff16 = kCoeff16;
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const int32_t* coeff32 = kCoeff32;
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__asm__ volatile (
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// load src into q4, q5 in high half
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@ -429,6 +429,213 @@ static void FTransformWHT(const int16_t* in, int16_t* out) {
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) ;
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}
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//------------------------------------------------------------------------------
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// Texture distortion
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//
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// We try to match the spectral content (weighted) between source and
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// reconstructed samples.
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// Hadamard transform
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// Returns the weighted sum of the absolute value of transformed coefficients.
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// This uses a TTransform helper function in C
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static int Disto4x4(const uint8_t* const a, const uint8_t* const b,
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const uint16_t* const w) {
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const int kBPS = BPS;
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const uint8_t* A = a;
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const uint8_t* B = b;
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const uint16_t* W = w;
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int sum;
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__asm__ volatile (
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"vld1.32 d0[0], [%[a]], %[kBPS] \n"
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"vld1.32 d0[1], [%[a]], %[kBPS] \n"
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"vld1.32 d2[0], [%[a]], %[kBPS] \n"
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"vld1.32 d2[1], [%[a]] \n"
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"vld1.32 d1[0], [%[b]], %[kBPS] \n"
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"vld1.32 d1[1], [%[b]], %[kBPS] \n"
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"vld1.32 d3[0], [%[b]], %[kBPS] \n"
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"vld1.32 d3[1], [%[b]] \n"
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// a d0/d2, b d1/d3
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// d0/d1: 01 01 01 01
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// d2/d3: 23 23 23 23
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// But: it goes 01 45 23 67
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// Notice the middle values are transposed
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"vtrn.16 q0, q1 \n"
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// {a0, a1} = {in[0] + in[2], in[1] + in[3]}
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"vaddl.u8 q2, d0, d2 \n"
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"vaddl.u8 q10, d1, d3 \n"
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// {a3, a2} = {in[0] - in[2], in[1] - in[3]}
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"vsubl.u8 q3, d0, d2 \n"
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"vsubl.u8 q11, d1, d3 \n"
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// tmp[0] = a0 + a1
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"vpaddl.s16 q0, q2 \n"
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"vpaddl.s16 q8, q10 \n"
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// tmp[1] = a3 + a2
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"vpaddl.s16 q1, q3 \n"
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"vpaddl.s16 q9, q11 \n"
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// No pair subtract
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// q2 = {a0, a3}
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// q3 = {a1, a2}
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"vtrn.16 q2, q3 \n"
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"vtrn.16 q10, q11 \n"
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// {tmp[3], tmp[2]} = {a0 - a1, a3 - a2}
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"vsubl.s16 q12, d4, d6 \n"
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"vsubl.s16 q13, d5, d7 \n"
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"vsubl.s16 q14, d20, d22 \n"
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"vsubl.s16 q15, d21, d23 \n"
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// separate tmp[3] and tmp[2]
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// q12 = tmp[3]
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// q13 = tmp[2]
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"vtrn.32 q12, q13 \n"
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"vtrn.32 q14, q15 \n"
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// Transpose tmp for a
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"vswp d1, d26 \n" // vtrn.64
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"vswp d3, d24 \n" // vtrn.64
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"vtrn.32 q0, q1 \n"
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"vtrn.32 q13, q12 \n"
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// Transpose tmp for b
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"vswp d17, d30 \n" // vtrn.64
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"vswp d19, d28 \n" // vtrn.64
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"vtrn.32 q8, q9 \n"
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"vtrn.32 q15, q14 \n"
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// The first Q register is a, the second b.
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// q0/8 tmp[0-3]
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// q13/15 tmp[4-7]
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// q1/9 tmp[8-11]
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// q12/14 tmp[12-15]
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// These are still in 01 45 23 67 order. We fix it easily in the addition
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// case but the subtraction propegates them.
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"vswp d3, d27 \n"
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"vswp d19, d31 \n"
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// a0 = tmp[0] + tmp[8]
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"vadd.s32 q2, q0, q1 \n"
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"vadd.s32 q3, q8, q9 \n"
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// a1 = tmp[4] + tmp[12]
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"vadd.s32 q10, q13, q12 \n"
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"vadd.s32 q11, q15, q14 \n"
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// a2 = tmp[4] - tmp[12]
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"vsub.s32 q13, q13, q12 \n"
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"vsub.s32 q15, q15, q14 \n"
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// a3 = tmp[0] - tmp[8]
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"vsub.s32 q0, q0, q1 \n"
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"vsub.s32 q8, q8, q9 \n"
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// b0 = a0 + a1
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"vadd.s32 q1, q2, q10 \n"
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"vadd.s32 q9, q3, q11 \n"
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// b1 = a3 + a2
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"vadd.s32 q12, q0, q13 \n"
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"vadd.s32 q14, q8, q15 \n"
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// b2 = a3 - a2
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"vsub.s32 q0, q0, q13 \n"
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"vsub.s32 q8, q8, q15 \n"
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// b3 = a0 - a1
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"vsub.s32 q2, q2, q10 \n"
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"vsub.s32 q3, q3, q11 \n"
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"vld1.64 {q10, q11}, [%[w]] \n"
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// abs(b0)
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"vabs.s32 q1, q1 \n"
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"vabs.s32 q9, q9 \n"
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// abs(b1)
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"vabs.s32 q12, q12 \n"
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"vabs.s32 q14, q14 \n"
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// abs(b2)
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"vabs.s32 q0, q0 \n"
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"vabs.s32 q8, q8 \n"
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// abs(b3)
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"vabs.s32 q2, q2 \n"
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"vabs.s32 q3, q3 \n"
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// expand w before using.
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"vmovl.u16 q13, d20 \n"
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"vmovl.u16 q15, d21 \n"
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// w[0] * abs(b0)
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"vmul.u32 q1, q1, q13 \n"
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"vmul.u32 q9, q9, q13 \n"
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// w[4] * abs(b1)
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"vmla.u32 q1, q12, q15 \n"
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"vmla.u32 q9, q14, q15 \n"
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// expand w before using.
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"vmovl.u16 q13, d22 \n"
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"vmovl.u16 q15, d23 \n"
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// w[8] * abs(b1)
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"vmla.u32 q1, q0, q13 \n"
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"vmla.u32 q9, q8, q13 \n"
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// w[12] * abs(b1)
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"vmla.u32 q1, q2, q15 \n"
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"vmla.u32 q9, q3, q15 \n"
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// Sum the arrays
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"vpaddl.u32 q1, q1 \n"
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"vpaddl.u32 q9, q9 \n"
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"vadd.u64 d2, d3 \n"
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"vadd.u64 d18, d19 \n"
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// Hadamard transform needs 4 bits of extra precision (2 bits in each
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// direction) for dynamic raw. Weights w[] are 16bits at max, so the maximum
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// precision for coeff is 8bit of input + 4bits of Hadamard transform +
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// 16bits for w[] + 2 bits of abs() summation.
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//
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// This uses a maximum of 31 bits (signed). Discarding the top 32 bits is
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// A-OK.
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// sum2 - sum1
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"vsub.u32 d0, d2, d18 \n"
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// abs(sum2 - sum1)
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"vabs.s32 d0, d0 \n"
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// abs(sum2 - sum1) >> 5
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"vshr.u32 d0, #5 \n"
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// It would be better to move the value straight into r0 but I'm not
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// entirely sure how this works with inline assembly.
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"vmov.32 %[sum], d0[0] \n"
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: [sum] "=r"(sum), [a] "+r"(A), [b] "+r"(B), [w] "+r"(W)
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: [kBPS] "r"(kBPS)
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: "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", "q8", "q9",
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"q10", "q11", "q12", "q13", "q14", "q15" // clobbered
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) ;
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return sum;
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}
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static int Disto16x16(const uint8_t* const a, const uint8_t* const b,
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const uint16_t* const w) {
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int D = 0;
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int x, y;
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for (y = 0; y < 16 * BPS; y += 4 * BPS) {
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for (x = 0; x < 16; x += 4) {
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D += Disto4x4(a + x + y, b + x + y, w);
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}
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}
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return D;
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}
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#endif // WEBP_USE_NEON
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//------------------------------------------------------------------------------
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@ -443,6 +650,9 @@ void VP8EncDspInitNEON(void) {
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VP8ITransformWHT = ITransformWHT;
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VP8FTransformWHT = FTransformWHT;
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VP8TDisto4x4 = Disto4x4;
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VP8TDisto16x16 = Disto16x16;
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#endif // WEBP_USE_NEON
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}
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