anim_diff: normalize ok = ... && ok statements

`ok &= ...` is more common in the codebase than `ok = ... && ok` when
accumulating a result while unconditionally executing functions. (`ok =
ok &&` is used in cases that should short circuit.) In this case
multiple checks may fail and their error messages may aid in debugging.

This will also improve the formatting when clang-format is applied to
the codebase.

Bug: 433996651
Change-Id: Ie4e2908b857122d90f6e93f06b10cb48dc86b18e
This commit is contained in:
James Zern
2025-07-28 18:11:16 -07:00
parent 86924ed5cd
commit e721627c25

View File

@@ -137,12 +137,12 @@ static int CompareAnimatedImagePair(const AnimatedImage* const img1,
const int is_multi_frame_image = (img1->num_frames > 1);
uint32_t i;
ok = CompareValues(img1->canvas_width, img2->canvas_width,
"Canvas width mismatch") && ok;
ok = CompareValues(img1->canvas_height, img2->canvas_height,
"Canvas height mismatch") && ok;
ok = CompareValues(img1->num_frames, img2->num_frames,
"Frame count mismatch") && ok;
ok &= CompareValues(img1->canvas_width, img2->canvas_width,
"Canvas width mismatch");
ok &= CompareValues(img1->canvas_height, img2->canvas_height,
"Canvas height mismatch");
ok &= CompareValues(img1->num_frames, img2->num_frames,
"Frame count mismatch");
if (!ok) return 0; // These are fatal failures, can't proceed.
if (is_multi_frame_image) { // Checks relevant for multi-frame images only.
@@ -155,11 +155,10 @@ static int CompareAnimatedImagePair(const AnimatedImage* const img1,
img2->format == ANIM_GIF && img2->loop_count == 65536)) {
max_loop_count_workaround = 1;
}
ok = (max_loop_count_workaround ||
CompareValues(img1->loop_count, img2->loop_count,
"Loop count mismatch")) && ok;
ok = CompareBackgroundColor(img1->bgcolor, img2->bgcolor,
premultiply) && ok;
ok &= (max_loop_count_workaround ||
CompareValues(img1->loop_count, img2->loop_count,
"Loop count mismatch"));
ok &= CompareBackgroundColor(img1->bgcolor, img2->bgcolor, premultiply);
}
for (i = 0; i < img1->num_frames; ++i) {