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dsp,neon: use vaddv in a few more places
SumToInt_NEON horizontal_add_uint32x4 Change-Id: I881831a7b2bab35a1810b0d83fee761470f3e09f
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@ -21,10 +21,15 @@
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#define IsFlat IsFlat_NEON
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static uint32x2_t horizontal_add_uint32x4(const uint32x4_t a) {
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static uint32_t horizontal_add_uint32x4(const uint32x4_t a) {
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#if defined(__aarch64__)
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return vaddvq_u32(a);
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#else
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const uint64x2_t b = vpaddlq_u32(a);
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return vadd_u32(vreinterpret_u32_u64(vget_low_u64(b)),
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vreinterpret_u32_u64(vget_high_u64(b)));
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const uint32x2_t c = vadd_u32(vreinterpret_u32_u64(vget_low_u64(b)),
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vreinterpret_u32_u64(vget_high_u64(b)));
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return vget_lane_u32(c, 0);
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#endif
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}
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static WEBP_INLINE int IsFlat(const int16_t* levels, int num_blocks,
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@ -45,7 +50,7 @@ static WEBP_INLINE int IsFlat(const int16_t* levels, int num_blocks,
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levels += 16;
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}
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return thresh >= (int32_t)vget_lane_u32(horizontal_add_uint32x4(sum), 0);
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return thresh >= (int)horizontal_add_uint32x4(sum);
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}
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#else
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