neon: normalize vdup_n_* usage

with constants, prefer this over vmov_n_* or vcreate_*

Change-Id: Ia84b2a82faea58e2626211a7e2257e0ba4af358a
This commit is contained in:
James Zern
2014-07-01 00:55:05 -07:00
parent 6ee7160dd2
commit e59f53600f
3 changed files with 8 additions and 8 deletions

View File

@ -59,8 +59,8 @@ static WEBP_INLINE void SaturateAndStore4x4(uint8_t* const dst,
static WEBP_INLINE void Add4x4(const int16x8_t row01, const int16x8_t row23,
const uint8_t* const ref, uint8_t* const dst) {
uint32x2_t dst01 = vcreate_u32(0);
uint32x2_t dst23 = vcreate_u32(0);
uint32x2_t dst01 = vdup_n_u32(0);
uint32x2_t dst23 = vdup_n_u32(0);
// Load the source pixels.
dst01 = vld1_lane_u32((uint32_t*)(ref + 0 * BPS), dst01, 0);