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ConvertWRGBToYUV: use relative pointer offsets
avoids int rollover when working with large input BUG=webp:312 Change-Id: I693cbb295df9cf94aa89294b19c0496bdbe84d18
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@ -393,36 +393,42 @@ static WEBP_INLINE uint8_t ConvertRGBToV(int r, int g, int b) {
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return clip_8b(128 + (v >> (YUV_FIX + SFIX)));
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}
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static int ConvertWRGBToYUV(const fixed_y_t* const best_y,
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const fixed_t* const best_uv,
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static int ConvertWRGBToYUV(const fixed_y_t* best_y, const fixed_t* best_uv,
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WebPPicture* const picture) {
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int i, j;
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uint8_t* dst_y = picture->y;
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uint8_t* dst_u = picture->u;
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uint8_t* dst_v = picture->v;
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const fixed_t* const best_uv_base = best_uv;
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const int w = (picture->width + 1) & ~1;
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const int h = (picture->height + 1) & ~1;
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const int uv_w = w >> 1;
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const int uv_h = h >> 1;
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for (j = 0; j < picture->height; ++j) {
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for (best_uv = best_uv_base, j = 0; j < picture->height; ++j) {
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for (i = 0; i < picture->width; ++i) {
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const int off = 3 * ((i >> 1) + (j >> 1) * uv_w);
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const int off2 = i + j * picture->y_stride;
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const int W = best_y[i + j * w];
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const int off = 3 * (i >> 1);
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const int W = best_y[i];
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const int r = best_uv[off + 0] + W;
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const int g = best_uv[off + 1] + W;
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const int b = best_uv[off + 2] + W;
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picture->y[off2] = ConvertRGBToY(r, g, b);
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dst_y[i] = ConvertRGBToY(r, g, b);
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}
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best_y += w;
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best_uv += (j & 1) * 3 * uv_w;
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dst_y += picture->y_stride;
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}
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for (j = 0; j < uv_h; ++j) {
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uint8_t* const dst_u = picture->u + j * picture->uv_stride;
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uint8_t* const dst_v = picture->v + j * picture->uv_stride;
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for (best_uv = best_uv_base, j = 0; j < uv_h; ++j) {
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for (i = 0; i < uv_w; ++i) {
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const int off = 3 * (i + j * uv_w);
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const int off = 3 * i;
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const int r = best_uv[off + 0];
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const int g = best_uv[off + 1];
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const int b = best_uv[off + 2];
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dst_u[i] = ConvertRGBToU(r, g, b);
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dst_v[i] = ConvertRGBToV(r, g, b);
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}
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best_uv += 3 * uv_w;
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dst_u += picture->uv_stride;
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dst_v += picture->uv_stride;
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}
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return 1;
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}
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