diff --git a/src/dsp/dec_neon.c b/src/dsp/dec_neon.c index 781b1fae..41ef98d5 100644 --- a/src/dsp/dec_neon.c +++ b/src/dsp/dec_neon.c @@ -1389,6 +1389,35 @@ static void LD4(uint8_t* dst) { // Down-left //------------------------------------------------------------------------------ // Chroma +static void DC8uv(uint8_t* dst) { // DC + const uint8x8_t A = vld1_u8(dst - BPS); // top row + const uint16x4_t p0 = vpaddl_u8(A); // cascading summation of the top + const uint16x4_t p1 = vpadd_u16(p0, p0); + const uint16x4_t p2 = vpadd_u16(p1, p1); + const uint16x8_t L0 = vmovl_u8(vld1_u8(dst + 0 * BPS - 1)); + const uint16x8_t L1 = vmovl_u8(vld1_u8(dst + 1 * BPS - 1)); + const uint16x8_t L2 = vmovl_u8(vld1_u8(dst + 2 * BPS - 1)); + const uint16x8_t L3 = vmovl_u8(vld1_u8(dst + 3 * BPS - 1)); + const uint16x8_t L4 = vmovl_u8(vld1_u8(dst + 4 * BPS - 1)); + const uint16x8_t L5 = vmovl_u8(vld1_u8(dst + 5 * BPS - 1)); + const uint16x8_t L6 = vmovl_u8(vld1_u8(dst + 6 * BPS - 1)); + const uint16x8_t L7 = vmovl_u8(vld1_u8(dst + 7 * BPS - 1)); + const uint16x8_t s0 = vaddq_u16(L0, L1); + const uint16x8_t s1 = vaddq_u16(L2, L3); + const uint16x8_t s2 = vaddq_u16(L4, L5); + const uint16x8_t s3 = vaddq_u16(L6, L7); + const uint16x8_t s01 = vaddq_u16(s0, s1); + const uint16x8_t s23 = vaddq_u16(s2, s3); + const uint16x8_t s0123 = vaddq_u16(s01, s23); + const uint16x8_t sum = vaddq_u16(s0123, vcombine_u16(p2, p2)); + const uint8x8_t dc0 = vrshrn_n_u16(sum, 4); // (sum + 8) >> 4 + const uint8x8_t dc = vdup_lane_u8(dc0, 0); + int i; + for (i = 0; i < 8; ++i) { + vst1_u32((uint32_t*)(dst + i * BPS), vreinterpret_u32_u8(dc)); + } +} + static void TM8uv(uint8_t* dst) { return TrueMotion(dst, 8); } #endif // WEBP_USE_NEON @@ -1428,6 +1457,7 @@ WEBP_TSAN_IGNORE_FUNCTION void VP8DspInitNEON(void) { VP8PredLuma4[4] = RD4; VP8PredLuma4[6] = LD4; + VP8PredChroma8[0] = DC8uv; VP8PredChroma8[1] = TM8uv; #endif // WEBP_USE_NEON }