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Add an SSE4 version of some lossless color transforms.
Change-Id: Ieac094f684116d1292793b2ca321f6f1a69565b5
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@ -18,6 +18,9 @@
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#include <smmintrin.h>
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#include "src/dsp/lossless.h"
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// For sign-extended multiplying constants, pre-shifted by 5:
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#define CST_5b(X) (((int16_t)((uint16_t)(X) << 8)) >> 5)
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//------------------------------------------------------------------------------
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// Subtract-Green Transform
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@ -38,6 +41,95 @@ static void SubtractGreenFromBlueAndRed_SSE41(uint32_t* argb_data,
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}
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}
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//------------------------------------------------------------------------------
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// Color Transform
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#define SPAN 8
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static void CollectColorBlueTransforms_SSE41(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_blue, int red_to_blue,
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int histo[]) {
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const __m128i mults_r = _mm_set1_epi16(CST_5b(red_to_blue));
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const __m128i mults_g = _mm_set1_epi16(CST_5b(green_to_blue));
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const __m128i mask_g = _mm_set1_epi16(0xff00); // green mask
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const __m128i mask_gb = _mm_set1_epi32(0xffff); // green/blue mask
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const __m128i mask_b = _mm_set1_epi16(0x00ff); // blue mask
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const __m128i shuffler_lo = _mm_setr_epi8(-1, 2, -1, 6, -1, 10, -1, 14, -1,
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-1, -1, -1, -1, -1, -1, -1);
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const __m128i shuffler_hi = _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, -1,
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2, -1, 6, -1, 10, -1, 14);
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int y;
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for (y = 0; y < tile_height; ++y) {
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const uint32_t* const src = argb + y * stride;
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int i, x;
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for (x = 0; x + SPAN <= tile_width; x += SPAN) {
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uint16_t values[SPAN];
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const __m128i in0 = _mm_loadu_si128((__m128i*)&src[x + 0]);
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const __m128i in1 = _mm_loadu_si128((__m128i*)&src[x + SPAN / 2]);
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const __m128i r0 = _mm_shuffle_epi8(in0, shuffler_lo);
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const __m128i r1 = _mm_shuffle_epi8(in1, shuffler_hi);
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const __m128i r = _mm_or_si128(r0, r1); // r 0
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const __m128i gb0 = _mm_and_si128(in0, mask_gb);
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const __m128i gb1 = _mm_and_si128(in1, mask_gb);
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const __m128i gb = _mm_packus_epi32(gb0, gb1); // g b
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const __m128i g = _mm_and_si128(gb, mask_g); // g 0
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const __m128i A = _mm_mulhi_epi16(r, mults_r); // x dbr
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const __m128i B = _mm_mulhi_epi16(g, mults_g); // x dbg
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const __m128i C = _mm_sub_epi8(gb, B); // x b'
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const __m128i D = _mm_sub_epi8(C, A); // x b''
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const __m128i E = _mm_and_si128(D, mask_b); // 0 b''
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_mm_storeu_si128((__m128i*)values, E);
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for (i = 0; i < SPAN; ++i) ++histo[values[i]];
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}
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}
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{
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const int left_over = tile_width & (SPAN - 1);
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if (left_over > 0) {
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VP8LCollectColorBlueTransforms_C(argb + tile_width - left_over, stride,
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left_over, tile_height,
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green_to_blue, red_to_blue, histo);
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}
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}
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}
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static void CollectColorRedTransforms_SSE41(const uint32_t* argb, int stride,
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int tile_width, int tile_height,
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int green_to_red, int histo[]) {
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const __m128i mults_g = _mm_set1_epi16(CST_5b(green_to_red));
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const __m128i mask_g = _mm_set1_epi32(0x00ff00); // green mask
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const __m128i mask = _mm_set1_epi16(0xff);
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int y;
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for (y = 0; y < tile_height; ++y) {
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const uint32_t* const src = argb + y * stride;
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int i, x;
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for (x = 0; x + SPAN <= tile_width; x += SPAN) {
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uint16_t values[SPAN];
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const __m128i in0 = _mm_loadu_si128((__m128i*)&src[x + 0]);
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const __m128i in1 = _mm_loadu_si128((__m128i*)&src[x + SPAN / 2]);
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const __m128i g0 = _mm_and_si128(in0, mask_g); // 0 0 | g 0
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const __m128i g1 = _mm_and_si128(in1, mask_g);
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const __m128i g = _mm_packus_epi32(g0, g1); // g 0
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const __m128i A0 = _mm_srli_epi32(in0, 16); // 0 0 | x r
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const __m128i A1 = _mm_srli_epi32(in1, 16);
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const __m128i A = _mm_packus_epi32(A0, A1); // x r
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const __m128i B = _mm_mulhi_epi16(g, mults_g); // x dr
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const __m128i C = _mm_sub_epi8(A, B); // x r'
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const __m128i D = _mm_and_si128(C, mask); // 0 r'
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_mm_storeu_si128((__m128i*)values, D);
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for (i = 0; i < SPAN; ++i) ++histo[values[i]];
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}
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}
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{
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const int left_over = tile_width & (SPAN - 1);
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if (left_over > 0) {
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VP8LCollectColorRedTransforms_C(argb + tile_width - left_over, stride,
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left_over, tile_height, green_to_red,
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histo);
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}
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}
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}
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//------------------------------------------------------------------------------
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// Entry point
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@ -45,6 +137,8 @@ extern void VP8LEncDspInitSSE41(void);
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WEBP_TSAN_IGNORE_FUNCTION void VP8LEncDspInitSSE41(void) {
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VP8LSubtractGreenFromBlueAndRed = SubtractGreenFromBlueAndRed_SSE41;
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VP8LCollectColorBlueTransforms = CollectColorBlueTransforms_SSE41;
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VP8LCollectColorRedTransforms = CollectColorRedTransforms_SSE41;
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}
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#else // !WEBP_USE_SSE41
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