add a -dither dithering option to the decoder

Even at high quality setting, the U/V quantizer step is limited
to 4 which can lead to banding on gradient.
This option allows to selectively apply some randomness to
potentially flattened-out U/V blocks and attenuate the banding.

This option is off by default in 'dwebp', but set to -dither 50
by default in 'vwebp'.

Note: depending on the number of blocks selectively dithered,
we can have up to a 10% slow-down in decoding speed it seems.

Change-Id: Icc2446007f33ddacb60b3a80a9e63f2d5ad162de
This commit is contained in:
skal
2013-11-26 22:59:02 +01:00
committed by Pascal Massimino
parent e812401299
commit cbdd3e6e53
11 changed files with 138 additions and 11 deletions

View File

@ -561,6 +561,12 @@ static int ParseResiduals(VP8Decoder* const dec,
block->non_zero_y_ = non_zero_y;
block->non_zero_uv_ = non_zero_uv;
// We look at the mode-code of each block and check if some blocks have less
// than three non-zero coeffs (code < 2). This is to avoid dithering flat and
// empty blocks.
block->dither_ = (non_zero_uv & 0xaaaa) ? 0 : q->dither_;
return !(non_zero_y | non_zero_uv); // will be used for further optimization
}