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Add SSE2 version of forward cross-color transform
Encoding speed is roughly the same. Change-Id: I6b976d0eb24e1847714e719762cb8403768da66c
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@ -171,6 +171,45 @@ static WEBP_INLINE __m128i ColorTransformDelta(__m128i color_pred,
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return _mm_srli_epi32(signed_mult, 5);
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}
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static WEBP_INLINE void TransformColor(const VP8LMultipliers* const m,
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uint32_t* argb_data,
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int num_pixels) {
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const __m128i g_to_r = _mm_set1_epi32(m->green_to_red_); // multipliers
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const __m128i g_to_b = _mm_set1_epi32(m->green_to_blue_);
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const __m128i r_to_b = _mm_set1_epi32(m->red_to_blue_);
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int i;
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for (i = 0; i + 4 <= num_pixels; i += 4) {
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const __m128i in = _mm_loadu_si128((__m128i*)&argb_data[i]);
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const __m128i alpha_green_mask = _mm_set1_epi32(0xff00ff00); // masks
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const __m128i red_mask = _mm_set1_epi32(0x00ff0000);
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const __m128i green_mask = _mm_set1_epi32(0x0000ff00);
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const __m128i lower_8bit_mask = _mm_set1_epi32(0x000000ff);
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const __m128i ag = _mm_and_si128(in, alpha_green_mask); // alpha, green
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const __m128i r = _mm_srli_epi32(_mm_and_si128(in, red_mask), 16);
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const __m128i g = _mm_srli_epi32(_mm_and_si128(in, green_mask), 8);
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const __m128i b = in;
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const __m128i r_delta = ColorTransformDelta(g_to_r, g); // red
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const __m128i r_new =
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_mm_and_si128(_mm_sub_epi32(r, r_delta), lower_8bit_mask);
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const __m128i r_new_shifted = _mm_slli_epi32(r_new, 16);
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const __m128i b_delta_1 = ColorTransformDelta(g_to_b, g); // blue
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const __m128i b_delta_2 = ColorTransformDelta(r_to_b, r);
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const __m128i b_delta = _mm_add_epi32(b_delta_1, b_delta_2);
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const __m128i b_new =
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_mm_and_si128(_mm_sub_epi32(b, b_delta), lower_8bit_mask);
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const __m128i out = _mm_or_si128(_mm_or_si128(ag, r_new_shifted), b_new);
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_mm_storeu_si128((__m128i*)&argb_data[i], out);
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}
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// Fall-back to C-version for left-overs.
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VP8LTransformColor_C(m, argb_data + i, num_pixels - i);
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}
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static WEBP_INLINE void TransformColorInverse(const VP8LMultipliers* const m,
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uint32_t* argb_data,
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int num_pixels) {
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@ -359,6 +398,7 @@ void VP8LDspInitSSE2(void) {
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VP8LSubtractGreenFromBlueAndRed = SubtractGreenFromBlueAndRed;
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VP8LAddGreenToBlueAndRed = AddGreenToBlueAndRed;
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VP8LTransformColor = TransformColor;
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VP8LTransformColorInverse = TransformColorInverse;
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VP8LConvertBGRAToRGBA = ConvertBGRAToRGBA;
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