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Merge "add EXPERIMENTAL code for YUV-JPEG colorspace"
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@ -33,6 +33,7 @@ void VP8YUVInit(void) {
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if (done) {
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return;
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}
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#ifndef USE_YUVj
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for (i = 0; i < 256; ++i) {
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VP8kVToR[i] = (89858 * (i - 128) + YUV_HALF) >> YUV_FIX;
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VP8kUToG[i] = -22014 * (i - 128) + YUV_HALF;
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@ -44,6 +45,20 @@ void VP8YUVInit(void) {
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VP8kClip[i - YUV_RANGE_MIN] = clip(k, 255);
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VP8kClip4Bits[i - YUV_RANGE_MIN] = clip((k + 8) >> 4, 15);
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}
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#else
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for (i = 0; i < 256; ++i) {
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VP8kVToR[i] = (91881 * (i - 128) + YUV_HALF) >> YUV_FIX;
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VP8kUToG[i] = -22554 * (i - 128) + YUV_HALF;
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VP8kVToG[i] = -46802 * (i - 128);
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VP8kUToB[i] = (116130 * (i - 128) + YUV_HALF) >> YUV_FIX;
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}
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for (i = YUV_RANGE_MIN; i < YUV_RANGE_MAX; ++i) {
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const int k = i;
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VP8kClip[i - YUV_RANGE_MIN] = clip(k, 255);
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VP8kClip4Bits[i - YUV_RANGE_MIN] = clip((k + 8) >> 4, 15);
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}
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#endif
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done = 1;
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}
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@ -7,6 +7,13 @@
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//
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// inline YUV<->RGB conversion function
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//
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// The exact naming is Y'CbCr, following the ITU-R BT.601 standard.
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// More information at: http://en.wikipedia.org/wiki/YCbCr
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// Y = 0.2569 * R + 0.5044 * G + 0.0979 * B + 16
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// U = -0.1483 * R - 0.2911 * G + 0.4394 * B + 128
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// V = 0.4394 * R - 0.3679 * G - 0.0715 * B + 128
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// We use 16bit fixed point operations for RGB->YUV conversion.
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//
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// Author: Skal (pascal.massimino@gmail.com)
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#ifndef WEBP_DSP_YUV_H_
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@ -14,6 +21,16 @@
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#include "../dec/decode_vp8.h"
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#if defined(WEBP_EXPERIMENTAL_FEATURES)
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// Do NOT activate this feature for real compression. This is only experimental!
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// This flag is for comparison purpose against JPEG's "YUVj" natural colorspace.
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// This colorspace is close to Rec.601's Y'CbCr model with the notable
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// difference of allowing larger range for luma/chroma.
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// See http://en.wikipedia.org/wiki/YCbCr#JPEG_conversion paragraph, and its
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// difference with http://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion
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// #define USE_YUVj
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#endif
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//------------------------------------------------------------------------------
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// YUV -> RGB conversion
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@ -95,18 +112,14 @@ void VP8YUVInit(void);
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//------------------------------------------------------------------------------
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// RGB -> YUV conversion
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// The exact naming is Y'CbCr, following the ITU-R BT.601 standard.
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// More information at: http://en.wikipedia.org/wiki/YCbCr
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// Y = 0.2569 * R + 0.5044 * G + 0.0979 * B + 16
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// U = -0.1483 * R - 0.2911 * G + 0.4394 * B + 128
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// V = 0.4394 * R - 0.3679 * G - 0.0715 * B + 128
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// We use 16bit fixed point operations.
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static WEBP_INLINE int VP8ClipUV(int v) {
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v = (v + (257 << (YUV_FIX + 2 - 1))) >> (YUV_FIX + 2);
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return ((v & ~0xff) == 0) ? v : (v < 0) ? 0 : 255;
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}
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#ifndef USE_YUVj
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static WEBP_INLINE int VP8RGBToY(int r, int g, int b) {
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const int kRound = (1 << (YUV_FIX - 1)) + (16 << YUV_FIX);
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const int luma = 16839 * r + 33059 * g + 6420 * b;
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@ -114,13 +127,38 @@ static WEBP_INLINE int VP8RGBToY(int r, int g, int b) {
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}
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static WEBP_INLINE int VP8RGBToU(int r, int g, int b) {
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return VP8ClipUV(-9719 * r - 19081 * g + 28800 * b);
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const int u = -9719 * r - 19081 * g + 28800 * b;
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return VP8ClipUV(u);
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}
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static WEBP_INLINE int VP8RGBToV(int r, int g, int b) {
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return VP8ClipUV(+28800 * r - 24116 * g - 4684 * b);
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const int v = +28800 * r - 24116 * g - 4684 * b;
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return VP8ClipUV(v);
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}
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#else
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// This JPEG-YUV colorspace, only for comparison!
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// These are also 16-bit precision coefficients from Rec.601, but with full
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// [0..255] output range.
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static WEBP_INLINE int VP8RGBToY(int r, int g, int b) {
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const int kRound = (1 << (YUV_FIX - 1));
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const int luma = 19595 * r + 38470 * g + 7471 * b;
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return (luma + kRound) >> YUV_FIX; // no need to clip
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}
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static WEBP_INLINE int VP8RGBToU(int r, int g, int b) {
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const int u = -11058 * r - 21710 * g + 32768 * b;
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return VP8ClipUV(u);
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}
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static WEBP_INLINE int VP8RGBToV(int r, int g, int b) {
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const int v = 32768 * r - 27439 * g - 5329 * b;
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return VP8ClipUV(v);
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}
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#endif // USE_YUVj
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#if defined(__cplusplus) || defined(c_plusplus)
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} // extern "C"
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#endif
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