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Change-Id: I4712afb3912625e7aaccfa5160dcf78ee252f159
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src/webp/decode_vp8.h
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107
src/webp/decode_vp8.h
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// Copyright 2010 Google Inc.
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//
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// This code is licensed under the same terms as WebM:
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// Software License Agreement: http://www.webmproject.org/license/software/
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// Additional IP Rights Grant: http://www.webmproject.org/license/additional/
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// -----------------------------------------------------------------------------
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//
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// Low-level API for VP8 decoder
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//
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// Author: Skal (pascal.massimino@gmail.com)
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#ifndef WEBP_DECODE_WEBP_DECODE_VP8_H_
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#define WEBP_DECODE_WEBP_DECODE_VP8_H_
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#include "decode.h"
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#if defined(__cplusplus) || defined(c_plusplus)
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extern "C" {
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#endif
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//-----------------------------------------------------------------------------
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// Lower-level API
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//
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// Thes functions provide fine-grained control of the decoding process.
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// The call flow should resemble:
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//
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// VP8Io io;
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// VP8InitIo(&io);
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// io.data = data;
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// io.data_size = size;
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// /* customize io's functions (setup()/put()/teardown()) if needed. */
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//
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// VP8Decoder* dec = VP8New();
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// bool ok = VP8Decode(dec);
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// if (!ok) printf("Error: %s\n", VP8StatusMessage(dec));
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// VP8Delete(dec);
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// return ok;
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// Input / Output
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typedef struct VP8Io VP8Io;
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struct VP8Io {
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// set by VP8GetHeaders()
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int width, height; // picture dimensions, in pixels
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// set before calling put()
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int mb_x, mb_y; // position of the current sample (in pixels)
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int mb_w, mb_h; // size of the current sample (usually 16x16)
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const uint8_t *y, *u, *v; // samples to copy
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int y_stride; // stride for luma
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int uv_stride; // stride for chroma
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void* opaque; // user data
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// called when fresh samples are available (1 block of 16x16 pixels)
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void (*put)(const VP8Io* io);
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// called just before starting to decode the blocks
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void (*setup)(const VP8Io* io);
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// called just after block decoding is finished
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void (*teardown)(const VP8Io* io);
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// Input buffer.
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uint32_t data_size;
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const uint8_t* data;
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};
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// Main decoding object. This is an opaque structure.
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typedef struct VP8Decoder VP8Decoder;
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// Create a new decoder object.
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VP8Decoder* VP8New();
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// Can be called to make sure 'io' is initialized properly.
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void VP8InitIo(VP8Io* const io);
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// Start decoding a new picture. Returns true if ok.
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int VP8GetHeaders(VP8Decoder* const dec, VP8Io* const io);
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// Decode a picture. Will call VP8GetHeaders() if it wasn't done already.
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int VP8Decode(VP8Decoder* const dec, VP8Io* const io);
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// Return current status of the decoder:
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// 0 = OK
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// 1 = OUT_OF_MEMORY
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// 2 = INVALID_PARAM
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// 3 = BITSTREAM_ERROR
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// 4 = UNSUPPORTED_FEATURE
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int VP8Status(VP8Decoder* const dec);
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// return readable string corresponding to the last status.
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const char* VP8StatusMessage(VP8Decoder* const dec);
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// Resets the decoder in its initial state, reclaiming memory.
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// Not a mandatory call between calls to VP8Decode().
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void VP8Clear(VP8Decoder* const dec);
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// Destroy the decoder object.
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void VP8Delete(VP8Decoder* const dec);
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//-----------------------------------------------------------------------------
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#if defined(__cplusplus) || defined(c_plusplus)
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} // extern "C"
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#endif
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#endif // WEBP_DECODE_WEBP_DECODE_VP8_H_
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