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Merge "doc/webp-container-spec: light cosmetics"
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@ -453,21 +453,21 @@ Frame Y: 24 bits (_uint24_)
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Frame Width Minus One: 24 bits (_uint24_)
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: The _1-based_ width of the frame.
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The Frame Width is '1 + Frame Width Minus One'
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The frame width is '1 + Frame Width Minus One'
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Frame Height Minus One: 24 bits (_uint24_)
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: The _1-based_ height of the frame.
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The Frame Height is '1 + Frame Height Minus One'
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The frame height is '1 + Frame Height Minus One'
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Frame Duration Minus One: 24 bits (_uint24_)
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: _1-based_ time to wait before displaying the next frame, in 1 millisecond
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: The _1-based_ time to wait before displaying the next frame, in 1 millisecond
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units. The actual duration is '1 + Frame Duration Minus One' milliseconds.
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For images that are animations, this chunk contains information about a single
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frame, and describes the (optional) alpha chunk and the bitstream chunk that
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follows it. If the _Animation flag_ is not set and this chunk is present,
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frame, and describes the optional alpha chunk and the bitstream chunk that
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follow it. If the _Animation flag_ is not set and this chunk is present,
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it SHOULD be ignored.
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@ -485,14 +485,14 @@ it SHOULD be ignored.
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Tile X: 24 bits (_uint24_)
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: X coordinate of the upper left corner of the tile is `Tile X * 2`
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: The X coordinate of the upper left corner of the tile is `Tile X * 2`
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Tile Y: 24 bits (_uint24_)
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: Y coordinate of the upper left corner of the tile is `Tile Y * 2`
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: The Y coordinate of the upper left corner of the tile is `Tile Y * 2`
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For images that contain tiling, this chunk contains information about a single
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tile and describes the (optional) alpha chunk and bitstream chunk that follow
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tile and describes the optional alpha chunk and the bitstream chunk that follow
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it. If the _Tile flag_ is not set and this chunk is present, it SHOULD be
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ignored.
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@ -584,17 +584,17 @@ However, a frame/tile containing a 'VP8L' chunk SHOULD NOT contain this chunk.
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**Rationale**: the transparency information of a frame/tile is already part of
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the 'VP8L' chunk.
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The alpha channel data is losslessly stored as raw data (when
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The alpha channel data is stored as uncompressed raw data (when
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compression method is '0') or compressed using the lossless format
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(when the compression method is '1').
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* Raw data: consists of a byte sequence of length width * height,
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containing all the 8bit transparency values in scan order.
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containing all the 8-bit transparency values in scan order.
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* Lossless format compression: the byte sequence is a compressed
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image-stream (as described in the [WebP Lossless Bitstream Format]
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[webpllspec]) of implicit dimension width x height. (That is, this
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image-stream does NOT contain any headers describing the image dimension).
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[webpllspec]) of implicit dimension width x height. That is, this
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image-stream does NOT contain any headers describing the image dimension.
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**Rationale**: the dimension is already known from other sources,
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so storing it again would be redundant and error-prone.
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@ -605,7 +605,7 @@ compression method is '0') or compressed using the lossless format
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of the ARGB quadruplet.
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**Rationale**: the green channel is allowed extra transformation
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steps in the specification -unlike the other channels- that can
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steps in the specification -- unlike the other channels -- that can
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improve compression.
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#### Bitstream (VP8/VP8L)
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@ -619,8 +619,9 @@ A bitstream chunk may be either (i) a VP8 chunk, using "VP8 " (note the
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significant fourth-character space) as its tag _or_ (ii) a VP8L chunk , using
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"VP8L" as its tag.
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The formats of VP8 and VP8L chunks are as described in sections _Simple file
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format (lossy)_ and _Simple file format (lossless)_ respectively.
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The formats of VP8 and VP8L chunks are as described in sections
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[Simple file format (lossy)](#simple-file-format-lossy)
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and [Simple file format (lossless)](#simple-file-format-lossless) respectively.
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#### Color profile
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