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fix extra 'const's in signatures
Change-Id: Ie433d0defbc0c6feae2eb2f11e70082f1affada8
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@ -234,7 +234,7 @@ static void PredictorInverseTransform(const VP8LTransform* const transform,
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// Add green to blue and red channels (i.e. perform the inverse transform of
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// Add green to blue and red channels (i.e. perform the inverse transform of
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// 'subtract green').
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// 'subtract green').
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void VP8LAddGreenToBlueAndRed_C(const uint32_t* const src, int num_pixels,
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void VP8LAddGreenToBlueAndRed_C(const uint32_t* src, int num_pixels,
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uint32_t* dst) {
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uint32_t* dst) {
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int i;
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int i;
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for (i = 0; i < num_pixels; ++i) {
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for (i = 0; i < num_pixels; ++i) {
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@ -260,8 +260,8 @@ static WEBP_INLINE void ColorCodeToMultipliers(uint32_t color_code,
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}
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}
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void VP8LTransformColorInverse_C(const VP8LMultipliers* const m,
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void VP8LTransformColorInverse_C(const VP8LMultipliers* const m,
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const uint32_t* const src, int num_pixels,
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const uint32_t* src, int num_pixels,
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uint32_t* const dst) {
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uint32_t* dst) {
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int i;
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int i;
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for (i = 0; i < num_pixels; ++i) {
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for (i = 0; i < num_pixels; ++i) {
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const uint32_t argb = src[i];
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const uint32_t argb = src[i];
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