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	cosmetics,FindClosestDiscretized: use uint in mask creation
Change-Id: Ib1edd74be1c051c10cfe2defadbea48cabe15135
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		| @@ -27,7 +27,7 @@ | |||||||
| // Quantizes the value up or down to a multiple of 1<<bits (or to 255), | // Quantizes the value up or down to a multiple of 1<<bits (or to 255), | ||||||
| // choosing the closer one, resolving ties using bankers' rounding. | // choosing the closer one, resolving ties using bankers' rounding. | ||||||
| static uint32_t FindClosestDiscretized(uint32_t a, int bits) { | static uint32_t FindClosestDiscretized(uint32_t a, int bits) { | ||||||
|   const uint32_t mask = (1 << bits) - 1; |   const uint32_t mask = (1u << bits) - 1; | ||||||
|   const uint32_t biased = a + (mask >> 1) + ((a >> bits) & 1); |   const uint32_t biased = a + (mask >> 1) + ((a >> bits) & 1); | ||||||
|   assert(bits > 0); |   assert(bits > 0); | ||||||
|   if (biased > 0xff) return 0xff; |   if (biased > 0xff) return 0xff; | ||||||
|   | |||||||
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