Provide for code-block syntax highlighting.

modified:   doc/README
modified:   doc/webp-lossless-bitstream-spec.txt

Change-Id: I5cbc9c0a4fbbcc049a4d792e1fac367d28acf4a6
This commit is contained in:
Lou Quillio 2012-06-01 12:02:41 -07:00
parent 709d770241
commit b3ec18c556
2 changed files with 51 additions and 4 deletions

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@ -1,6 +1,6 @@
Generate HTML Container Spec Doc from Text Source
=================================================
Generate libwebp Container Spec Docs from Text Source
=====================================================
HTML generation requires kramdown [1], easily installed as a
rubygem [2]. Rubygems installation should satisfy dependencies
@ -13,3 +13,23 @@ HTML generation can then be done from the project root:
$ kramdown doc/webp-container-spec.txt --template doc/template.html > \
doc/output/webp-container-spec.html
kramdown can optionally syntax highlight code blocks, using CodeRay [3],
a dependency of kramdown that rubygems will install automatically. The
following will apply inline CSS styling, and then use perl to strip
line numbers and unwanted leading whitespace.
$ kramdown doc/webp-lossless-bitstream-spec.txt --template \
doc/template.html --coderay-css style | \
perl -p -e 's|<span class="no">.*?</span>\s||gm' > \
doc/output/webp-lossless-bitstream-spec.html
Note that code blocks must be immediately followed by a language
identifier for syntax highlighting to succeed. Example:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int block_index = (y >> size_bits) * block_xsize +
(x >> size_bits);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}

View File

@ -112,6 +112,7 @@ significant bits of the original data. Thus the statement
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
b = ReadBits(2);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
is equivalent with the two statements below:
@ -119,6 +120,7 @@ is equivalent with the two statements below:
b = ReadBits(1);
b |= ReadBits(1) << 1;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
We assume that each color component (e.g. alpha, red, blue and green) is
represented using an 8-bit byte. We define the corresponding type as uint8.
@ -161,6 +163,7 @@ Width and height are decoded as 14-bit integers as follows:
int image_width = ReadBits(14) + 1;
int image_height = ReadBits(14) + 1;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The 14-bit dynamics for image size limit the maximum size of a WebP
lossless image to 16384✕16384 pixels.
@ -193,6 +196,7 @@ while (ReadBits(1)) { // Transform present.
// Decode actual image data (section 4).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
If a transform is present then the next two bits specify the transform
type. There are four types of transforms.
@ -205,6 +209,7 @@ enum TransformType {
COLOR_INDEXING_TRANSFORM = 3,
};
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The transform type is followed by the transform data. Transform data
contains the required information to apply the inverse transform and
@ -233,6 +238,7 @@ int block_height = (1 << size_bits);
#define DIV_ROUND_UP(num, den) ((num) + (den) - 1) / (den))
int block_xsize = DIV_ROUND_UP(image_width, 1 << size_bits);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The transform data contains the prediction mode for each block of the
image. All the block_width * block_height pixels of a block use same
@ -245,6 +251,7 @@ For a pixel x, y, one can compute the respective filter block address by:
int block_index = (y >> size_bits) * block_xsize +
(x >> size_bits);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
There are 14 different prediction modes. In each prediction mode, the
current pixel value is predicted from one or more neighboring pixels whose
@ -295,6 +302,7 @@ uint8 Average2(uint8 a, uint8 b) {
return (a + b) / 2;
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The Select predictor is defined as follows:
@ -322,6 +330,7 @@ uint32 Select(uint32 L, uint32 T, uint32 TL) {
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The function ClampedAddSubstractFull and ClampedAddSubstractHalf are
performed for each ARGB component as follows:
@ -332,18 +341,21 @@ int Clamp(int a) {
return (a < 0) ? 0 : (a > 255) ? 255 : a;
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int ClampAddSubtractFull(int a, int b, int c) {
return Clamp(a + b - c);
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int ClampAddSubtractHalf(int a, int b) {
return Clamp(a + (a - b) / 2);
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
There are special handling rules for some border pixels. If there is a
prediction transform, regardless of the mode [0..13] for these pixels, the
@ -376,6 +388,7 @@ typedef struct {
uint8 red_to_blue;
} ColorTransformElement;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The actual color transformation is done by defining a color transform
delta. The color transform delta depends on the ColorTransformElement which
@ -412,6 +425,7 @@ void ColorTransform(uint8 red, uint8 blue, uint8 green,
*new_blue = tmp_blue & 0xff;
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
ColorTransformDelta is computed using a signed 8-bit integer representing a
3.5-fixed-point number, and a signed 8-bit RGB color channel (c) [-
@ -422,6 +436,7 @@ int8 ColorTransformDelta(int8 t, int8 c) {
return (t * c) >> 5;
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The multiplication is to be done using more precision (with at least 16 bit
dynamics). The sign extension property of the shift operation does not
@ -440,6 +455,7 @@ int size_bits = ReadStream(4);
int block_width = 1 << size_bits;
int block_height = 1 << size_bits;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The remaining part of the color transform data contains
ColorTransformElement instances corresponding to each block of the image.
@ -474,6 +490,7 @@ void InverseTransform(uint8 red, uint8 green, uint8 blue,
*new_blue = blue & 0xff;
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
### Subtract Green Transform
@ -489,6 +506,7 @@ void AddGreenToBlueAndRed(uint8 green, uint8 *red, uint8 *blue) {
*blue = (*blue + green) & 0xff;
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
This transform is redundant as it can be modeled using the color transform.
This transform is still often useful, and since it can extend the dynamics
@ -519,6 +537,7 @@ table. The decoder reads the color indexing transform data as follow:
// 8 bit value for color table size
int color_table_size = ReadStream(8) + 1;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The color table is stored using the image storage format itself. The color
table can be obtained by reading an image, without the RIFF header, image
@ -539,6 +558,7 @@ The indexing is done based on the green component of the ARGB color.
// Inverse transform
argb = color_table[GREEN(argb)];
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
When the color table is of a small size (equal to or less than 16 colors),
several pixels are bundled into a single pixel. The pixel bundling packs
@ -560,6 +580,7 @@ if (color_table_size <= 2) {
width_bits = 1;
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The width_bits has a value of 0, 1, 2 or 3. A value of 0 indicates no pixel
bundling to be done for the image. A value of 1 indicates that two pixels
@ -668,6 +689,7 @@ uint32 extra_bits = (prefix_code - 2) >> 1;
uint32 offset = (2 + (prefix_code & 1)) << extra_bits;
return offset + ReadBits(extra_bits) + 1;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
### LZ77 backward reference entropy coding
@ -728,6 +750,7 @@ is 1, the color cache size is read:
int color_cache_code_bits = ReadBits(br, 4);
int color_cache_size = 1 << color_cache_code_bits;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
color_cache_code_bits defines the size of the color_cache by (1 <<
color_cache_code_bits). The range of allowed values for
@ -810,6 +833,7 @@ The first bit indicates the number of codes:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int num_symbols = ReadBits(1) + 1;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The first symbol is stored either using a 1-bit code for values of 0 and 1,
or using a 8-bit code for values in range [0, 255]. The second symbol, when
@ -822,6 +846,7 @@ if (num_symbols == 2) {
symbols[1] = ReadBits(8);
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
Empty trees can be coded as trees that contain one 0 symbol, and can be
codified using four bits. For example, a distance tree can be empty if
@ -846,6 +871,7 @@ for (i = 0; i < num_codes; ++i) {
code_lengths[kCodeLengthCodeOrder[i]] = ReadBits(3);
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
* Code length code [0..15] indicate literal code lengths.
* Value 0 means no symbols have been coded,
@ -886,6 +912,7 @@ int huffman_bits = ReadBits(4);
int huffman_xsize = DIV_ROUND_UP(xsize, 1 << huffman_bits);
int huffman_ysize = DIV_ROUND_UP(ysize, 1 << huffman_bits);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
huffman_bits gives the amount of subsampling in the entropy image.
@ -898,6 +925,7 @@ code, is coded only by the number of codes:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int num_meta_codes = max(entropy_image) + 1;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
Now, we can obtain the five Huffman codes for green, alpha, red, blue and
distance for a given (x, y) by the following expression:
@ -906,6 +934,7 @@ distance for a given (x, y) by the following expression:
meta_codes[(entropy_image[(y >> huffman_bits) * huffman_xsize +
(x >> huffman_bits)] >> 8) & 0xffff]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{:lang='c'}
The huffman_code[5 * meta_code + k], codes with k == 0 are for the green &
length code, k == 4 for the distance code, and the codes at k == 1, 2, and
@ -979,5 +1008,3 @@ A possible example sequence
<meta huffman code><color cache info><huffman codes>
<lz77-coded image>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~