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Fix a Wxor-used-as-pow false positive
Since people seem to write "2 ^ X" hoping that it means "1 << X", clang recently added a warning for this pattern. It incorrectly fires on this file. To suppress it, restructure the code to be less clever. (Alternatively we could use "xor" instead of "^" or write "0x2" instead of "2" but both seem worse.) No intended behavior change. Bug: chromium:995200 Change-Id: I64744345be5f5a8cd1f4aaeaf0982da239b378a7
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@ -29,11 +29,15 @@
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#define USE_INVERSE_ALPHA_TABLE
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#define USE_INVERSE_ALPHA_TABLE
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#ifdef WORDS_BIGENDIAN
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#ifdef WORDS_BIGENDIAN
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#define ALPHA_OFFSET 0 // uint32_t 0xff000000 is 0xff,00,00,00 in memory
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// uint32_t 0xff000000 is 0xff,00,00,00 in memory
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#define CHANNEL_OFFSET(i) (i)
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#else
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#else
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#define ALPHA_OFFSET 3 // uint32_t 0xff000000 is 0x00,00,00,ff in memory
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// uint32_t 0xff000000 is 0x00,00,00,ff in memory
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#define CHANNEL_OFFSET(i) (3-(i))
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#endif
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#endif
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#define ALPHA_OFFSET CHANNEL_OFFSET(0)
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Detection of non-trivial transparency
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// Detection of non-trivial transparency
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@ -997,10 +1001,10 @@ static int PictureARGBToYUVA(WebPPicture* picture, WebPEncCSP colorspace,
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return WebPEncodingSetError(picture, VP8_ENC_ERROR_INVALID_CONFIGURATION);
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return WebPEncodingSetError(picture, VP8_ENC_ERROR_INVALID_CONFIGURATION);
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} else {
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} else {
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const uint8_t* const argb = (const uint8_t*)picture->argb;
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const uint8_t* const argb = (const uint8_t*)picture->argb;
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const uint8_t* const a = argb + (0 ^ ALPHA_OFFSET);
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const uint8_t* const a = argb + CHANNEL_OFFSET(0);
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const uint8_t* const r = argb + (1 ^ ALPHA_OFFSET);
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const uint8_t* const r = argb + CHANNEL_OFFSET(1);
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const uint8_t* const g = argb + (2 ^ ALPHA_OFFSET);
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const uint8_t* const g = argb + CHANNEL_OFFSET(2);
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const uint8_t* const b = argb + (3 ^ ALPHA_OFFSET);
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const uint8_t* const b = argb + CHANNEL_OFFSET(3);
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picture->colorspace = WEBP_YUV420;
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picture->colorspace = WEBP_YUV420;
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return ImportYUVAFromRGBA(r, g, b, a, 4, 4 * picture->argb_stride,
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return ImportYUVAFromRGBA(r, g, b, a, 4, 4 * picture->argb_stride,
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