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Build libsharpyuv as a full installable library.
Headers are installed in a "sharpyuv" subdirectory of the webp dir, e.g. /usr/local/include/webp/sharpyuv/ Remove unnecessary dependency from sharpyuv to webp/types.h Add SHARPYUV_EXTERN so that only symbols meant to be public are exported. Sharpyuv users can use the library with: find_package(WebP) if(TARGET WebP::sharpyuv) # ... use WebP::sharpyuv endif() Change-Id: I602a25521a135a2edc39d6587610484fe6447ec5
This commit is contained in:
committed by
Maryla Ustarroz-Calonge
parent
b4994eaa6d
commit
a3b68c195e
@ -18,6 +18,20 @@
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extern "C" {
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#endif
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#ifndef SHARPYUV_EXTERN
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#ifdef WEBP_EXTERN
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#define SHARPYUV_EXTERN WEBP_EXTERN
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#else
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// This explicitly marks library functions and allows for changing the
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// signature for e.g., Windows DLL builds.
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#if defined(__GNUC__) && __GNUC__ >= 4
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#define SHARPYUV_EXTERN extern __attribute__((visibility("default")))
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#else
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#define SHARPYUV_EXTERN extern
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#endif /* __GNUC__ >= 4 */
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#endif /* WEBP_EXTERN */
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#endif /* SHARPYUV_EXTERN */
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// SharpYUV API version following the convention from semver.org
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#define SHARPYUV_VERSION_MAJOR 0
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#define SHARPYUV_VERSION_MINOR 1
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@ -65,11 +79,13 @@ typedef struct {
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// adjacent pixels on the y, u and v channels. If yuv_bit_depth > 8, they
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// should be multiples of 2.
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// width, height: width and height of the image in pixels
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int SharpYuvConvert(const void* r_ptr, const void* g_ptr, const void* b_ptr,
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int rgb_step, int rgb_stride, int rgb_bit_depth,
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void* y_ptr, int y_stride, void* u_ptr, int u_stride,
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void* v_ptr, int v_stride, int yuv_bit_depth, int width,
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int height, const SharpYuvConversionMatrix* yuv_matrix);
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SHARPYUV_EXTERN int SharpYuvConvert(const void* r_ptr, const void* g_ptr,
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const void* b_ptr, int rgb_step,
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int rgb_stride, int rgb_bit_depth,
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void* y_ptr, int y_stride, void* u_ptr,
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int u_stride, void* v_ptr, int v_stride,
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int yuv_bit_depth, int width, int height,
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const SharpYuvConversionMatrix* yuv_matrix);
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// TODO(b/194336375): Add YUV444 to YUV420 conversion. Maybe also add 422
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// support (it's rarely used in practice, especially for images).
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