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Replace doubles by floats in lossless misc cost estimations.
Doubles are slower and use more RAM for no benefit. Change-Id: I05b313576f9b33388c7c39d7fed8de84170c3753
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@ -32,10 +32,10 @@ static WEBP_INLINE int GetMin(int a, int b) { return (a > b) ? b : a; }
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// Methods to calculate Entropy (Shannon).
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static float PredictionCostSpatial(const int counts[256], int weight_0,
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double exp_val) {
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float exp_val) {
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const int significant_symbols = 256 >> 4;
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const double exp_decay_factor = 0.6;
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double bits = weight_0 * counts[0];
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const float exp_decay_factor = 0.6f;
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float bits = weight_0 * counts[0];
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int i;
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for (i = 1; i < significant_symbols; ++i) {
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bits += exp_val * (counts[i] + counts[256 - i]);
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@ -47,9 +47,9 @@ static float PredictionCostSpatial(const int counts[256], int weight_0,
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static float PredictionCostSpatialHistogram(const int accumulated[4][256],
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const int tile[4][256]) {
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int i;
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double retval = 0;
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float retval = 0.f;
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for (i = 0; i < 4; ++i) {
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const double kExpValue = 0.94;
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const float kExpValue = 0.94f;
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retval += PredictionCostSpatial(tile[i], 1, kExpValue);
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retval += VP8LCombinedShannonEntropy(tile[i], accumulated[i]);
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}
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@ -543,7 +543,7 @@ static float PredictionCostCrossColor(const int accumulated[256],
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const int counts[256]) {
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// Favor low entropy, locally and globally.
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// Favor small absolute values for PredictionCostSpatial
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static const double kExpValue = 2.4;
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static const float kExpValue = 2.4f;
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return VP8LCombinedShannonEntropy(counts, accumulated) +
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PredictionCostSpatial(counts, 3, kExpValue);
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}
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